Player Matchup

Sobek
Sobek
FloppySatchel
Sobek
Level 106
God Stats
1W - 0L
1,857 SR
Queue Stats
2W - 0L
1,779 Elo+
Party 2
Apollo
Apollo
LermyWermy
Apollo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,779 Elo+
Party 2
Ra
Ra
RaiderJ55
Ra
Level 159
God Stats
9W - 7L
1,418 SR
Queue Stats
378W - 370L
1,668 Elo+
Solo
Baron Samedi
Baron Samedi
TitanCAPSLOCK
Baron Samedi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,779 Elo+
Party 2
Hercules
Hercules
TitanPonPon
Hercules
Level 157
God Stats
1W - 0L
1,700 SR
Queue Stats
8W - 1L
1,779 Elo+
Party 2
Team Averages
Level 148
1,595 SR
1,757 Elo+

VS

Team Averages
Level 159
1,636 SR
1,586 Elo+
Ne Zha
Ne Zha
Barzone
Ne Zha
Level 157
God Stats
9W - 14L
1,494 SR
Queue Stats
136W - 135L
1,578 Elo+
Party 1
Zeus
Zeus
LegitMyth
Zeus
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
288W - 252L
1,523 Elo+
Party 1
Geb
Geb
Mars207
Geb
Level 160
God Stats
16W - 4L
1,781 SR
Queue Stats
85W - 78L
1,670 Elo+
Party 1
Hachiman
Hachiman
ScottishYeet
Hachiman
Level 158
God Stats
2W - 4L
1,903 SR
Queue Stats
60W - 60L
1,618 Elo+
Party 1
Hercules
Hercules
SquigglyBiggly
Hercules
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 62L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 17
10,006
770
4,201
17,101
16,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
LermyWermy
Apollo
18
12 / 2 / 9
12,816
986
13,282
12,610
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 1 / 14
10,804
831
12,320
12,583
5,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
TitanCAPSLOCK
Baron Samedi
14
4 / 3 / 9
9,251
712
8,590
11,008
7,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
TitanPonPon
Hercules
16
8 / 3 / 9
11,825
910
13,821
13,340
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Barzone
Ne Zha
15
2 / 6 / 7
9,258
712
6,827
11,306
4,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
18
8 / 3 / 6
12,059
928
24,026
8,962
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
13
0 / 6 / 8
8,701
669
5,799
14,984
12,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
ScottishYeet
Hachiman
17
4 / 4 / 6
10,779
829
12,529
10,087
3,628
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
12
1 / 8 / 8
8,342
642
6,877
18,116
14,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
50
27
Kills
15
15
Deaths
27
58
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Barzone
Ne Zha
2
6
7
0.92
W
0
6
17
1.42
L
Zeus
8
3
6
3.67
W
Apollo
LermyWermy
Apollo
12
2
9
8.25
L
Geb
0
6
8
0.67
W
3
1
14
10
L
Hachiman
ScottishYeet
Hachiman
4
4
6
1.75
L
Hercules
1
8
8
0.63
W
Baron Samedi
TitanCAPSLOCK
Baron Samedi
4
3
9
2.83
W
Hercules
TitanPonPon
Hercules
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,214
Damage
56,058
66,642
Taken
63,455
48,989
Mitigated
38,496
24,569
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Barzone
Ne Zha
6,827
606
0
867
11,306
4,868
564
5,666
5,460
0
30,189
W
4,201
573
0
1,944
17,101
16,719
1
8,757
7,872
8,262
0
L
Zeus
24,026
1,609
0
2,227
8,962
3,194
370
3,199
5,673
52,244
0
W
Apollo
LermyWermy
Apollo
13,282
8,107
0
5,191
12,610
7,038
1,711
5,535
6,918
0
55,192
L
Geb
5,799
513
0
2,237
14,984
12,775
56
6,368
8,253
11,369
0
W
12,320
376
2,445
6,913
12,583
5,840
1,432
4,273
8,149
63,124
0
L
Hachiman
ScottishYeet
Hachiman
12,529
6,553
0
2,296
10,087
3,628
2,002
3,622
6,192
0
45,016
L
Hercules
6,877
1,916
0
3,512
18,116
14,031
0
6,244
11,430
0
11,460
W
Baron Samedi
TitanCAPSLOCK
Baron Samedi
8,590
883
1,527
3,777
11,008
7,678
310
5,297
5,418
15,916
0
W
Hercules
TitanPonPon
Hercules
13,821
5,363
0
2,772
13,340
11,714
220
5,512
7,546
0
22,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,702
Gold Earned
49,139
298
Minions Killed
249
10
Camps Cleared
7
1,274,735
Distance Traveled
1,166,155
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,258
712
51
4
1
227,528
3
W
Sobek
10,006
770
12
1
2
256,758
0
L
Zeus
12,059
928
92
7
4
238,789
2
W
Apollo
12,816
986
107
8
2
255,383
3
L
Geb
8,701
669
10
1
0
245,299
2
W
Ra
10,804
831
131
10
3
252,666
1
L
Hachiman
10,779
829
82
6
0
238,456
2
L
Hercules
8,342
642
14
1
2
216,083
1
W
Baron Samedi
9,251
712
13
1
2
250,439
0
W
Hercules
11,825
910
35
3
1
259,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role