Player Matchup

Ymir
Ymir
Bey-Its-Tino-242
Ymir
Level 28
God Stats
3W - 1L
1,447 SR
Queue Stats
242W - 377L
1,445 Elo+
Party 1
Chaac
Chaac
Mistah_Man242
Chaac
Level 26
God Stats
54W - 80L
1,398 SR
Queue Stats
198W - 289L
1,410 Elo+
Party 1
Thor
Thor
SavageToasty192
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,316 Elo+
Party 2
Neith
Neith
Stay Puft ZW
Neith
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,316 Elo+
Party 2
Bakasura
Bakasura
ghosty242
Bakasura
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 204L
1,361 Elo+
Party 1
Team Averages
Level 26
1,469 SR
1,370 Elo+

VS

Team Averages
Level 13
1,509 SR
1,596 Elo+
Achilles
Achilles
Achilles669
Achilles
Level 26
God Stats
52W - 46L
1,547 SR
Queue Stats
184W - 165L
1,485 Elo+
Solo
Aphrodite
Aphrodite
Brightside1733
Aphrodite
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 28L
1,500 Elo+
Party 3
Anubis
Anubis
Otmer
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,748 Elo+
Party 3
Loki
Loki
ReeferKnight
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 67L
1,748 Elo+
Party 3
Anhur
Anhur
xCoalminer304x
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 22
11,654
971
11,924
15,867
5,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
20 / 1 / 18
16,326
1,361
29,952
17,387
11,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 4 / 20
13,273
1,106
13,182
12,614
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
17 / 1 / 17
15,427
1,286
28,674
11,763
5,474
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
ghosty242
Bakasura
18
0 / 8 / 18
11,011
918
6,890
13,301
5,642
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Achilles669
Achilles
18
4 / 11 / 11
11,361
947
20,190
29,935
31,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Brightside1733
Aphrodite
17
6 / 7 / 7
12,712
1,059
10,010
16,645
16,789
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
Otmer
Anubis
18
2 / 9 / 12
12,006
1,001
7,998
16,873
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
4 / 10 / 3
11,146
929
8,586
15,319
5,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 10 / 10
11,417
951
12,553
20,702
6,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
62
47
Kills
19
19
Deaths
47
95
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
Achilles669
Achilles
4
11
11
0.86
W
2
5
22
2.6
L
Aphrodite
Brightside1733
Aphrodite
6
7
7
1.36
W
20
1
18
29
L
Anubis
Otmer
Anubis
2
9
12
0.89
L
4
10
3
0.55
W
8
4
20
4.5
W
17
1
17
25.5
W
Bakasura
ghosty242
Bakasura
0
8
18
1.13
L
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,622
Damage
59,337
70,932
Taken
99,474
33,683
Mitigated
68,142
14,408
Healing
14,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Achilles669
Achilles
20,190
8,510
0
3,359
29,935
31,400
0
3,263
26,507
805
38,804
W
11,924
1,545
0
0
15,867
5,608
0
7,252
8,419
18,887
0
L
Aphrodite
Brightside1733
Aphrodite
10,010
2,681
4,163
4,405
16,645
16,789
0
2,046
14,489
18,874
0
W
29,952
6,363
0
8,422
17,387
11,845
0
2,857
14,330
0
45,386
L
Anubis
Otmer
Anubis
7,998
1,337
0
925
16,873
7,938
0
4,167
12,706
25,768
0
L
8,586
3,277
0
554
15,319
5,464
0
616
14,118
0
28,006
W
13,182
3,103
0
993
12,614
5,114
0
3,840
8,674
0
34,915
W
28,674
15,177
0
3,869
11,763
5,474
0
2,266
9,322
0
44,153
W
Bakasura
ghosty242
Bakasura
6,890
4,402
0
1,124
13,301
5,642
0
2,318
10,908
513
19,306
L
12,553
8,079
0
1,457
20,702
6,551
0
2,178
18,524
0
25,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,691
Gold Earned
58,642
168
Minions Killed
147
7
Camps Cleared
4
957,149
Distance Traveled
882,763
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,361
947
26
2
1
198,097
1
W
Ymir
11,654
971
18
2
1
165,305
0
L
Aphrodite
12,712
1,059
17
1
1
171,410
0
W
Chaac
16,326
1,361
32
3
3
209,816
0
L
Anubis
12,006
1,001
32
3
0
155,477
0
L
Loki
11,146
929
47
4
1
170,458
0
W
Thor
13,273
1,106
52
4
2
200,338
1
W
Neith
15,427
1,286
27
2
1
213,428
0
W
Bakasura
11,011
918
39
3
0
168,262
0
L
Anhur
11,417
951
25
2
1
187,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role