Player Matchup

Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AzZehn
Ra
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
DescecheoParty
Olorun
Level 44
God Stats
0W - 1L
1,548 SR
Queue Stats
14W - 14L
1,513 Elo+
Solo
Geb
Geb
Potatoandrice
Geb
Level 29
God Stats
22W - 16L
1,505 SR
Queue Stats
182W - 141L
1,583 Elo+
Party 1
Osiris
Osiris
plaffplouff
Osiris
Level 142
God Stats
1W - 2L
1,460 SR
Queue Stats
20W - 17L
1,605 Elo+
Party 2
Team Averages
Level 73
1,503 SR
1,540 Elo+

VS

Team Averages
Level 113
1,602 SR
1,736 Elo+
Thor
Thor
BIGDOGFISHA133
Thor
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
BobMingChang
Janus
Level 80
God Stats
13W - 5L
1,708 SR
Queue Stats
130W - 60L
1,883 Elo+
Party 3
Bacchus
Bacchus
Rice
Bacchus
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 56L
1,877 Elo+
Party 3
Fenrir
Fenrir
ScribeJackson
Fenrir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,531 Elo+
Solo
Heimdallr
Heimdallr
ZeuoGod
Heimdallr
Level 158
God Stats
19W - 4L
1,804 SR
Queue Stats
101W - 34L
1,890 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
3 / 5 / 1
5,213
521
3,047
5,382
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ra
8
0 / 3 / 2
4,497
450
1,513
3,895
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 6 / 1
4,254
425
1,886
8,222
1,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 5 / 1
4,577
458
1,801
9,652
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
8
2 / 3 / 1
5,037
504
3,907
7,792
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,376
738
6,513
5,577
2,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 5
6,886
689
5,509
3,539
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Rice
Bacchus
9
2 / 2 / 7
5,529
553
3,979
6,331
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 4 / 4
5,157
516
613
6,258
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
ZeuoGod
Heimdallr
12
9 / 0 / 3
7,228
723
10,145
5,262
1,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
22
22
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
5
1
0.7
L
Ra
0
3
2
0.33
W
6
0
4
8
W
5
0
5
7.5
L
0
6
1
0.08
L
0
5
1
0.1
W
Bacchus
Rice
Bacchus
2
2
7
2.75
W
0
4
4
0.5
W
Heimdallr
ZeuoGod
Heimdallr
9
0
3
10.5
L
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,154
Damage
26,759
34,943
Taken
26,967
13,793
Mitigated
12,342
8,189
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,047
1,178
0
500
5,382
2,779
0
0
5,382
0
20,755
L
Ra
1,513
0
71
1,148
3,895
1,313
0
1,985
1,790
18,357
0
W
6,513
975
0
1,475
5,577
2,920
0
215
5,300
0
38,260
W
5,509
645
0
728
3,539
912
816
312
3,167
36,352
0
L
1,886
944
161
1,666
8,222
1,949
0
2,416
5,772
16,279
0
L
1,801
280
222
2,228
9,652
4,058
0
1,771
7,863
11,310
0
W
Bacchus
Rice
Bacchus
3,979
969
0
1,893
6,331
4,763
0
904
5,404
11,989
3,519
W
613
310
0
2,220
6,258
1,807
144
586
5,618
0
16,344
W
Heimdallr
ZeuoGod
Heimdallr
10,145
5,996
0
3,849
5,262
1,940
2,186
2,982
2,278
0
47,992
L
Osiris
3,907
788
0
2,193
7,792
3,694
0
2,783
4,830
0
20,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,578
Gold Earned
32,176
160
Minions Killed
300
0
Camps Cleared
0
961,479
Distance Traveled
938,083
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,213
521
39
4
0
195,999
3
L
Ra
4,497
450
31
3
0
127,197
0
W
Thor
7,376
738
79
8
0
202,371
1
W
Janus
6,886
689
83
8
0
206,927
1
L
Olorun
4,254
425
35
4
0
188,563
0
L
Geb
4,577
458
8
1
0
245,334
2
W
Bacchus
5,529
553
18
2
0
197,565
1
W
Fenrir
5,157
516
38
4
0
161,483
2
W
Heimdallr
7,228
723
82
8
0
169,737
5
L
Osiris
5,037
504
47
5
0
204,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role