Player Matchup

Anubis
Anubis
Swampdonkey 170
Anubis
Level 28
God Stats
197W - 135L
1,684 SR
Queue Stats
342W - 298L
1,650 Elo+
Party 2
Olorun
Olorun
lukesher12
Olorun
Level 44
God Stats
12W - 9L
1,500 SR
Queue Stats
274W - 243L
1,668 Elo+
Party 2
Bellona
Bellona
sadcars
Bellona
Level 68
God Stats
10W - 10L
1,679 SR
Queue Stats
255W - 213L
1,649 Elo+
Party 2
Team Averages
Level 47
1,621 SR
1,656 Elo+

VS

Team Averages
Level 53
1,449 SR
1,584 Elo+
Zeus
Zeus
Gameronline3305
Zeus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
La_Moustache18
Osiris
Level 111
God Stats
0W - 9L
1,259 SR
Queue Stats
214W - 254L
1,683 Elo+
Party 1
Cthulhu
Cthulhu
SlumpHokage
Cthulhu
Level 28
God Stats
10W - 14L
1,588 SR
Queue Stats
222W - 262L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 11
7,812
781
4,988
6,860
3,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
lukesher12
Olorun
11
2 / 1 / 9
7,305
731
4,524
5,731
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
sadcars
Bellona
12
11 / 2 / 4
9,082
908
10,233
8,493
6,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 3
8,027
803
4,854
7,672
1,860
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 4
6,141
614
4,724
7,945
4,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
SlumpHokage
Cthulhu
10
2 / 2 / 4
7,286
729
4,509
7,201
4,385
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
5
6
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
0
6
4
0.33
L
Cthulhu
SlumpHokage
Cthulhu
2
2
4
2
W
2
3
11
2.5
W
Olorun
lukesher12
Olorun
2
1
9
6.5
W
Bellona
sadcars
Bellona
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,745
Damage
14,087
21,084
Taken
22,818
12,774
Mitigated
11,207
6,582
Healing
1,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,854
517
270
487
7,672
1,860
0
2,657
5,015
20,638
0
L
4,724
1,165
0
1,169
7,945
4,962
0
3,201
4,744
0
13,764
L
Cthulhu
SlumpHokage
Cthulhu
4,509
31
0
0
7,201
4,385
0
3,427
3,774
14,835
0
W
4,988
174
0
1,995
6,860
3,527
518
2,645
4,215
24,563
0
W
Olorun
lukesher12
Olorun
4,524
2,787
354
2,632
5,731
2,834
1,864
3,363
2,368
27,561
2,513
W
Bellona
sadcars
Bellona
10,233
5,086
0
1,601
8,493
6,413
252
3,391
5,102
0
33,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,199
Gold Earned
21,454
131
Minions Killed
79
0
Camps Cleared
0
554,382
Distance Traveled
504,531
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,027
803
32
3
0
147,462
1
L
Osiris
6,141
614
26
3
0
170,793
3
L
Cthulhu
7,286
729
21
2
0
186,276
2
W
Anubis
7,812
781
49
5
0
169,562
1
W
Olorun
7,305
731
43
4
0
178,075
0
W
Bellona
9,082
908
39
4
0
206,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role