Player Matchup

Bacchus
Bacchus
AtLeast7Smurfs
Bacchus
Level 28
God Stats
28W - 18L
1,621 SR
Queue Stats
72W - 60L
1,678 Elo+
Party 1
Set
Set
MrMatthYEW
Set
Level 29
God Stats
2W - 0L
1,918 SR
Queue Stats
196W - 104L
1,702 Elo+
Party 1
Discordia
Discordia
iceteafridge
Discordia
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 121L
1,749 Elo+
Party 1
Team Averages
Level 55
1,680 SR
1,710 Elo+

VS

Team Averages
Level 46
1,524 SR
1,508 Elo+
Sun Wukong
Sun Wukong
BloodCoronel
Sun Wukong
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OTXPresident
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
xXxGILBERTxXx
Scylla
Level 13
God Stats
1W - 2L
1,573 SR
Queue Stats
1W - 2L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
9,470
728
3,187
8,647
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 5
8,215
632
6,241
9,469
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
iceteafridge
Discordia
13
5 / 1 / 3
9,267
713
14,816
3,568
1,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BloodCoronel
Sun Wukong
10
1 / 3 / 1
7,398
569
4,837
9,282
4,918
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 1 / 1
7,937
611
3,967
9,594
8,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 5 / 0
7,615
586
4,549
9,473
3,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
9
Kills
4
4
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Sun Wukong
BloodCoronel
Sun Wukong
1
3
1
0.5
W
2
2
5
2.25
L
1
1
1
1.5
W
Discordia
iceteafridge
Discordia
5
1
3
6.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,244
Damage
13,353
21,684
Taken
28,349
14,934
Mitigated
16,346
4,879
Healing
3,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,187
223
0
1,712
8,647
8,517
0
3,628
5,019
11,327
0
L
Sun Wukong
BloodCoronel
Sun Wukong
4,837
386
0
2,350
9,282
4,918
0
5,675
3,607
0
21,916
W
6,241
2,719
0
2,650
9,469
5,292
0
3,710
5,759
0
26,645
L
3,967
34
0
804
9,594
8,333
0
5,514
4,080
20,257
0
W
Discordia
iceteafridge
Discordia
14,816
1,266
0
517
3,568
1,125
632
1,215
2,353
67,135
0
L
4,549
273
0
528
9,473
3,095
0
6,850
2,623
23,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,952
Gold Earned
22,950
145
Minions Killed
109
0
Camps Cleared
0
715,234
Distance Traveled
702,798
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,470
728
17
1
0
253,021
5
L
Sun Wukong
7,398
569
34
3
0
249,605
4
W
Set
8,215
632
25
2
0
240,885
5
L
Ymir
7,937
611
30
2
0
219,325
0
W
Discordia
9,267
713
103
8
0
221,328
2
L
Scylla
7,615
586
45
3
0
233,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role