Player Matchup

Bellona
Bellona
SuperFroznoMan
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
alex_chmt
Merlin
Level 22
God Stats
28W - 17L
1,500 SR
Queue Stats
108W - 106L
1,286 Elo+
Solo
Cerberus
Cerberus
bernalSM_56
Cerberus
Level 7
God Stats
8W - 6L
1,713 SR
Queue Stats
113W - 148L
1,224 Elo+
Party 1
Ymir
Ymir
fadester
Ymir
Level 25
God Stats
7W - 13L
1,448 SR
Queue Stats
76W - 88L
1,304 Elo+
Solo
Danzaburou
Danzaburou
leotreb
Danzaburou
Level 18
God Stats
109W - 116L
1,403 SR
Queue Stats
134W - 166L
1,330 Elo+
Party 1
Team Averages
Level 15
1,513 SR
1,329 Elo+

VS

Team Averages
Level 20
1,429 SR
1,353 Elo+
Tsukuyomi
Tsukuyomi
BigMoxon0504
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,617 Elo+
Solo
Hera
Hera
KikaroSunnada
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,530 Elo+
Solo
Neith
Neith
Twojznomad
Neith
Level 13
God Stats
1W - 3L
1,273 SR
Queue Stats
2W - 16L
1,222 Elo+
Solo
Chernobog
Chernobog
serforof01
Chernobog
Level 7
God Stats
1W - 3L
1,370 SR
Queue Stats
1W - 8L
1,169 Elo+
Solo
Cerberus
Cerberus
Şunflowęr
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 12
13,707
571
13,602
17,203
11,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
alex_chmt
Merlin
19
17 / 8 / 11
13,503
563
21,090
16,108
7,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
bernalSM_56
Cerberus
16
4 / 2 / 7
11,717
488
6,513
15,087
17,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
19
11 / 4 / 17
13,013
542
13,696
22,839
21,405
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
leotreb
Danzaburou
16
7 / 4 / 3
11,658
486
6,362
11,667
5,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigMoxon0504
Tsukuyomi
12
2 / 14 / 6
8,606
359
7,629
20,172
6,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
12 / 9 / 5
12,763
532
28,387
16,568
5,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
0 / 14 / 5
7,901
329
3,066
15,067
4,414
Chernobog
serforof01
Chernobog
18
7 / 8 / 2
11,736
489
11,772
23,006
8,806
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Şunflowęr
Cerberus
6
0 / 5 / 3
6,985
291
1,635
8,268
2,457

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
42
50
Kills
21
21
Deaths
50
50
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BigMoxon0504
Tsukuyomi
2
14
6
0.36
L
12
9
5
1.61
W
11
3
12
5.67
L
Neith
0
14
5
0.18
W
Merlin
alex_chmt
Merlin
17
8
11
2.81
W
Cerberus
bernalSM_56
Cerberus
4
2
7
3.75
W
Ymir
11
4
17
4.88
W
Danzaburou
leotreb
Danzaburou
7
4
3
2.13
L
Chernobog
serforof01
Chernobog
7
8
2
1
L
Cerberus
Şunflowęr
Cerberus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,263
Damage
52,489
82,904
Taken
83,081
63,060
Mitigated
28,401
16,712
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BigMoxon0504
Tsukuyomi
7,629
2,898
0
762
20,172
6,882
740
10,998
9,174
0
21,467
L
28,387
8,777
1,027
1,128
16,568
5,842
1,075
8,408
8,160
78,382
0
W
13,602
6,285
0
7,168
17,203
11,697
947
6,183
10,794
0
80,226
L
Neith
3,066
124
0
493
15,067
4,414
128
5,583
9,484
0
9,633
W
Merlin
alex_chmt
Merlin
21,090
2,586
0
2,016
16,108
7,113
4,556
6,583
9,108
64,302
0
W
Cerberus
bernalSM_56
Cerberus
6,513
568
0
1,866
15,087
17,558
925
4,462
10,485
24,043
0
W
Ymir
13,696
1,147
0
3,508
22,839
21,405
2,232
7,753
14,439
54,950
0
W
Danzaburou
leotreb
Danzaburou
6,362
3,209
0
2,154
11,667
5,287
4,918
3,501
7,816
0
48,482
L
Chernobog
serforof01
Chernobog
11,772
7,411
357
5,712
23,006
8,806
45
11,622
11,384
0
56,589
L
Cerberus
Şunflowęr
Cerberus
1,635
46
111
624
8,268
2,457
239
4,688
3,580
6,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,598
Gold Earned
47,991
390
Minions Killed
240
0
Camps Cleared
0
2,027,165
Distance Traveled
1,609,384
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,606
359
12
1
0
390,906
4
L
Hera
12,763
532
115
5
0
384,584
1
W
Bellona
13,707
571
107
4
0
464,967
1
L
Neith
7,901
329
12
1
0
300,219
3
W
Merlin
13,503
563
84
4
0
364,933
0
W
Cerberus
11,717
488
33
1
0
442,318
1
W
Ymir
13,013
542
81
3
0
408,168
0
W
Danzaburou
11,658
486
85
4
0
346,779
0
L
Chernobog
11,736
489
88
4
0
343,334
0
L
Cerberus
6,985
291
13
1
0
190,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role