Player Matchup

Izanami
Izanami
 
Izanami
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Darknight520943
Jormungandr
Level 15
God Stats
11W - 15L
1,519 SR
Queue Stats
11W - 16L
1,490 Elo+
Party 3
Fenrir
Fenrir
JPX66
Fenrir
Level 29
God Stats
48W - 41L
1,407 SR
Queue Stats
104W - 119L
1,416 Elo+
Party 3
Tyr
Tyr
KingWildin
Tyr
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
142W - 135L
1,492 Elo+
Party 3
Eset
Eset
KungPaoChicken25
Eset
Level 27
God Stats
3W - 12L
1,181 SR
Queue Stats
37W - 52L
1,330 Elo+
Party 3
Team Averages
Level 39
1,421 SR
1,446 Elo+

VS

Team Averages
Level 73
1,313 SR
1,432 Elo+
Hun Batz
Hun Batz
Deadpool20011
Hun Batz
Level 87
God Stats
30W - 30L
1,455 SR
Queue Stats
431W - 414L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
Kenjr2004
Aphrodite
Level 67
God Stats
25W - 22L
1,386 SR
Queue Stats
245W - 243L
1,453 Elo+
Party 1
Osiris
Osiris
SOADCALIBUR37
Osiris
Level 158
God Stats
5W - 3L
1,285 SR
Queue Stats
307W - 294L
1,634 Elo+
Party 2
Scylla
Scylla
Weekenddrunk
Scylla
Level 36
God Stats
5W - 8L
1,335 SR
Queue Stats
191W - 190L
1,409 Elo+
Party 2
Hera
Hera
jonathanheider
Hera
Level 18
God Stats
3W - 4L
1,102 SR
Queue Stats
9W - 18L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 1 / 0
6,955
464
3,165
8,063
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Darknight520943
Jormungandr
11
0 / 0 / 0
6,309
421
2,230
5,434
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
JPX66
Fenrir
12
2 / 6 / 1
7,477
498
5,900
12,365
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 0
6,852
457
5,848
12,163
10,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 4 / 1
6,986
466
4,047
6,941
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deadpool20011
Hun Batz
14
6 / 2 / 4
8,558
571
7,165
9,761
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Kenjr2004
Aphrodite
12
0 / 1 / 1
7,099
473
4,910
6,679
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 2
8,937
596
7,774
13,711
8,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
15
3 / 2 / 1
9,041
603
5,316
7,350
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 0
6,617
441
2,437
2,037
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
15
15
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Jormungandr
Darknight520943
Jormungandr
0
0
0
0
W
Hun Batz
Deadpool20011
Hun Batz
6
2
4
4
L
Fenrir
JPX66
Fenrir
2
6
1
0.42
W
Aphrodite
Kenjr2004
Aphrodite
0
1
1
0.5
L
1
4
0
0.25
L
1
4
1
0.38
W
5
0
2
6
W
Scylla
3
2
1
1.75
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,190
Damage
27,602
44,966
Taken
39,538
22,367
Mitigated
17,297
13,276
Healing
18,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,165
1,997
0
2,395
8,063
2,716
209
4,179
3,884
0
50,573
L
Jormungandr
Darknight520943
Jormungandr
2,230
306
0
676
5,434
3,003
117
3,168
2,266
22,184
0
W
Hun Batz
Deadpool20011
Hun Batz
7,165
3,379
0
500
9,761
3,216
1,562
851
8,764
0
43,054
L
Fenrir
JPX66
Fenrir
5,900
1,712
0
4,136
12,365
4,591
0
881
11,442
0
46,639
W
Aphrodite
Kenjr2004
Aphrodite
4,910
169
934
4,560
6,679
2,666
0
1,495
5,184
35,562
0
L
5,848
329
0
5,364
12,163
10,043
599
578
11,545
0
36,342
L
4,047
103
0
705
6,941
2,014
222
3,481
3,166
28,802
0
W
7,774
4,103
0
10,281
13,711
8,499
1,002
0
13,278
0
50,219
W
Scylla
5,316
255
0
2,446
7,350
2,367
650
2,628
4,234
55,250
0
W
2,437
588
0
204
2,037
549
0
735
1,302
22,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,579
Gold Earned
40,252
358
Minions Killed
396
0
Camps Cleared
0
1,212,234
Distance Traveled
1,344,602
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,955
464
108
7
0
224,620
0
L
Jormungandr
6,309
421
40
3
0
265,586
2
W
Hun Batz
8,558
571
80
5
0
291,051
2
L
Fenrir
7,477
498
90
6
0
254,389
2
W
Aphrodite
7,099
473
72
5
0
279,359
4
L
Tyr
6,852
457
64
4
0
228,933
0
L
Eset
6,986
466
56
4
0
238,706
0
W
Osiris
8,937
596
85
6
0
278,178
0
W
Scylla
9,041
603
112
7
0
269,016
2
W
Hera
6,617
441
47
3
0
226,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role