Player Matchup

Kukulkan
Kukulkan
BeefiestCrayon
Kukulkan
Level 85
God Stats
3W - 3L
1,642 SR
Queue Stats
22W - 23L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
Pigmaster100198
Heimdallr
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 165L
1,347 Elo+
Solo
Chaac
Chaac
pointlessrelic
Chaac
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 24L
1,479 Elo+
Party 2
Team Averages
Level 100
1,547 SR
1,438 Elo+

VS

Team Averages
Level 73
1,468 SR
1,382 Elo+
Danzaburou
Danzaburou
Bean369
Danzaburou
Level 36
God Stats
2W - 2L
1,616 SR
Queue Stats
15W - 20L
1,346 Elo+
Party 1
Cerberus
Cerberus
SlyFML
Cerberus
Level 95
God Stats
12W - 13L
1,378 SR
Queue Stats
40W - 53L
1,401 Elo+
Party 1
Da Ji
Da Ji
Wachaka
Da Ji
Level 88
God Stats
7W - 9L
1,410 SR
Queue Stats
29W - 36L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 4 / 4
12,220
611
11,251
10,252
2,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
Pigmaster100198
Heimdallr
15
4 / 11 / 4
13,217
661
13,045
20,837
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 4
12,914
646
16,369
14,774
6,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bean369
Danzaburou
15
5 / 5 / 8
12,294
615
8,142
15,833
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
SlyFML
Cerberus
17
7 / 2 / 9
12,583
629
20,333
23,743
25,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Wachaka
Da Ji
15
5 / 5 / 7
12,180
609
8,157
13,997
8,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
12
Kills
17
17
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bean369
Danzaburou
5
5
8
1.8
W
Kukulkan
3
4
4
1.25
W
Heimdallr
Pigmaster100198
Heimdallr
4
11
4
0.55
L
Cerberus
SlyFML
Cerberus
7
2
9
5.75
L
Da Ji
Wachaka
Da Ji
5
5
7
1.7
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,665
Damage
36,632
45,863
Taken
53,573
15,328
Mitigated
39,515
14,206
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bean369
Danzaburou
8,142
597
0
2,680
15,833
5,649
0
2,677
13,156
0
35,756
W
Kukulkan
11,251
439
826
939
10,252
2,701
525
3,844
6,408
50,229
0
W
Heimdallr
Pigmaster100198
Heimdallr
13,045
6,003
458
3,645
20,837
5,870
376
10,230
10,607
0
62,615
L
Cerberus
SlyFML
Cerberus
20,333
858
0
5,622
23,743
25,836
0
5,543
18,196
58,456
0
L
Da Ji
Wachaka
Da Ji
8,157
1,972
0
1,320
13,997
8,030
0
3,064
10,929
0
45,823
W
16,369
2,147
1,075
7,263
14,774
6,757
1,658
6,277
8,497
0
65,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,351
Gold Earned
37,057
237
Minions Killed
192
0
Camps Cleared
0
1,037,787
Distance Traveled
1,162,899
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,294
615
54
3
0
435,841
0
W
Kukulkan
12,220
611
87
4
0
380,030
3
W
Heimdallr
13,217
661
68
3
0
311,450
3
L
Cerberus
12,583
629
92
5
0
369,735
3
L
Da Ji
12,180
609
46
2
0
357,323
5
W
Chaac
12,914
646
82
4
0
346,307
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role