Player Matchup

Terra
Terra
Arrifnylr
Terra
Level 54
God Stats
7W - 7L
1,975 SR
Queue Stats
222W - 210L
1,736 Elo+
Party 3
Tyr
Tyr
EvanTheGayWeeb
Tyr
Level 148
God Stats
6W - 2L
1,500 SR
Queue Stats
335W - 282L
1,714 Elo+
Party 3
Nu Wa
Nu Wa
FaDeDInFaNt
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Jmonay177
Anhur
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Sir Cakes II
Nemesis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,740 Elo+
Party 3
Team Averages
Level 111
1,595 SR
1,638 Elo+

VS

Team Averages
Level 86
1,594 SR
1,625 Elo+
Apollo
Apollo
CuckCity
Apollo
Level 85
God Stats
5W - 1L
1,321 SR
Queue Stats
123W - 104L
1,737 Elo+
Party 1
Cerberus
Cerberus
GiraffeCarafe
Cerberus
Level 79
God Stats
3W - 3L
1,710 SR
Queue Stats
84W - 56L
1,678 Elo+
Party 1
Vamana
Vamana
MysticWalrus
Vamana
Level 98
God Stats
2W - 4L
1,500 SR
Queue Stats
159W - 162L
1,346 Elo+
Solo
Nu Wa
Nu Wa
RxIxPxTide
Nu Wa
Level 78
God Stats
6W - 1L
1,939 SR
Queue Stats
85W - 53L
1,744 Elo+
Party 1
Set
Set
YESSIRSKII
Set
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
260W - 217L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Arrifnylr
Terra
10
4 / 1 / 5
6,335
634
4,886
8,182
4,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 1 / 3
6,181
618
4,276
7,688
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 5 / 5
6,035
604
4,120
5,596
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Jmonay177
Anhur
11
3 / 2 / 3
6,449
645
7,029
6,641
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Sir Cakes II
Nemesis
11
5 / 3 / 2
6,493
649
5,982
7,086
1,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CuckCity
Apollo
11
4 / 3 / 0
6,531
653
6,057
7,493
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
GiraffeCarafe
Cerberus
8
0 / 3 / 6
5,407
541
2,679
8,969
3,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
9
1 / 3 / 0
5,353
535
2,453
6,983
3,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
11
2 / 1 / 4
6,170
617
5,541
5,768
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 6 / 3
6,409
641
6,447
9,365
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
12
12
Deaths
16
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
Arrifnylr
Terra
4
1
5
6.5
L
Apollo
CuckCity
Apollo
4
3
0
1.33
W
0
1
3
1.5
W
2
5
5
0.9
L
Cerberus
GiraffeCarafe
Cerberus
0
3
6
1
W
Anhur
Jmonay177
Anhur
3
2
3
2.25
L
Vamana
1
3
0
0.33
L
Nu Wa
2
1
4
4
W
Nemesis
Sir Cakes II
Nemesis
5
3
2
2
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,293
Damage
23,177
35,193
Taken
38,578
15,233
Mitigated
12,788
13,285
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Arrifnylr
Terra
4,886
1,028
545
4,083
8,182
4,003
0
1,892
6,154
15,948
0
L
Apollo
CuckCity
Apollo
6,057
4,080
0
2,978
7,493
1,652
0
2,173
5,320
0
35,783
W
4,276
788
0
4,477
7,688
4,554
0
313
6,933
0
33,526
W
4,120
978
0
700
5,596
1,406
0
2,008
3,366
28,286
0
L
Cerberus
GiraffeCarafe
Cerberus
2,679
172
0
3,304
8,969
3,155
0
3,181
5,788
12,976
0
W
Anhur
Jmonay177
Anhur
7,029
3,656
0
2,478
6,641
3,482
0
1,646
4,839
0
40,684
L
Vamana
2,453
1,000
0
2,031
6,983
3,527
0
244
6,314
0
27,175
L
Nu Wa
5,541
1,216
0
1,789
5,768
1,399
0
1,194
4,574
34,892
0
W
Nemesis
Sir Cakes II
Nemesis
5,982
2,374
0
1,002
7,086
1,788
0
1,675
5,331
0
35,814
L
6,447
2,389
0
2,194
9,365
3,055
0
2,214
7,151
0
28,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,493
Gold Earned
29,870
277
Minions Killed
282
0
Camps Cleared
0
1,040,698
Distance Traveled
1,025,010
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,335
634
13
1
0
230,683
1
L
Apollo
6,531
653
76
8
0
183,573
1
W
Tyr
6,181
618
72
7
0
220,067
0
W
Nu Wa
6,035
604
59
6
0
162,300
1
L
Cerberus
5,407
541
23
2
0
204,351
2
W
Anhur
6,449
645
74
7
0
191,969
1
L
Vamana
5,353
535
49
5
0
220,670
1
L
Nu Wa
6,170
617
73
7
0
207,406
3
W
Nemesis
6,493
649
59
6
0
235,679
5
L
Set
6,409
641
61
6
0
209,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role