Player Matchup

Thanatos
Thanatos
DoctorCuckery
Thanatos
Level 18
God Stats
24W - 28L
1,500 SR
Queue Stats
416W - 428L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
LegendSalgadoYT
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,482 Elo+
Solo
Ne Zha
Ne Zha
TIMO760
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,501 Elo+
Party 2
Anubis
Anubis
iNFiNiTY_LaLo0
Anubis
Level 21
God Stats
47W - 27L
1,472 SR
Queue Stats
84W - 56L
1,447 Elo+
Party 2
Fenrir
Fenrir
kack24242
Fenrir
Level 25
God Stats
1W - 3L
1,850 SR
Queue Stats
31W - 54L
1,755 Elo+
Solo
Team Averages
Level 20
1,564 SR
1,523 Elo+

VS

Team Averages
Level 22
1,485 SR
1,430 Elo+
Hercules
Hercules
AceHopeHigh
Hercules
Level 23
God Stats
6W - 11L
1,384 SR
Queue Stats
407W - 388L
1,474 Elo+
Party 1
Ymir
Ymir
HellbrokenVoid
Ymir
Level 15
God Stats
15W - 9L
1,679 SR
Queue Stats
353W - 330L
1,426 Elo+
Party 1
Neith
Neith
RATED-RKO-31
Neith
Level 27
God Stats
16W - 14L
1,722 SR
Queue Stats
597W - 588L
1,488 Elo+
Party 1
Mercury
Mercury
myboyzz10
Mercury
Level 18
God Stats
2W - 1L
1,245 SR
Queue Stats
245W - 360L
1,373 Elo+
Solo
Ra
Ra
xxSTOLIOxx
Ra
Level 28
God Stats
2W - 3L
1,397 SR
Queue Stats
25W - 38L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoctorCuckery
Thanatos
15
5 / 8 / 1
10,131
482
9,673
17,643
5,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
LegendSalgadoYT
Sun Wukong
17
3 / 4 / 3
11,285
537
13,025
18,821
9,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
TIMO760
Ne Zha
12
2 / 12 / 3
8,190
390
3,006
15,301
4,102
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 7 / 4
9,592
457
14,978
14,733
5,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
kack24242
Fenrir
8
0 / 10 / 2
6,773
323
4,067
12,574
3,237
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AceHopeHigh
Hercules
17
9 / 3 / 9
11,859
565
14,322
19,010
13,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 1 / 18
12,194
581
8,849
14,336
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
13 / 1 / 13
12,725
606
18,586
12,657
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
myboyzz10
Mercury
18
6 / 4 / 5
12,260
584
9,084
15,400
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 8
11,045
526
9,579
11,643
4,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
15
Kills
40
41
Deaths
15
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hercules
AceHopeHigh
Hercules
9
3
9
4.5
L
Thanatos
DoctorCuckery
Thanatos
5
8
1
0.69
W
8
1
18
17
L
Sun Wukong
LegendSalgadoYT
Sun Wukong
3
4
3
1.13
W
13
1
13
19.5
L
Ne Zha
TIMO760
Ne Zha
2
12
3
0.29
L
5
7
4
1
L
Fenrir
kack24242
Fenrir
0
10
2
0.1
W
Mercury
myboyzz10
Mercury
6
4
5
2.13
W
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,749
Damage
60,420
79,072
Taken
73,046
29,002
Mitigated
43,945
20,274
Healing
21,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AceHopeHigh
Hercules
14,322
4,663
0
5,160
19,010
13,245
1,357
4,362
14,648
131
59,727
L
Thanatos
DoctorCuckery
Thanatos
9,673
3,199
0
7,135
17,643
5,911
0
4,126
13,355
0
58,143
W
8,849
3,227
0
3,705
14,336
13,166
1,504
3,800
10,536
41,219
0
L
Sun Wukong
LegendSalgadoYT
Sun Wukong
13,025
3,457
443
2,718
18,821
9,910
2,233
2,783
15,882
0
72,193
W
18,586
9,090
0
7,455
12,657
5,213
3,935
2,182
10,475
0
94,327
L
Ne Zha
TIMO760
Ne Zha
3,006
1,731
798
619
15,301
4,102
176
3,875
11,280
0
18,884
L
14,978
263
1,215
5,262
14,733
5,842
0
4,097
10,498
50,482
0
L
Fenrir
kack24242
Fenrir
4,067
818
0
2,084
12,574
3,237
0
3,020
9,510
0
12,078
W
Mercury
myboyzz10
Mercury
9,084
4,210
0
960
15,400
7,884
1,038
4,052
11,348
0
87,798
W
9,579
362
2,319
2,212
11,643
4,437
0
3,501
8,142
47,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,971
Gold Earned
60,083
328
Minions Killed
483
0
Camps Cleared
0
1,764,268
Distance Traveled
2,021,297
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,859
565
96
5
0
420,322
3
L
Thanatos
10,131
482
91
4
0
388,686
1
W
Ymir
12,194
581
55
3
0
366,985
2
L
Sun Wukong
11,285
537
121
6
0
430,773
3
W
Neith
12,725
606
133
6
0
379,890
2
L
Ne Zha
8,190
390
29
1
0
331,807
0
L
Anubis
9,592
457
74
4
0
349,007
2
L
Fenrir
6,773
323
13
1
0
263,995
2
W
Mercury
12,260
584
115
5
0
487,506
0
W
Ra
11,045
526
84
4
0
366,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role