Player Matchup

Mercury
Mercury
Absolutex32
Mercury
Level 129
God Stats
1W - 2L
1,475 SR
Queue Stats
325W - 372L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
Felony11
Nu Wa
Level 127
God Stats
13W - 12L
1,464 SR
Queue Stats
683W - 638L
1,536 Elo+
Party 1
Bakasura
Bakasura
FullCDR
Bakasura
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 130L
1,595 Elo+
Party 1
Ganesha
Ganesha
IVolley
Ganesha
Level 8
God Stats
4W - 5L
1,511 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Neith
Neith
xiMortalTV
Neith
Level 5
God Stats
0W - 1L
1,461 SR
Queue Stats
45W - 57L
1,500 Elo+
Party 1
Team Averages
Level 85
1,482 SR
1,508 Elo+

VS

Team Averages
Level 85
1,637 SR
1,608 Elo+
Erlang Shen
Erlang Shen
DewSpray
Erlang Shen
Level 66
God Stats
16W - 12L
1,511 SR
Queue Stats
67W - 69L
1,529 Elo+
Party 2
Horus
Horus
Ligori
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,520 Elo+
Party 3
Sol
Sol
VenoToxin
Sol
Level 102
God Stats
5W - 0L
1,857 SR
Queue Stats
59W - 39L
1,578 Elo+
Party 2
Loki
Loki
YourNan123
Loki
Level 117
God Stats
41W - 28L
1,817 SR
Queue Stats
53W - 36L
1,788 Elo+
Party 3
Ymir
Ymir
ni9htwalker15
Ymir
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 55L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Absolutex32
Mercury
12
0 / 3 / 0
7,491
441
3,002
10,336
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
Felony11
Nu Wa
13
2 / 8 / 0
8,146
479
10,076
10,147
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
FullCDR
Bakasura
15
1 / 5 / 0
8,772
516
7,288
13,990
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
IVolley
Ganesha
10
1 / 6 / 2
7,195
423
2,467
11,179
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
12
0 / 9 / 1
7,295
429
3,486
11,697
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DewSpray
Erlang Shen
15
3 / 2 / 9
9,296
547
5,049
9,421
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Ligori
Horus
15
1 / 0 / 5
9,142
538
3,402
7,908
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 0 / 5
10,928
643
7,812
10,749
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
15 / 0 / 5
11,867
698
17,712
11,725
4,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 2 / 10
10,188
599
8,941
15,358
11,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
4
Kills
31
31
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mercury
Absolutex32
Mercury
0
3
0
0
W
Erlang Shen
DewSpray
Erlang Shen
3
2
9
3.75
L
Nu Wa
Felony11
Nu Wa
2
8
0
0.25
L
Bakasura
FullCDR
Bakasura
1
5
0
0.2
L
Ganesha
IVolley
Ganesha
1
6
2
0.33
W
Horus
Ligori
Horus
1
0
5
3.5
W
6
0
5
8.5
W
15
0
5
17.5
W
6
2
10
5.5
L
Neith
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,319
Damage
42,916
57,349
Taken
55,161
25,668
Mitigated
29,561
9,452
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Absolutex32
Mercury
3,002
2,191
0
690
10,336
5,773
0
1,552
8,784
0
48,989
W
Erlang Shen
DewSpray
Erlang Shen
5,049
2,461
0
2,214
9,421
6,240
356
1,877
7,330
0
56,383
L
Nu Wa
Felony11
Nu Wa
10,076
1,908
119
775
10,147
2,894
0
2,014
8,133
53,826
0
L
Bakasura
FullCDR
Bakasura
7,288
5,398
0
5,425
13,990
7,025
0
2,052
11,938
0
44,670
L
Ganesha
IVolley
Ganesha
2,467
421
0
728
11,179
6,417
0
4,246
6,933
12,668
0
W
Horus
Ligori
Horus
3,402
1,841
562
2,015
7,908
3,732
758
729
6,448
0
35,959
W
7,812
2,443
0
9,069
10,749
3,543
4,081
1,945
8,710
85,447
0
W
17,712
7,154
0
2,577
11,725
4,548
692
3,857
7,449
0
85,882
W
8,941
2,646
0
2,223
15,358
11,498
297
3,570
11,188
38,021
0
L
Neith
3,486
2,401
0
1,715
11,697
3,559
888
6,889
4,808
0
30,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,899
Gold Earned
51,421
399
Minions Killed
508
0
Camps Cleared
0
1,639,186
Distance Traveled
1,722,514
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,491
441
100
6
0
375,740
2
W
Erlang Shen
9,296
547
90
5
0
363,293
0
L
Nu Wa
8,146
479
98
6
0
289,687
4
L
Bakasura
8,772
516
116
7
0
323,695
4
L
Ganesha
7,195
423
7
0
0
340,802
1
W
Horus
9,142
538
74
4
0
349,617
0
W
Sol
10,928
643
155
9
0
304,605
3
W
Loki
11,867
698
138
8
0
372,520
2
W
Ymir
10,188
599
51
3
0
332,479
0
L
Neith
7,295
429
78
5
0
309,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role