Player Matchup

Cupid
Cupid
Bronze IV
ChinoRocka
Cupid
Bronze IV
Level 33
God Stats
1W - 5L
1,258 SR
Queue Stats
1W - 10L
985 MMR
Party 1
Fenrir
Fenrir
Bronze IV
NoS Sora
Fenrir
Bronze IV
Level 49
God Stats
0W - 1L
1,738 SR
Queue Stats
2W - 12L
989 MMR
Party 1
Achilles
Achilles
Bronze II
xKumox Kaos
Achilles
Bronze II
Level 68
God Stats
0W - 5L
987 SR
Queue Stats
1W - 13L
783 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,328 SR
919 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,410 SR
1,076 MMR
Cthulhu
Cthulhu
Silver IV
DRTYxPirate
Cthulhu
Silver IV
Level 105
God Stats
4W - 1L
1,581 SR
Queue Stats
13W - 22L
1,063 MMR
Solo
Ullr
Ullr
Silver III
EMS ChocoMilk
Ullr
Silver III
Level 67
God Stats
27W - 32L
1,249 SR
Queue Stats
576W - 662L
1,053 MMR
Solo
Nox
Nox
Silver IV
MiNDPuZZLa
Nox
Silver IV
Level 160
God Stats
8W - 11L
1,401 SR
Queue Stats
463W - 491L
1,110 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
1 / 7 / 4
9,323
622
5,015
14,354
5,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
NoS Sora
Fenrir
12
5 / 6 / 1
10,187
679
7,579
16,949
6,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
xKumox Kaos
Achilles
11
0 / 8 / 1
8,368
558
6,755
18,780
17,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
CabrakanAphroditeKumbhakarnaZeusSet

VS

Bans
HeraCernunnosHadesPeleGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DRTYxPirate
Cthulhu
13
3 / 0 / 13
10,273
685
7,710
9,268
13,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 5 / 8
11,264
751
13,471
10,411
4,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 2 / 10
11,626
775
19,987
9,909
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
21
21
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
7
4
0.43
W
Cthulhu
DRTYxPirate
Cthulhu
3
0
13
9.5
W
9
5
8
2.6
W
9
2
10
7
L
Fenrir
NoS Sora
Fenrir
5
6
1
0.92
L
Achilles
xKumox Kaos
Achilles
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,349
Damage
41,168
50,083
Taken
29,588
29,203
Mitigated
21,837
6,178
Healing
2,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
5,015
2,485
0
615
14,354
5,173
92
9,556
4,798
0
25,150
W
Cthulhu
DRTYxPirate
Cthulhu
7,710
661
0
1,115
9,268
13,020
825
30
9,238
27,651
0
W
13,471
6,292
0
620
10,411
4,398
1,979
0
10,411
0
42,309
W
19,987
726
0
546
9,909
4,419
0
0
9,909
46,020
0
L
Fenrir
NoS Sora
Fenrir
7,579
3,207
167
2,276
16,949
6,368
0
7,886
9,063
0
21,586
L
Achilles
xKumox Kaos
Achilles
6,755
2,573
0
3,120
18,780
17,662
0
10,306
8,474
0
29,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
33,163
113
Minions Killed
135
0
Camps Cleared
0
743,948
Distance Traveled
808,598
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,323
622
46
3
0
212,470
0
W
Cthulhu
10,273
685
35
2
0
267,636
3
W
Ullr
11,264
751
63
4
0
246,804
2
W
Nox
11,626
775
37
2
0
294,158
9
L
Fenrir
10,187
679
24
2
0
268,837
0
L
Achilles
8,368
558
43
3
0
262,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role