Player Matchup

Danzaburou
Danzaburou
Covfefefe
Danzaburou
Level 21
God Stats
2W - 2L
1,548 SR
Queue Stats
4W - 6L
1,485 Elo+
Party 1
Ganesha
Ganesha
Drooty
Ganesha
Level 20
God Stats
1W - 2L
1,569 SR
Queue Stats
1W - 3L
1,388 Elo+
Party 1
Bakasura
Bakasura
Golem35
Bakasura
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Iron_Eagle069
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,385 Elo+
Party 1
Zeus
Zeus
ShifuShifu
Zeus
Level 18
God Stats
0W - 1L
1,419 SR
Queue Stats
2W - 2L
1,416 Elo+
Solo
Team Averages
Level 24
1,507 SR
1,435 Elo+

VS

Team Averages
Level 20
1,414 SR
1,533 Elo+
Achilles
Achilles
BBBurnone
Achilles
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
BunnyChamberX2
Da Ji
Level 28
God Stats
3W - 1L
1,126 SR
Queue Stats
78W - 58L
1,511 Elo+
Solo
Artio
Artio
Tearsofthebrowni
Artio
Level 24
God Stats
6W - 2L
1,503 SR
Queue Stats
72W - 63L
1,537 Elo+
Party 3
Neith
Neith
frankythemsnky2
Neith
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 68L
1,636 Elo+
Party 2
Scylla
Scylla
xxHIDEYOURKIDS
Scylla
Level 22
God Stats
18W - 17L
1,442 SR
Queue Stats
44W - 40L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Covfefefe
Danzaburou
7
0 / 3 / 0
4,730
430
4,324
6,741
1,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Drooty
Ganesha
8
0 / 5 / 0
5,174
470
1,847
8,069
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Golem35
Bakasura
7
1 / 3 / 0
5,188
472
2,690
7,267
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
9
0 / 3 / 0
4,990
454
1,203
5,626
3,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 0
5,540
504
1,829
5,826
1,744
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BBBurnone
Achilles
11
3 / 0 / 0
6,558
596
4,179
5,796
2,791
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 7
7,000
636
5,081
8,330
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 7
6,407
582
3,801
7,755
2,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 6
6,613
601
5,388
7,866
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 2 / 2
6,865
624
4,251
3,436
1,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
19
19
Deaths
3
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
BBBurnone
Achilles
3
0
0
3
W
3
0
7
6.5
L
Danzaburou
Covfefefe
Danzaburou
0
3
0
0
L
Ganesha
Drooty
Ganesha
0
5
0
0
L
Bakasura
Golem35
Bakasura
1
3
0
0.33
L
Bellona
0
3
0
0
L
1
5
0
0.2
W
4
0
7
7.5
W
3
1
6
6
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,893
Damage
22,700
33,529
Taken
33,183
13,807
Mitigated
11,130
6,497
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BBBurnone
Achilles
4,179
1,030
0
3,044
5,796
2,791
96
0
5,482
0
24,256
W
5,081
1,784
0
3,812
8,330
2,709
0
692
7,558
0
36,994
L
Danzaburou
Covfefefe
Danzaburou
4,324
2,470
0
1,607
6,741
1,949
328
1,376
5,365
0
18,861
L
Ganesha
Drooty
Ganesha
1,847
465
0
943
8,069
4,313
275
3,083
4,986
13,109
0
L
Bakasura
Golem35
Bakasura
2,690
1,776
0
3,239
7,267
1,866
0
1,051
6,216
0
14,052
L
Bellona
1,203
779
0
248
5,626
3,935
173
0
5,626
0
11,712
L
1,829
358
0
460
5,826
1,744
682
2,542
3,284
25,401
0
W
3,801
784
635
2,625
7,755
2,503
416
1,006
6,638
13,543
0
W
5,388
1,209
0
3,882
7,866
2,103
552
779
7,059
0
33,198
W
4,251
485
0
297
3,436
1,024
0
1,199
2,127
30,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,622
Gold Earned
33,443
184
Minions Killed
244
0
Camps Cleared
0
1,044,709
Distance Traveled
1,096,301
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,558
596
53
5
0
222,992
3
W
Da Ji
7,000
636
73
7
0
254,025
1
L
Danzaburou
4,730
430
42
4
0
200,236
0
L
Ganesha
5,174
470
3
0
0
198,443
1
L
Bakasura
5,188
472
47
4
0
253,200
2
L
Bellona
4,990
454
34
3
0
210,920
0
L
Zeus
5,540
504
58
5
0
181,910
0
W
Artio
6,407
582
20
2
0
255,257
8
W
Neith
6,613
601
46
4
0
181,004
0
W
Scylla
6,865
624
52
5
0
183,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role