Player Matchup

Danzaburou
Danzaburou
Clevrtrx
Danzaburou
Level 47
God Stats
3W - 2L
1,591 SR
Queue Stats
7W - 8L
1,337 Elo+
Party 3
Ymir
Ymir
Crocodile Jim
Ymir
Level 122
God Stats
3W - 1L
1,428 SR
Queue Stats
172W - 177L
1,406 Elo+
Party 3
Poseidon
Poseidon
FURUCOUNTA
Poseidon
Level 26
God Stats
8W - 9L
1,454 SR
Queue Stats
26W - 35L
1,423 Elo+
Party 4
Cthulhu
Cthulhu
Hibernyus
Cthulhu
Level 66
God Stats
6W - 8L
1,614 SR
Queue Stats
477W - 462L
1,478 Elo+
Party 4
Bellona
Bellona
OsuLord
Bellona
Level 26
God Stats
4W - 4L
1,441 SR
Queue Stats
13W - 15L
1,327 Elo+
Party 3
Team Averages
Level 57
1,506 SR
1,394 Elo+

VS

Team Averages
Level 34
1,617 SR
1,489 Elo+
Ymir
Ymir
 
Ymir
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
BarrMann
Erlang Shen
Level 26
God Stats
40W - 27L
1,955 SR
Queue Stats
547W - 408L
1,522 Elo+
Party 1
Freya
Freya
Champ4563
Freya
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ChikaChikaWoo
Da Ji
Level 23
God Stats
10W - 7L
1,585 SR
Queue Stats
118W - 108L
1,489 Elo+
Party 1
Chernobog
Chernobog
xBan7
Chernobog
Level 27
God Stats
8W - 11L
1,544 SR
Queue Stats
40W - 43L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Clevrtrx
Danzaburou
12
3 / 3 / 2
7,368
526
3,175
6,377
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 0 / 9
8,095
578
8,956
9,731
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
FURUCOUNTA
Poseidon
11
3 / 2 / 3
7,077
506
5,192
7,958
2,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Hibernyus
Cthulhu
13
6 / 1 / 8
8,170
584
8,964
9,936
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
OsuLord
Bellona
13
7 / 0 / 2
7,912
565
6,538
6,004
4,356
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 7 / 2
6,448
461
4,711
13,089
8,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
BarrMann
Erlang Shen
12
1 / 2 / 1
6,850
489
3,534
7,078
4,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Champ4563
Freya
11
1 / 6 / 0
6,591
471
5,552
11,473
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 2
6,216
444
5,498
10,293
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
xBan7
Chernobog
10
2 / 3 / 3
6,704
479
4,330
6,486
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
23
Kills
6
6
Deaths
23
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
7
2
0.43
L
Erlang Shen
BarrMann
Erlang Shen
1
2
1
0.75
L
Freya
Champ4563
Freya
1
6
0
0.17
L
0
5
2
0.2
W
Danzaburou
Clevrtrx
Danzaburou
3
3
2
1.33
W
4
0
9
8.5
W
Poseidon
FURUCOUNTA
Poseidon
3
2
3
2.25
W
Cthulhu
Hibernyus
Cthulhu
6
1
8
10
W
Bellona
OsuLord
Bellona
7
0
2
8
L
Chernobog
xBan7
Chernobog
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,825
Damage
23,625
40,006
Taken
48,419
19,684
Mitigated
24,777
12,035
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,711
1,277
0
1,623
13,089
8,587
246
5,024
7,998
18,416
0
L
Erlang Shen
BarrMann
Erlang Shen
3,534
1,744
0
1,227
7,078
4,900
0
2,847
4,008
0
33,716
L
Freya
Champ4563
Freya
5,552
1,511
0
3,701
11,473
4,156
0
6,411
5,037
30,719
0
L
5,498
465
0
2,746
10,293
3,730
0
4,567
5,676
0
33,740
W
Danzaburou
Clevrtrx
Danzaburou
3,175
1,031
0
374
6,377
1,923
1,701
1,652
4,725
0
30,490
W
8,956
2,292
0
4,481
9,731
4,887
0
1,841
7,819
49,170
0
W
Poseidon
FURUCOUNTA
Poseidon
5,192
1,385
0
3,252
7,958
2,476
288
2,848
5,085
29,621
0
W
Cthulhu
Hibernyus
Cthulhu
8,964
741
922
775
9,936
6,042
0
2,220
7,691
38,297
0
W
Bellona
OsuLord
Bellona
6,538
1,761
0
2,231
6,004
4,356
696
1,702
4,077
0
27,219
L
Chernobog
xBan7
Chernobog
4,330
2,705
0
996
6,486
3,404
177
4,263
2,205
0
33,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,622
Gold Earned
32,809
324
Minions Killed
295
0
Camps Cleared
0
1,377,450
Distance Traveled
1,187,624
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,448
461
20
1
0
245,814
1
L
Erlang Shen
6,850
489
65
5
0
275,950
3
L
Freya
6,591
471
65
5
0
212,525
5
L
Da Ji
6,216
444
71
5
0
241,010
3
W
Danzaburou
7,368
526
58
4
0
259,540
0
W
Ymir
8,095
578
101
7
0
262,762
4
W
Poseidon
7,077
506
54
4
0
245,593
3
W
Cthulhu
8,170
584
54
4
0
313,349
2
W
Bellona
7,912
565
57
4
0
296,206
3
L
Chernobog
6,704
479
74
5
0
212,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role