Player Matchup

Anubis
Anubis
MrF1uffyButt
Anubis
Level 11
God Stats
5W - 4L
1,697 SR
Queue Stats
6W - 10L
1,456 Elo+
Party 3
Ullr
Ullr
PrinceOdraude
Ullr
Level 29
God Stats
1W - 2L
1,804 SR
Queue Stats
51W - 60L
1,528 Elo+
Solo
Thor
Thor
RunicKal
Thor
Level 3
God Stats
1W - 2L
1,715 SR
Queue Stats
1W - 3L
1,489 Elo+
Party 3
Ymir
Ymir
ThatsEaLogic
Ymir
Level 3
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 4
Cerberus
Cerberus
wildparasite
Cerberus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,716 Elo+
Party 4
Team Averages
Level 30
1,684 SR
1,581 Elo+

VS

Team Averages
Level 22
1,592 SR
1,606 Elo+
Odin
Odin
GreaseFart
Odin
Level 30
God Stats
25W - 13L
1,845 SR
Queue Stats
125W - 95L
1,700 Elo+
Party 1
Ares
Ares
NachoDadBoy
Ares
Level 28
God Stats
41W - 29L
1,616 SR
Queue Stats
63W - 50L
1,514 Elo+
Party 2
Chaac
Chaac
PeteMesquite21
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Tardbanger
Danzaburou
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
77W - 66L
1,727 Elo+
Party 1
Hades
Hades
YazmanianDevil
Hades
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 5L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
3 / 16 / 4
10,335
940
20,063
22,386
11,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 4 / 6
10,644
968
5,509
12,793
5,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
17
2 / 13 / 7
11,016
1,001
8,797
21,198
9,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
0 / 3 / 7
10,069
915
7,205
23,327
22,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
wildparasite
Cerberus
16
3 / 5 / 3
11,133
1,012
10,771
26,662
31,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 18
12,036
1,094
19,434
12,452
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 1 / 29
11,842
1,077
9,017
13,713
17,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 2 / 30
11,475
1,043
12,264
12,185
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Tardbanger
Danzaburou
19
14 / 1 / 22
13,052
1,187
29,664
7,535
3,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 3 / 25
11,867
1,079
27,178
12,606
8,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
164
9
Kills
40
41
Deaths
9
27
Assists
124
Player
Kills
Deaths
Assists
KDA
W
10
2
18
9.5
L
Anubis
3
16
4
0.31
W
5
1
29
19.5
W
4
2
30
9.5
L
1
4
6
1
L
Thor
2
13
7
0.42
W
Danzaburou
Tardbanger
Danzaburou
14
1
22
25
L
0
3
7
1.17
W
7
3
25
6.5
L
Cerberus
wildparasite
Cerberus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,345
Damage
97,557
106,366
Taken
58,491
79,968
Mitigated
53,952
14,088
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,434
4,691
0
279
12,452
10,413
0
7,082
5,370
0
28,531
L
Anubis
20,063
949
0
3,046
22,386
11,031
0
8,154
13,801
43,067
0
W
9,017
586
0
1,296
13,713
17,231
0
9,708
4,005
16,516
0
W
12,264
1,620
513
3,652
12,185
13,807
0
8,291
3,894
0
28,533
L
5,509
4,786
0
27
12,793
5,230
0
4,419
8,020
0
31,609
L
Thor
8,797
1,679
0
566
21,198
9,385
0
7,248
13,564
0
17,818
W
Danzaburou
Tardbanger
Danzaburou
29,664
18,134
0
2,134
7,535
3,657
0
5,371
2,164
0
44,895
L
7,205
1,241
0
4,248
23,327
22,676
0
7,263
15,705
11,555
0
W
27,178
2,992
1,402
5,979
12,606
8,844
0
7,587
5,019
54,471
0
L
Cerberus
wildparasite
Cerberus
10,771
1,169
0
6,201
26,662
31,646
0
7,913
18,089
28,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,197
Gold Earned
60,272
207
Minions Killed
209
6
Camps Cleared
4
811,380
Distance Traveled
917,969
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,036
1,094
24
2
1
199,929
0
L
Anubis
10,335
940
51
5
2
145,428
0
W
Ares
11,842
1,077
15
1
1
184,885
3
W
Chaac
11,475
1,043
43
4
0
197,954
0
L
Ullr
10,644
968
61
6
3
183,233
1
L
Thor
11,016
1,001
18
2
0
165,009
0
W
Danzaburou
13,052
1,187
32
3
2
176,430
0
L
Ymir
10,069
915
14
1
0
144,177
1
W
Hades
11,867
1,079
95
9
0
158,771
3
L
Cerberus
11,133
1,012
63
6
1
173,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role