Player Matchup

Nox
Nox
KushDreams05
Nox
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
133W - 115L
1,496 Elo+
Party 2
Fenrir
Fenrir
Trapp_Duckyy
Fenrir
Level 25
God Stats
11W - 13L
1,657 SR
Queue Stats
89W - 75L
1,553 Elo+
Party 2
Ganesha
Ganesha
j2016austin
Ganesha
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,513 Elo+
Party 2
Team Averages
Level 98
1,552 SR
1,521 Elo+

VS

Team Averages
Level 44
1,489 SR
1,572 Elo+
Cthulhu
Cthulhu
Dr PrOulX oO
Cthulhu
Level 29
God Stats
12W - 6L
1,668 SR
Queue Stats
56W - 47L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
El Beeni
Guan Yu
Level 40
God Stats
8W - 3L
1,689 SR
Queue Stats
62W - 44L
1,591 Elo+
Party 1
Danzaburou
Danzaburou
TwoLIL purple
Danzaburou
Level 63
God Stats
1W - 0L
1,110 SR
Queue Stats
57W - 39L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 7 / 5
14,091
705
25,511
18,865
6,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fenrir
16
9 / 9 / 6
13,603
680
15,305
17,865
7,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
j2016austin
Ganesha
16
0 / 5 / 17
12,359
618
14,280
23,009
16,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr PrOulX oO
Cthulhu
16
2 / 8 / 14
13,666
683
12,060
29,055
27,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
El Beeni
Guan Yu
18
12 / 5 / 7
15,064
753
17,805
22,335
19,446
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TwoLIL purple
Danzaburou
17
7 / 6 / 8
14,288
714
18,075
18,715
5,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
50
19
Kills
21
21
Deaths
19
28
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dr PrOulX oO
Cthulhu
2
8
14
1.13
W
Guan Yu
El Beeni
Guan Yu
12
5
7
3.1
L
10
7
5
1.79
L
Fenrir
9
9
6
1.33
W
Danzaburou
TwoLIL purple
Danzaburou
7
6
8
1.83
L
Ganesha
j2016austin
Ganesha
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,096
Damage
47,940
59,739
Taken
70,105
30,285
Mitigated
52,541
10,728
Healing
24,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dr PrOulX oO
Cthulhu
12,060
1,201
827
5,739
29,055
27,108
70
12,700
16,355
44,825
0
W
Guan Yu
El Beeni
Guan Yu
17,805
3,845
3,442
8,145
22,335
19,446
705
13,614
8,721
0
43,817
L
25,511
791
396
4,044
18,865
6,577
275
4,053
14,812
67,898
0
L
Fenrir
15,305
4,187
0
2,370
17,865
7,045
0
4,540
13,325
0
29,525
W
Danzaburou
TwoLIL purple
Danzaburou
18,075
8,554
466
5,436
18,715
5,987
2,700
13,849
4,866
0
63,580
L
Ganesha
j2016austin
Ganesha
14,280
875
510
3,408
23,009
16,663
0
3,524
19,485
41,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,053
Gold Earned
43,018
142
Minions Killed
170
0
Camps Cleared
0
958,880
Distance Traveled
969,264
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,666
683
50
3
0
318,555
3
W
Guan Yu
15,064
753
42
2
0
345,147
5
L
Nox
14,091
705
83
4
0
289,393
0
L
Fenrir
13,603
680
55
3
0
349,486
2
W
Danzaburou
14,288
714
78
4
0
305,562
0
L
Ganesha
12,359
618
4
0
0
320,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role