Player Matchup

Danzaburou
Danzaburou
ItssMiguel
Danzaburou
Level 35
God Stats
9W - 1L
1,929 SR
Queue Stats
71W - 48L
1,754 Elo+
Party 1
Bellona
Bellona
UnHolyAce
Bellona
Level 34
God Stats
16W - 4L
1,812 SR
Queue Stats
44W - 22L
1,701 Elo+
Party 1
Mercury
Mercury
batmanbeyond298
Mercury
Level 108
God Stats
3W - 0L
1,601 SR
Queue Stats
26W - 24L
1,694 Elo+
Party 1
Ymir
Ymir
cocoman545
Ymir
Level 129
God Stats
4W - 1L
1,737 SR
Queue Stats
77W - 68L
1,709 Elo+
Party 1
Freya
Freya
littlemandestroy
Freya
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,852 Elo+
Party 1
Team Averages
Level 83
1,716 SR
1,742 Elo+

VS

Team Averages
Level 45
1,549 SR
1,454 Elo+
Heimdallr
Heimdallr
Agent-Monolith
Heimdallr
Level 39
God Stats
1W - 1L
1,726 SR
Queue Stats
277W - 300L
1,356 Elo+
Solo
Janus
Janus
Doctor_Nassty2
Janus
Level 26
God Stats
1W - 6L
1,511 SR
Queue Stats
450W - 503L
1,464 Elo+
Party 2
Cerberus
Cerberus
KingShadow4554
Cerberus
Level 29
God Stats
5W - 5L
1,382 SR
Queue Stats
324W - 322L
1,512 Elo+
Party 2
Yemoja
Yemoja
Raumicide
Yemoja
Level 88
God Stats
3W - 4L
1,538 SR
Queue Stats
343W - 365L
1,428 Elo+
Party 2
Erlang Shen
Erlang Shen
ll Sqwizz ll
Erlang Shen
Level 44
God Stats
39W - 39L
1,588 SR
Queue Stats
108W - 112L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItssMiguel
Danzaburou
14
11 / 3 / 6
9,821
755
11,454
9,729
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
UnHolyAce
Bellona
14
3 / 0 / 2
8,297
638
6,003
7,970
5,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 3 / 11
7,077
544
4,254
7,930
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 2 / 10
8,471
652
7,909
8,520
6,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 0 / 3
8,503
654
6,616
7,077
2,478
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Agent-Monolith
Heimdallr
10
0 / 5 / 0
5,821
448
2,139
8,441
2,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 8 / 3
5,945
457
1,814
8,365
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
10
1 / 3 / 2
6,287
484
4,975
9,656
7,055
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Raumicide
Yemoja
10
2 / 5 / 1
6,485
499
3,117
10,203
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
ll Sqwizz ll
Erlang Shen
11
5 / 7 / 3
7,233
556
8,167
10,990
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
28
Kills
8
8
Deaths
28
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Agent-Monolith
Heimdallr
0
5
0
0
L
0
8
3
0.19
W
Danzaburou
ItssMiguel
Danzaburou
11
3
6
4.67
L
Cerberus
1
3
2
0.67
L
Yemoja
Raumicide
Yemoja
2
5
1
0.5
W
Bellona
UnHolyAce
Bellona
3
0
2
4
W
1
3
11
2.17
W
5
2
10
5
W
8
0
3
9.5
L
Erlang Shen
ll Sqwizz ll
Erlang Shen
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,236
Damage
20,212
41,226
Taken
47,655
19,831
Mitigated
24,889
14,864
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Agent-Monolith
Heimdallr
2,139
651
362
754
8,441
2,713
832
4,866
3,575
0
30,529
L
1,814
286
0
783
8,365
1,936
36
0
8,365
22,482
0
W
Danzaburou
ItssMiguel
Danzaburou
11,454
5,394
0
4,117
9,729
3,051
3,037
2,168
7,427
0
54,251
L
Cerberus
4,975
28
0
2,778
9,656
7,055
0
2,156
7,500
26,054
0
L
Yemoja
Raumicide
Yemoja
3,117
245
694
1,248
10,203
5,311
242
5,216
4,987
16,585
0
W
Bellona
UnHolyAce
Bellona
6,003
2,597
0
2,779
7,970
5,926
2,173
4,293
3,621
0
46,378
W
4,254
2,420
0
1,442
7,930
2,180
1,062
969
6,919
0
36,137
W
7,909
1,419
0
1,420
8,520
6,196
495
1,697
6,823
28,136
0
W
6,616
2,248
0
5,106
7,077
2,478
350
547
6,530
51,100
0
L
Erlang Shen
ll Sqwizz ll
Erlang Shen
8,167
4,205
0
760
10,990
7,874
0
2,287
8,703
0
30,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,169
Gold Earned
31,771
398
Minions Killed
259
0
Camps Cleared
0
1,237,189
Distance Traveled
1,088,667
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,821
448
62
5
0
187,702
3
L
Janus
5,945
457
51
4
0
242,276
0
W
Danzaburou
9,821
755
99
8
0
233,761
0
L
Cerberus
6,287
484
70
5
0
159,634
2
L
Yemoja
6,485
499
25
2
0
242,913
0
W
Bellona
8,297
638
108
8
0
257,815
0
W
Mercury
7,077
544
62
5
0
293,677
0
W
Ymir
8,471
652
49
4
0
229,242
2
W
Freya
8,503
654
80
6
0
222,694
3
L
Erlang Shen
7,233
556
51
4
0
256,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role