Player Matchup

Merlin
Merlin
Godmalcolm1
Merlin
Level 23
God Stats
0W - 5L
1,500 SR
Queue Stats
11W - 20L
1,690 Elo+
Party 2
Izanami
Izanami
Ricardplay50
Izanami
Level 39
God Stats
19W - 20L
1,489 SR
Queue Stats
77W - 75L
1,574 Elo+
Party 4
Pele
Pele
XxKBestxX
Pele
Level 48
God Stats
19W - 13L
1,321 SR
Queue Stats
280W - 289L
1,468 Elo+
Party 2
Cerberus
Cerberus
benjif16
Cerberus
Level 129
God Stats
10W - 5L
1,851 SR
Queue Stats
55W - 53L
1,584 Elo+
Party 4
Erlang Shen
Erlang Shen
dafutokun
Erlang Shen
Level 58
God Stats
6W - 9L
1,489 SR
Queue Stats
279W - 275L
1,489 Elo+
Party 2
Team Averages
Level 59
1,530 SR
1,561 Elo+

VS

Team Averages
Level 63
1,489 SR
1,529 Elo+
Pele
Pele
Dela117
Pele
Level 82
God Stats
4W - 6L
1,301 SR
Queue Stats
188W - 178L
1,549 Elo+
Party 3
Bellona
Bellona
HailKouhai
Bellona
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 253L
1,576 Elo+
Party 3
Cerberus
Cerberus
Yeseet7
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ziigu
Neith
Level 28
God Stats
4W - 1L
1,646 SR
Queue Stats
32W - 33L
1,450 Elo+
Party 1
Ra
Ra
lukario1415
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
4 / 4 / 1
8,021
535
6,567
6,661
2,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Ricardplay50
Izanami
13
2 / 2 / 2
7,556
504
7,427
7,866
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
12
2 / 8 / 4
7,647
510
5,407
11,912
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
benjif16
Cerberus
11
1 / 4 / 4
7,345
490
6,204
14,166
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Erlang Shen
dafutokun
Erlang Shen
12
1 / 7 / 2
7,752
517
9,205
14,964
10,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dela117
Pele
14
3 / 2 / 4
8,398
560
5,121
12,258
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
HailKouhai
Bellona
16
12 / 3 / 5
10,541
703
14,092
16,132
12,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Yeseet7
Cerberus
13
3 / 3 / 8
8,258
551
6,110
14,091
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Ziigu
Neith
15
4 / 0 / 7
8,767
584
7,697
6,185
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 3 / 5
8,107
540
5,380
7,142
2,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
10
Kills
25
25
Deaths
11
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Pele
Dela117
Pele
3
2
4
2.5
L
Merlin
4
4
1
1.13
W
Bellona
HailKouhai
Bellona
12
3
5
4.83
L
Izanami
Ricardplay50
Izanami
2
2
2
1.5
L
Pele
2
8
4
0.5
W
Cerberus
Yeseet7
Cerberus
3
3
8
2.33
W
Neith
Ziigu
Neith
4
0
7
7.5
L
Cerberus
benjif16
Cerberus
1
4
4
0.75
L
Erlang Shen
dafutokun
Erlang Shen
1
7
2
0.29
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,810
Damage
38,400
55,569
Taken
55,808
31,935
Mitigated
29,010
12,203
Healing
24,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Dela117
Pele
5,121
1,720
0
5,898
12,258
4,007
0
1,335
10,923
0
55,671
L
Merlin
6,567
507
0
321
6,661
2,308
582
1,471
5,190
31,234
0
W
Bellona
HailKouhai
Bellona
14,092
6,522
0
7,640
16,132
12,448
2,880
1,582
14,550
61
60,104
L
Izanami
Ricardplay50
Izanami
7,427
5,334
0
2,901
7,866
2,100
912
2,748
5,118
0
54,018
L
Pele
5,407
1,328
0
1,077
11,912
6,367
146
1,381
10,531
0
50,161
W
Cerberus
Yeseet7
Cerberus
6,110
572
649
3,614
14,091
7,182
0
4,347
9,744
25,235
0
W
Neith
Ziigu
Neith
7,697
2,418
0
2,525
6,185
2,900
1,082
1,855
4,330
0
61,265
L
Cerberus
benjif16
Cerberus
6,204
251
0
3,496
14,166
10,251
204
5,235
8,931
27,470
0
L
Erlang Shen
dafutokun
Erlang Shen
9,205
4,854
0
4,408
14,964
10,909
482
716
14,248
200
39,035
W
5,380
384
1,530
2,609
7,142
2,473
582
3,852
3,290
42,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,321
Gold Earned
44,071
389
Minions Killed
429
0
Camps Cleared
0
1,361,129
Distance Traveled
1,445,659
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,398
560
93
6
0
306,031
4
L
Merlin
8,021
535
74
5
0
250,170
1
W
Bellona
10,541
703
103
7
0
289,299
3
L
Izanami
7,556
504
123
8
0
277,300
3
L
Pele
7,647
510
77
5
0
281,038
5
W
Cerberus
8,258
551
39
3
0
275,311
5
W
Neith
8,767
584
110
7
0
273,578
3
L
Cerberus
7,345
490
41
3
0
275,096
2
L
Erlang Shen
7,752
517
74
5
0
277,525
3
W
Ra
8,107
540
84
6
0
301,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role