Player Matchup

He Bo
He Bo
Arclin
He Bo
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,377 Elo+
Party 1
Artemis
Artemis
TikiTorch77
Artemis
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 220L
1,424 Elo+
Party 3
Ymir
Ymir
WyMeRz
Ymir
Level 13
God Stats
93W - 113L
1,459 SR
Queue Stats
138W - 177L
1,422 Elo+
Party 3
Ra
Ra
javiimejia
Ra
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 144L
1,389 Elo+
Party 3
Guan Yu
Guan Yu
olivererer
Guan Yu
Level 8
God Stats
1W - 0L
1,597 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Team Averages
Level 46
1,511 SR
1,423 Elo+

VS

Team Averages
Level 26
1,469 SR
1,454 Elo+
Bellona
Bellona
Bauti11
Bellona
Level 63
God Stats
8W - 10L
1,492 SR
Queue Stats
327W - 429L
1,382 Elo+
Party 2
Khepri
Khepri
Frostt1988
Khepri
Level 26
God Stats
25W - 28L
1,350 SR
Queue Stats
90W - 113L
1,395 Elo+
Solo
Nemesis
Nemesis
Lisan07
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,468 Elo+
Party 2
Neith
Neith
MisterElohim
Neith
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 115L
1,500 Elo+
Solo
Janus
Janus
Pr0je3ct187
Janus
Level 28
God Stats
47W - 58L
1,505 SR
Queue Stats
866W - 833L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Arclin
He Bo
18
3 / 2 / 8
12,337
561
13,226
12,003
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
TikiTorch77
Artemis
16
6 / 2 / 6
11,166
508
12,718
10,589
4,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
WyMeRz
Ymir
15
2 / 0 / 11
11,420
519
3,825
11,518
10,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
14 / 1 / 4
13,954
634
18,490
17,287
8,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
olivererer
Guan Yu
15
0 / 6 / 5
10,208
464
2,907
17,604
14,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bauti11
Bellona
17
5 / 4 / 1
10,548
479
11,413
17,606
15,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
Frostt1988
Khepri
12
0 / 8 / 1
8,859
403
2,214
14,415
12,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Lisan07
Nemesis
13
0 / 4 / 1
8,433
383
1,835
13,620
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 5 / 0
9,010
410
5,487
10,501
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 4 / 0
10,563
480
10,312
14,826
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
25
Kills
10
11
Deaths
25
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
Arclin
He Bo
3
2
8
3.5
L
Bellona
Bauti11
Bellona
5
4
1
1.38
L
Khepri
Frostt1988
Khepri
0
8
1
0.06
L
Nemesis
Lisan07
Nemesis
0
4
1
0.13
L
2
5
0
0.4
L
3
4
0
0.75
W
Artemis
TikiTorch77
Artemis
6
2
6
4.5
W
Ymir
WyMeRz
Ymir
2
0
11
7.5
W
14
1
4
16
W
Guan Yu
olivererer
Guan Yu
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,166
Damage
31,261
69,001
Taken
70,968
42,060
Mitigated
41,584
34,504
Healing
12,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Arclin
He Bo
13,226
654
0
4,293
12,003
4,551
1,060
2,551
9,452
86,759
0
L
Bellona
Bauti11
Bellona
11,413
4,604
0
3,675
17,606
15,523
543
8,746
8,596
0
55,959
L
Khepri
Frostt1988
Khepri
2,214
208
649
1,035
14,415
12,465
144
7,451
6,964
35,041
0
L
Nemesis
Lisan07
Nemesis
1,835
639
0
4,147
13,620
4,249
0
3,694
9,901
0
51,678
L
5,487
2,023
0
3,179
10,501
3,516
1,174
4,869
5,632
0
36,985
L
10,312
230
0
124
14,826
5,831
252
10,781
4,020
71,203
0
W
Artemis
TikiTorch77
Artemis
12,718
8,697
0
4,968
10,589
4,087
3,043
2,624
7,965
0
71,370
W
Ymir
WyMeRz
Ymir
3,825
466
0
2,701
11,518
10,087
888
2,770
8,748
35,697
0
W
18,490
2,527
6,429
11,802
17,287
8,996
1,551
4,266
13,021
128,388
0
W
Guan Yu
olivererer
Guan Yu
2,907
698
270
4,041
17,604
14,339
428
2,113
15,491
82
32,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,085
Gold Earned
47,413
500
Minions Killed
443
0
Camps Cleared
0
2,015,896
Distance Traveled
1,871,540
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,337
561
122
6
0
374,596
7
L
Bellona
10,548
479
117
5
0
382,807
0
L
Khepri
8,859
403
45
2
0
361,510
4
L
Nemesis
8,433
383
81
4
0
411,952
0
L
Neith
9,010
410
75
3
0
297,406
0
L
Janus
10,563
480
125
6
0
417,865
4
W
Artemis
11,166
508
96
4
0
371,812
2
W
Ymir
11,420
519
40
2
0
415,238
0
W
Ra
13,954
634
181
8
0
457,820
8
W
Guan Yu
10,208
464
61
3
0
396,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role