Player Matchup

Khepri
Khepri
CRIMSONREAPER122
Khepri
Level 23
God Stats
4W - 4L
1,347 SR
Queue Stats
6W - 15L
1,359 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ItsAuroraRose
Cu Chulainn
Level 97
God Stats
0W - 1L
1,056 SR
Queue Stats
74W - 64L
1,502 Elo+
Solo
Nike
Nike
KarmicOverflow
Nike
Level 58
God Stats
2W - 2L
1,361 SR
Queue Stats
28W - 48L
1,296 Elo+
Party 1
Susano
Susano
MostWantedNK
Susano
Level 44
God Stats
27W - 21L
1,573 SR
Queue Stats
632W - 607L
1,486 Elo+
Solo
Fenrir
Fenrir
MsDestroyer
Fenrir
Level 40
God Stats
2W - 1L
1,313 SR
Queue Stats
24W - 44L
1,296 Elo+
Party 1
Team Averages
Level 52
1,330 SR
1,388 Elo+

VS

Team Averages
Level 87
1,501 SR
1,409 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
JackAldrich
Nox
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 261L
1,404 Elo+
Solo
Odin
Odin
O MlNDLESS O
Odin
Level 89
God Stats
56W - 47L
1,507 SR
Queue Stats
333W - 334L
1,452 Elo+
Solo
Horus
Horus
ScuffedRNG
Horus
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 98L
1,188 Elo+
Solo
Neith
Neith
SonsuxAkuma
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
8,188
630
5,724
13,773
14,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
ItsAuroraRose
Cu Chulainn
12
0 / 7 / 4
7,259
558
2,240
11,668
6,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 5 / 6
8,630
664
4,370
13,466
8,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
16
6 / 4 / 4
9,452
727
14,059
15,454
8,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
13
2 / 8 / 5
8,142
626
6,046
15,640
6,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 5 / 14
9,454
727
8,806
15,523
24,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
8 / 2 / 17
11,963
920
19,730
7,101
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 0 / 8
10,938
841
10,552
11,368
6,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
14
1 / 3 / 15
8,787
676
4,130
10,907
8,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
12 / 0 / 13
12,504
962
16,060
4,815
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
95
10
Kills
28
28
Deaths
10
24
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
5
14
1.8
L
0
4
5
0.63
L
Cu Chulainn
ItsAuroraRose
Cu Chulainn
0
7
4
0.29
W
8
2
17
8.25
L
2
5
6
1
L
Susano
6
4
4
2
L
Fenrir
2
8
5
0.56
W
5
0
8
9
W
Horus
1
3
15
2.83
W
12
0
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,439
Damage
59,278
70,001
Taken
49,714
44,653
Mitigated
47,533
8,905
Healing
21,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,806
1,949
4,479
3,620
15,523
24,925
188
2,231
13,292
20,318
1,981
L
5,724
805
1,488
1,835
13,773
14,387
313
5,912
7,689
19,484
0
L
Cu Chulainn
ItsAuroraRose
Cu Chulainn
2,240
459
123
1,196
11,668
6,395
0
4,381
7,121
0
20,040
W
19,730
1,896
0
0
7,101
3,834
1,275
435
6,666
35,838
0
L
4,370
971
0
0
13,466
8,867
170
4,991
8,365
0
25,751
L
Susano
14,059
3,196
474
2,664
15,454
8,281
0
5,240
10,122
0
33,294
L
Fenrir
6,046
1,524
0
1,125
15,640
6,723
110
6,871
8,548
0
17,947
W
10,552
1,984
0
5,552
11,368
6,882
1,865
1,136
10,232
0
38,178
W
Horus
4,130
3,701
2,744
2,453
10,907
8,948
618
1,355
9,552
0
9,375
W
16,060
7,354
123
2,086
4,815
2,944
3,623
867
3,948
0
43,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
53,646
196
Minions Killed
220
5
Camps Cleared
7
944,265
Distance Traveled
1,081,207
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,454
727
28
2
1
183,830
0
L
Khepri
8,188
630
27
2
1
199,355
1
L
Cu Chulainn
7,259
558
36
3
0
116,698
0
W
Nox
11,963
920
47
4
0
217,746
3
L
Nike
8,630
664
60
5
1
203,876
1
L
Susano
9,452
727
49
4
1
238,001
0
L
Fenrir
8,142
626
24
2
2
186,335
3
W
Odin
10,938
841
69
5
6
241,450
3
W
Horus
8,787
676
13
1
0
245,804
0
W
Neith
12,504
962
63
5
0
192,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role