Player Matchup

Fenrir
Fenrir
AlderCyng
Fenrir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,504 Elo+
Party 1
Achilles
Achilles
ErasableSeraphim
Achilles
Level 17
God Stats
0W - 2L
1,791 SR
Queue Stats
5W - 9L
1,626 Elo+
Party 1
Hera
Hera
Mell0w Mandy
Hera
Level 29
God Stats
5W - 2L
1,610 SR
Queue Stats
27W - 25L
1,584 Elo+
Party 1
Horus
Horus
badboysrwild911
Horus
Level 22
God Stats
0W - 2L
1,511 SR
Queue Stats
19W - 26L
1,713 Elo+
Party 2
Khepri
Khepri
somethingcool200
Khepri
Level 17
God Stats
0W - 2L
1,605 SR
Queue Stats
14W - 18L
1,500 Elo+
Party 2
Team Averages
Level 47
1,603 SR
1,585 Elo+

VS

Team Averages
Level 88
1,558 SR
1,524 Elo+
Cerberus
Cerberus
BassHunter49
Cerberus
Level 82
God Stats
3W - 5L
1,467 SR
Queue Stats
20W - 14L
1,415 Elo+
Party 3
King Arthur
King Arthur
Daddy Kacy
King Arthur
Level 67
God Stats
6W - 4L
1,500 SR
Queue Stats
255W - 300L
1,548 Elo+
Solo
Skadi
Skadi
Dontgivaduck
Skadi
Level 114
God Stats
7W - 5L
1,424 SR
Queue Stats
11W - 5L
1,436 Elo+
Party 3
Fenrir
Fenrir
Historicus3
Fenrir
Level 129
God Stats
5W - 1L
1,900 SR
Queue Stats
32W - 31L
1,476 Elo+
Party 3
Kukulkan
Kukulkan
iitsMuscleMilk
Kukulkan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,743 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlderCyng
Fenrir
16
3 / 6 / 6
10,532
620
8,685
20,101
19,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 8 / 4
10,127
596
6,739
21,289
23,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 3 / 5
9,894
582
13,654
11,480
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 4 / 5
11,822
695
13,887
21,716
13,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 4 / 7
10,675
628
6,592
21,265
24,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BassHunter49
Cerberus
17
4 / 4 / 15
12,083
711
11,859
22,025
20,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Daddy Kacy
King Arthur
17
1 / 3 / 14
10,828
637
9,087
13,080
8,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
7 / 1 / 15
13,334
784
21,274
8,738
3,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
18
7 / 3 / 10
13,324
784
11,761
12,807
9,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Kukulkan
20
6 / 2 / 12
14,283
840
29,397
8,319
3,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
13
Kills
25
25
Deaths
13
27
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlderCyng
Fenrir
3
6
6
1
W
Cerberus
BassHunter49
Cerberus
4
4
15
2.88
W
King Arthur
Daddy Kacy
King Arthur
1
3
14
2.67
W
7
1
15
14.5
L
1
8
4
0.38
W
Fenrir
7
3
10
4
L
1
3
5
1.17
L
6
4
5
2.13
W
Kukulkan
6
2
12
6
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,557
Damage
83,378
95,851
Taken
64,969
86,021
Mitigated
46,346
20,289
Healing
16,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlderCyng
Fenrir
8,685
1,304
0
3,169
20,101
19,512
22
7,689
12,212
171
24,207
W
Cerberus
BassHunter49
Cerberus
11,859
609
584
6,600
22,025
20,497
345
7,127
14,898
36,684
0
W
King Arthur
Daddy Kacy
King Arthur
9,087
1,354
957
3,454
13,080
8,911
124
4,642
8,438
0
27,319
W
21,274
9,177
0
1,455
8,738
3,701
2,583
3,373
5,365
0
49,834
L
6,739
2,091
0
24
21,289
23,659
180
7,226
13,485
0
35,967
W
Fenrir
11,761
2,764
0
1,646
12,807
9,520
3,800
3,806
9,001
0
31,016
L
13,654
3,618
164
2,534
11,480
4,234
180
3,603
7,852
34,983
0
L
13,887
8,126
4,847
7,172
21,716
13,788
896
11,347
10,281
0
33,735
W
Kukulkan
29,397
3,215
0
1,341
8,319
3,717
819
1,460
6,859
61,628
0
L
6,592
532
0
2,379
21,265
24,828
472
10,938
10,222
14,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,050
Gold Earned
63,852
230
Minions Killed
314
6
Camps Cleared
4
1,498,804
Distance Traveled
1,642,501
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,532
620
39
2
1
289,323
1
W
Cerberus
12,083
711
76
4
0
313,446
0
W
King Arthur
10,828
637
39
2
1
384,352
3
W
Skadi
13,334
784
59
3
1
301,921
2
L
Achilles
10,127
596
66
4
3
296,044
0
W
Fenrir
13,324
784
46
3
2
342,503
0
L
Hera
9,894
582
61
4
0
300,275
3
L
Horus
11,822
695
50
3
2
323,602
1
W
Kukulkan
14,283
840
94
6
0
300,279
1
L
Khepri
10,675
628
14
1
0
289,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role