Player Matchup

Baron Samedi
Baron Samedi
Beastbear53
Baron Samedi
Level 125
God Stats
2W - 1L
1,354 SR
Queue Stats
34W - 42L
1,555 Elo+
Party 2
Bellona
Bellona
Freetheslaves7
Bellona
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,497 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Laundrymaster
Ah Muzen Cab
Level 102
God Stats
6W - 6L
1,556 SR
Queue Stats
14W - 19L
1,507 Elo+
Party 2
Geb
Geb
Taylor Is Buns
Geb
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,544 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sewshe
Tsukuyomi
Level 147
God Stats
1W - 0L
2,018 SR
Queue Stats
28W - 21L
1,671 Elo+
Party 2
Team Averages
Level 115
1,586 SR
1,555 Elo+

VS

Team Averages
Level 114
1,562 SR
1,645 Elo+
Cerberus
Cerberus
ALLTECH462
Cerberus
Level 102
God Stats
9W - 14L
1,400 SR
Queue Stats
276W - 222L
1,630 Elo+
Party 3
Rama
Rama
ApexDomdom515
Rama
Level 109
God Stats
22W - 20L
1,733 SR
Queue Stats
272W - 225L
1,625 Elo+
Party 3
Raijin
Raijin
Im Unclutch
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,831 Elo+
Party 1
Achilles
Achilles
P12ov3rb
Achilles
Level 109
God Stats
120W - 115L
1,675 SR
Queue Stats
863W - 816L
1,638 Elo+
Solo
Mercury
Mercury
iMissSh0tz
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beastbear53
Baron Samedi
19
6 / 2 / 10
12,351
515
14,703
13,367
6,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 3 / 5
13,170
549
15,018
24,310
22,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
Laundrymaster
Ah Muzen Cab
20
5 / 3 / 6
14,020
584
14,275
11,180
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
4 / 2 / 17
12,995
541
13,885
26,161
26,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
sewshe
Tsukuyomi
20
13 / 0 / 9
14,860
619
24,283
16,009
12,100
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALLTECH462
Cerberus
13
2 / 7 / 4
9,287
387
10,599
19,270
16,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 4 / 2
11,467
478
11,363
17,544
6,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
15
1 / 8 / 1
9,650
402
6,316
16,264
6,640
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
P12ov3rb
Achilles
19
5 / 5 / 0
12,107
504
21,275
34,839
43,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
iMissSh0tz
Mercury
19
0 / 5 / 4
11,135
464
6,644
19,966
8,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
29
Kills
10
10
Deaths
29
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ALLTECH462
Cerberus
2
7
4
0.57
L
2
4
2
0.75
W
Baron Samedi
Beastbear53
Baron Samedi
6
2
10
5.5
W
1
3
5
1.17
L
Raijin
1
8
1
0.19
W
Ah Muzen Cab
Laundrymaster
Ah Muzen Cab
5
3
6
2.67
L
Achilles
P12ov3rb
Achilles
5
5
0
1
W
4
2
17
6.25
L
Mercury
iMissSh0tz
Mercury
0
5
4
0.4
W
Tsukuyomi
sewshe
Tsukuyomi
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,164
Damage
56,197
91,027
Taken
107,883
72,385
Mitigated
82,376
38,804
Healing
37,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ALLTECH462
Cerberus
10,599
266
0
4,308
19,270
16,921
0
6,716
12,142
33,703
0
L
11,363
9,483
0
5,804
17,544
6,410
0
4,618
12,728
0
88,783
W
Baron Samedi
Beastbear53
Baron Samedi
14,703
1,401
1,933
6,853
13,367
6,489
454
5,601
7,716
73,703
0
W
15,018
7,267
0
12,748
24,310
22,501
3,993
450
22,910
1,585
93,027
L
Raijin
6,316
963
0
3,412
16,264
6,640
336
7,373
8,458
57,713
0
W
Ah Muzen Cab
Laundrymaster
Ah Muzen Cab
14,275
5,117
0
4,036
11,180
4,583
3,698
3,147
8,008
0
98,957
L
Achilles
P12ov3rb
Achilles
21,275
6,840
0
16,516
34,839
43,925
0
5,467
28,884
0
81,692
W
13,885
2,122
0
4,797
26,161
26,712
0
6,209
19,852
50,854
0
L
Mercury
iMissSh0tz
Mercury
6,644
3,196
0
7,927
19,966
8,480
0
3,899
15,853
0
98,721
W
Tsukuyomi
sewshe
Tsukuyomi
24,283
6,872
0
8,437
16,009
12,100
0
1,508
14,401
0
137,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,396
Gold Earned
53,646
723
Minions Killed
691
0
Camps Cleared
0
2,444,567
Distance Traveled
2,117,413
34
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,287
387
48
2
0
429,845
4
L
Rama
11,467
478
197
8
0
395,003
1
W
Baron Samedi
12,351
515
121
5
0
459,279
7
W
Bellona
13,170
549
166
7
0
454,958
5
L
Raijin
9,650
402
110
5
0
340,782
12
W
Ah Muzen Cab
14,020
584
172
7
0
499,016
2
L
Achilles
12,107
504
170
7
0
424,634
8
W
Geb
12,995
541
57
2
0
487,816
13
L
Mercury
11,135
464
166
7
0
527,149
7
W
Tsukuyomi
14,860
619
207
9
0
543,498
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role