Player Matchup

Guan Yu
Guan Yu
CEWD2
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,519 Elo+
Solo
Fenrir
Fenrir
ToKeR__x
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,688 Elo+
Party 1
Izanami
Izanami
Why Not Meep
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,679 Elo+
Solo
Scylla
Scylla
ZchiniX-17
Scylla
Level 12
God Stats
1W - 2L
1,773 SR
Queue Stats
33W - 20L
1,735 Elo+
Party 1
Kukulkan
Kukulkan
kosmo08
Kukulkan
Level 8
God Stats
9W - 19L
1,397 SR
Queue Stats
20W - 55L
1,680 Elo+
Solo
Team Averages
Level 31
1,534 SR
1,660 Elo+

VS

Team Averages
Level 20
1,723 SR
1,685 Elo+
Nemesis
Nemesis
DHG Sooner
Nemesis
Level 16
God Stats
3W - 1L
1,839 SR
Queue Stats
68W - 70L
1,588 Elo+
Solo
Ra
Ra
Kanian88
Ra
Level 17
God Stats
5W - 9L
1,384 SR
Queue Stats
71W - 84L
1,504 Elo+
Solo
Apollo
Apollo
Leggo_My_Ahegao
Apollo
Level 22
God Stats
21W - 12L
1,879 SR
Queue Stats
182W - 92L
1,860 Elo+
Party 2
Ares
Ares
MonsterAgustiin
Ares
Level 29
God Stats
4W - 5L
1,767 SR
Queue Stats
41W - 56L
1,572 Elo+
Solo
Bellona
Bellona
OwHurtmyputhey
Bellona
Level 15
God Stats
6W - 1L
1,748 SR
Queue Stats
161W - 83L
1,900 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CEWD2
Guan Yu
8
1 / 7 / 0
5,681
379
1,659
9,505
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
ToKeR__x
Fenrir
13
5 / 2 / 3
7,803
520
5,180
10,965
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Why Not Meep
Izanami
12
0 / 5 / 2
7,021
468
2,405
8,778
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
ZchiniX-17
Scylla
11
3 / 3 / 1
6,893
460
4,375
5,766
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
kosmo08
Kukulkan
11
0 / 2 / 2
6,712
447
1,034
3,363
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DHG Sooner
Nemesis
11
1 / 1 / 3
7,380
492
2,141
6,211
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 0
7,086
472
1,211
4,866
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 0 / 4
9,497
633
12,074
7,348
3,669
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 1 / 3
8,431
562
4,965
7,660
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 3 / 4
8,576
572
5,442
8,962
7,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
18
19
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CEWD2
Guan Yu
1
7
0
0.14
W
Nemesis
DHG Sooner
Nemesis
1
1
3
2.5
W
0
4
0
0
W
8
0
4
10
W
4
1
3
5.5
W
5
3
4
2.33
L
Fenrir
ToKeR__x
Fenrir
5
2
3
3.25
L
Izanami
Why Not Meep
Izanami
0
5
2
0.2
L
Scylla
ZchiniX-17
Scylla
3
3
1
1.17
L
Kukulkan
kosmo08
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,653
Damage
25,833
38,377
Taken
35,047
14,059
Mitigated
23,761
7,920
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CEWD2
Guan Yu
1,659
480
105
707
9,505
5,425
0
335
9,170
2,754
12,328
W
Nemesis
DHG Sooner
Nemesis
2,141
629
0
1,477
6,211
3,980
23
1,194
4,951
0
31,697
W
1,211
0
170
755
4,866
1,520
54
1,640
3,226
30,750
0
W
12,074
8,094
0
2,900
7,348
3,669
2,046
944
6,329
0
64,180
W
4,965
334
0
480
7,660
6,704
0
1,474
6,145
22,769
0
W
5,442
2,507
0
2,674
8,962
7,888
1,939
461
8,369
0
51,526
L
Fenrir
ToKeR__x
Fenrir
5,180
948
0
4,662
10,965
3,946
0
1,633
9,332
0
39,975
L
Izanami
Why Not Meep
Izanami
2,405
1,906
0
2,133
8,778
2,158
521
1,525
7,253
0
39,031
L
Scylla
ZchiniX-17
Scylla
4,375
539
0
170
5,766
1,439
0
1,263
4,503
36,255
0
L
Kukulkan
kosmo08
Kukulkan
1,034
154
0
143
3,363
1,091
159
1,420
1,943
24,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,110
Gold Earned
40,970
309
Minions Killed
362
0
Camps Cleared
0
1,278,669
Distance Traveled
1,463,537
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,681
379
35
2
0
240,062
1
W
Nemesis
7,380
492
59
4
0
307,805
0
W
Ra
7,086
472
62
4
0
285,950
0
W
Apollo
9,497
633
112
7
0
290,779
3
W
Ares
8,431
562
41
3
0
294,693
5
W
Bellona
8,576
572
88
6
0
284,310
2
L
Fenrir
7,803
520
63
4
0
295,197
5
L
Izanami
7,021
468
94
6
0
239,362
0
L
Scylla
6,893
460
57
4
0
265,393
5
L
Kukulkan
6,712
447
60
4
0
238,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role