Player Matchup

Rama
Rama
Laanx
Rama
Level 68
God Stats
2W - 2L
1,289 SR
Queue Stats
79W - 75L
1,518 Elo+
Party 1
Discordia
Discordia
StepDadPiccolo
Discordia
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,509 Elo+
Party 3
Susano
Susano
XTheOutsiderX111
Susano
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 175L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
jonathan gaimer
Cthulhu
Level 27
God Stats
9W - 6L
1,787 SR
Queue Stats
39W - 35L
1,567 Elo+
Party 1
Bellona
Bellona
theOneBrady8
Bellona
Level 36
God Stats
6W - 21L
1,451 SR
Queue Stats
81W - 105L
1,429 Elo+
Party 3
Team Averages
Level 78
1,506 SR
1,533 Elo+

VS

Team Averages
Level 52
1,691 SR
1,442 Elo+
Ah Muzen Cab
Ah Muzen Cab
Timothy0214
Ah Muzen Cab
Level 16
God Stats
3W - 2L
1,550 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 2
Fenrir
Fenrir
WaTcH Your Fail
Fenrir
Level 109
God Stats
8W - 7L
1,587 SR
Queue Stats
196W - 164L
1,510 Elo+
Party 2
Ymir
Ymir
Zaiizo
Ymir
Level 67
God Stats
4W - 1L
1,877 SR
Queue Stats
19W - 16L
1,443 Elo+
Party 2
Cu Chulainn
Cu Chulainn
millertime17
Cu Chulainn
Level 49
God Stats
11W - 5L
1,819 SR
Queue Stats
280W - 294L
1,473 Elo+
Solo
Zeus
Zeus
roddy1002
Zeus
Level 17
God Stats
1W - 2L
1,625 SR
Queue Stats
5W - 7L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Laanx
Rama
8
2 / 6 / 1
5,702
439
4,382
11,299
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Discordia
StepDadPiccolo
Discordia
13
6 / 7 / 2
8,546
657
5,870
8,389
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 4 / 2
7,022
540
6,792
9,179
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 5
5,701
439
4,343
7,980
2,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Bellona
theOneBrady8
Bellona
11
2 / 5 / 1
6,510
501
6,572
8,459
7,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Timothy0214
Ah Muzen Cab
12
3 / 2 / 7
7,516
578
7,210
6,488
2,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
15 / 1 / 2
9,398
723
13,120
9,245
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
Zaiizo
Ymir
12
6 / 1 / 8
8,178
629
6,020
10,197
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
millertime17
Cu Chulainn
12
1 / 4 / 6
7,438
572
5,614
13,722
8,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
11
1 / 7 / 3
6,859
528
1,848
6,812
1,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
14
Kills
26
26
Deaths
15
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Rama
Laanx
Rama
2
6
1
0.42
L
Discordia
StepDadPiccolo
Discordia
6
7
2
1
W
Ah Muzen Cab
Timothy0214
Ah Muzen Cab
3
2
7
3.25
W
15
1
2
16
L
4
4
2
1.25
W
Ymir
Zaiizo
Ymir
6
1
8
10
L
0
4
5
0.63
W
Cu Chulainn
millertime17
Cu Chulainn
1
4
6
1
W
Zeus
1
7
3
0.36
L
Bellona
theOneBrady8
Bellona
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,959
Damage
33,812
45,306
Taken
46,464
18,001
Mitigated
22,192
7,594
Healing
13,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Laanx
Rama
4,382
3,650
0
2,263
11,299
2,751
0
3,944
7,355
0
22,407
L
Discordia
StepDadPiccolo
Discordia
5,870
163
0
300
8,389
2,563
606
1,250
7,139
37,918
0
W
Ah Muzen Cab
Timothy0214
Ah Muzen Cab
7,210
3,730
0
2,547
6,488
2,209
1,008
1,027
5,459
0
38,580
W
13,120
3,352
0
2,309
9,245
4,481
265
1,740
7,273
0
49,684
L
6,792
2,387
0
3,088
9,179
2,759
0
368
8,811
0
35,170
W
Ymir
Zaiizo
Ymir
6,020
2,124
783
2,633
10,197
5,584
300
2,964
7,152
24,132
0
L
4,343
199
0
461
7,980
2,358
0
1,806
6,174
15,048
0
W
Cu Chulainn
millertime17
Cu Chulainn
5,614
1,743
171
4,656
13,722
8,162
1,091
1,832
11,878
0
30,433
W
Zeus
1,848
181
0
550
6,812
1,756
456
2,137
4,489
26,227
0
L
Bellona
theOneBrady8
Bellona
6,572
4,230
0
1,482
8,459
7,570
696
500
7,959
0
31,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,481
Gold Earned
39,389
286
Minions Killed
294
0
Camps Cleared
0
1,213,451
Distance Traveled
1,283,939
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,702
439
61
5
0
231,297
6
L
Discordia
8,546
657
80
6
0
218,340
4
W
Ah Muzen Cab
7,516
578
64
5
0
261,059
0
W
Fenrir
9,398
723
74
6
0
296,419
1
L
Susano
7,022
540
65
5
0
242,053
0
W
Ymir
8,178
629
38
3
0
255,065
1
L
Cthulhu
5,701
439
26
2
0
273,908
0
W
Cu Chulainn
7,438
572
61
5
0
241,902
4
W
Zeus
6,859
528
57
4
0
229,494
0
L
Bellona
6,510
501
54
4
0
247,853
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role