Player Matchup

Bakasura
Bakasura
Cjt20XI
Bakasura
Level 126
God Stats
4W - 1L
1,880 SR
Queue Stats
632W - 571L
1,550 Elo+
Party 2
Osiris
Osiris
Kjd2593
Osiris
Level 55
God Stats
24W - 24L
1,567 SR
Queue Stats
469W - 428L
1,575 Elo+
Party 2
Sobek
Sobek
Skyror1507
Sobek
Level 89
God Stats
17W - 6L
1,902 SR
Queue Stats
65W - 74L
1,450 Elo+
Party 1
Medusa
Medusa
Spartakusbund
Medusa
Level 104
God Stats
2W - 1L
1,571 SR
Queue Stats
51W - 64L
1,487 Elo+
Party 1
Aphrodite
Aphrodite
Zosske
Aphrodite
Level 119
God Stats
5W - 5L
1,500 SR
Queue Stats
740W - 671L
1,643 Elo+
Party 2
Team Averages
Level 99
1,684 SR
1,541 Elo+

VS

Team Averages
Level 81
1,552 SR
1,492 Elo+
Apollo
Apollo
BrosephGoebbells
Apollo
Level 58
God Stats
6W - 12L
1,435 SR
Queue Stats
208W - 214L
1,569 Elo+
Solo
Khepri
Khepri
Mincono
Khepri
Level 60
God Stats
5W - 2L
1,746 SR
Queue Stats
18W - 18L
1,494 Elo+
Party 3
Odin
Odin
RiceRhino
Odin
Level 78
God Stats
1W - 2L
1,335 SR
Queue Stats
134W - 156L
1,394 Elo+
Party 3
Hades
Hades
Zeefon
Hades
Level 121
God Stats
16W - 11L
1,754 SR
Queue Stats
74W - 89L
1,385 Elo+
Party 3
Fenrir
Fenrir
billybonjoe
Fenrir
Level 87
God Stats
7W - 5L
1,491 SR
Queue Stats
192W - 172L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cjt20XI
Bakasura
20
4 / 2 / 7
13,551
616
12,526
19,687
8,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Kjd2593
Osiris
19
8 / 3 / 5
13,424
610
16,087
16,311
16,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
14
1 / 7 / 11
10,777
490
6,449
20,898
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 6 / 2
12,168
553
10,575
17,650
7,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Zosske
Aphrodite
19
6 / 3 / 7
13,338
606
14,832
16,393
7,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 9
10,912
496
9,664
12,962
4,348
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Mincono
Khepri
12
0 / 4 / 8
8,417
383
4,501
16,708
10,713
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odin
18
5 / 4 / 3
10,935
497
8,337
17,233
13,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Zeefon
Hades
17
6 / 5 / 8
11,068
503
12,284
16,033
9,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
7 / 6 / 11
10,530
479
14,737
16,536
11,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
60
23
Kills
21
21
Deaths
24
32
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
W
Bakasura
Cjt20XI
Bakasura
4
2
7
3.75
W
Osiris
Kjd2593
Osiris
8
3
5
3.5
L
Khepri
Mincono
Khepri
0
4
8
1
L
Odin
5
4
3
1.63
W
Sobek
1
7
11
0.93
W
4
6
2
0.83
L
Hades
Zeefon
Hades
6
5
8
2
W
Aphrodite
Zosske
Aphrodite
6
3
7
3.17
L
Fenrir
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,469
Damage
49,523
90,939
Taken
79,472
56,359
Mitigated
48,455
37,410
Healing
19,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,664
6,371
0
4,648
12,962
4,348
0
2,450
10,134
0
79,560
W
Bakasura
Cjt20XI
Bakasura
12,526
9,007
0
5,385
19,687
8,803
3,301
3,156
16,456
0
108,246
W
Osiris
Kjd2593
Osiris
16,087
5,748
0
1,435
16,311
16,233
24
3,697
12,354
232
83,912
L
Khepri
Mincono
Khepri
4,501
622
0
2,262
16,708
10,713
0
6,054
9,893
17,619
0
L
Odin
8,337
1,342
0
3,858
17,233
13,052
0
1,556
14,421
0
50,612
W
Sobek
6,449
31
365
4,911
20,898
16,562
0
2,889
17,909
23,013
0
W
10,575
5,475
0
6,545
17,650
7,669
8,080
1,569
16,065
0
94,986
L
Hades
Zeefon
Hades
12,284
378
844
5,597
16,033
9,273
153
6,750
8,446
80,001
0
W
Aphrodite
Zosske
Aphrodite
14,832
1,133
7,110
11,659
16,393
7,092
490
5,474
10,869
92,525
0
L
Fenrir
14,737
2,906
0
1,795
16,536
11,069
0
3,940
12,260
0
57,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,258
Gold Earned
51,862
652
Minions Killed
505
0
Camps Cleared
0
2,179,705
Distance Traveled
2,147,101
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,912
496
147
7
0
403,564
5
W
Bakasura
13,551
616
165
8
0
542,445
2
W
Osiris
13,424
610
139
6
0
419,447
6
L
Khepri
8,417
383
12
1
0
466,093
6
L
Odin
10,935
497
111
5
0
420,885
3
W
Sobek
10,777
490
30
1
0
394,515
6
W
Medusa
12,168
553
147
7
0
390,669
2
L
Hades
11,068
503
162
7
0
411,334
8
W
Aphrodite
13,338
606
171
8
0
432,629
2
L
Fenrir
10,530
479
73
3
0
445,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role