Player Matchup

Cernunnos
Cernunnos
Er3kose
Cernunnos
Level 29
God Stats
36W - 27L
1,822 SR
Queue Stats
140W - 156L
1,566 Elo+
Party 2
Merlin
Merlin
OnlyTrollers
Merlin
Level 26
God Stats
30W - 30L
1,585 SR
Queue Stats
303W - 328L
1,580 Elo+
Party 2
Guan Yu
Guan Yu
Slayer869
Guan Yu
Level 17
God Stats
5W - 2L
1,781 SR
Queue Stats
16W - 20L
1,553 Elo+
Party 2
Ymir
Ymir
Timberedapple25
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
drip3210
Ao Kuang
Level 28
God Stats
14W - 18L
1,436 SR
Queue Stats
99W - 120L
1,536 Elo+
Party 2
Team Averages
Level 26
1,625 SR
1,547 Elo+

VS

Team Averages
Level 24
1,564 SR
1,573 Elo+
Arachne
Arachne
BigBallsBigHog
Arachne
Level 16
God Stats
15W - 9L
1,585 SR
Queue Stats
24W - 17L
1,655 Elo+
Party 1
Agni
Agni
BigHogTinyBalls
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,635 Elo+
Party 1
Bacchus
Bacchus
HotToddHotSex
Bacchus
Level 42
God Stats
108W - 115L
1,452 SR
Queue Stats
108W - 115L
1,393 Elo+
Party 1
Hou Yi
Hou Yi
bugbois
Hou Yi
Level 17
God Stats
4W - 3L
1,494 SR
Queue Stats
12W - 11L
1,565 Elo+
Party 1
Ratatoskr
Ratatoskr
tinyhogbigballs
Ratatoskr
Level 17
God Stats
7W - 4L
1,787 SR
Queue Stats
25W - 18L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Er3kose
Cernunnos
15
1 / 2 / 5
9,104
506
7,426
10,947
3,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
18
8 / 0 / 2
10,715
595
10,592
4,736
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Slayer869
Guan Yu
17
2 / 3 / 3
9,923
551
6,900
14,768
12,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 1 / 10
9,104
506
6,020
10,542
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
drip3210
Ao Kuang
15
6 / 4 / 4
9,535
530
6,665
15,088
5,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 0
8,511
473
6,015
10,258
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 5 / 1
8,844
491
5,292
9,647
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
11
1 / 6 / 1
6,991
388
7,726
12,762
8,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
bugbois
Hou Yi
12
0 / 2 / 2
7,423
412
3,735
9,277
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
tinyhogbigballs
Ratatoskr
15
4 / 4 / 1
9,356
520
13,237
13,720
12,713
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
10
10
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
1
5
1
0.3
W
Cernunnos
Er3kose
Cernunnos
1
2
5
1.75
L
Bacchus
1
6
1
0.25
W
Merlin
8
0
2
9
W
Guan Yu
Slayer869
Guan Yu
2
3
3
1.17
W
2
1
10
7
L
Hou Yi
bugbois
Hou Yi
0
2
2
0.5
W
Ao Kuang
drip3210
Ao Kuang
6
4
4
2
L
Ratatoskr
tinyhogbigballs
Ratatoskr
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,603
Damage
36,005
56,081
Taken
55,664
33,132
Mitigated
30,744
14,572
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,015
4,317
0
2,264
10,258
4,728
0
3,901
6,277
0
59,704
L
5,292
86
0
970
9,647
2,682
776
4,968
4,367
55,944
0
W
Cernunnos
Er3kose
Cernunnos
7,426
2,968
0
3,206
10,947
3,910
114
4,600
6,031
0
60,857
L
Bacchus
7,726
772
310
1,194
12,762
8,289
0
6,057
6,541
18,910
0
W
Merlin
10,592
1,373
0
1,594
4,736
1,962
0
1,478
3,145
73,756
0
W
Guan Yu
Slayer869
Guan Yu
6,900
1,100
205
4,517
14,768
12,408
216
68
14,075
289
63,273
W
6,020
823
0
1,802
10,542
9,269
0
4,379
5,787
35,129
0
L
Hou Yi
bugbois
Hou Yi
3,735
850
0
2,233
9,277
2,332
0
4,843
4,306
0
37,241
W
Ao Kuang
drip3210
Ao Kuang
6,665
1,406
0
3,248
15,088
5,583
0
1,973
12,853
58,012
0
L
Ratatoskr
tinyhogbigballs
Ratatoskr
13,237
2,221
0
4,101
13,720
12,713
0
2,869
10,849
397
50,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,381
Gold Earned
41,125
529
Minions Killed
424
0
Camps Cleared
0
1,752,766
Distance Traveled
1,751,338
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,511
473
96
5
0
393,883
3
L
Agni
8,844
491
122
7
0
323,613
4
W
Cernunnos
9,104
506
97
5
0
312,330
5
L
Bacchus
6,991
388
25
1
0
359,341
0
W
Merlin
10,715
595
158
9
0
349,119
4
W
Guan Yu
9,923
551
129
7
0
389,104
6
W
Ymir
9,104
506
54
3
0
357,590
10
L
Hou Yi
7,423
412
83
5
0
339,688
6
W
Ao Kuang
9,535
530
91
5
0
344,623
0
L
Ratatoskr
9,356
520
98
5
0
334,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role