Player Matchup

Cernunnos
Cernunnos
Bronze III
LordoTheRings
Cernunnos
Bronze III
Level 122
God Stats
2W - 3L
1,650 SR
Queue Stats
33W - 37L
1,350 MMR
Solo
Anubis
Anubis
Gold III
RedMouse12
Anubis
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver I
RedWarr98
Ares
Silver I
Level 121
God Stats
4W - 6L
1,500 SR
Queue Stats
240W - 249L
1,220 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
TISOKI
Sun Wukong
Silver II
Level 96
God Stats
4W - 7L
1,168 SR
Queue Stats
61W - 68L
1,366 MMR
Solo
Arachne
Arachne
Gold V
lolyesnoyes
Arachne
Gold V
Level 68
God Stats
72W - 60L
1,702 SR
Queue Stats
202W - 207L
1,362 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,504 SR
1,360 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,591 SR
1,361 MMR
Anhur
Anhur
Gold V
Flínch
Anhur
Gold V
Level 128
God Stats
9W - 7L
1,577 SR
Queue Stats
150W - 147L
1,270 MMR
Party 2
Janus
Janus
Bronze III
Homunculi40
Janus
Bronze III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,400 MMR
Party 3
Geb
Geb
Bronze III
JHuns1
Geb
Bronze III
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 21L
1,354 MMR
Solo
Sylvanus
Sylvanus
Gold IV
LAFLAME44
Sylvanus
Gold IV
Level 108
God Stats
16W - 18L
1,623 SR
Queue Stats
87W - 85L
1,416 MMR
Party 2
Apollo
Apollo
Bronze III
MENOXITIDE
Apollo
Bronze III
Level 139
God Stats
18W - 16L
1,755 SR
Queue Stats
125W - 112L
1,365 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LordoTheRings
Cernunnos
18
1 / 3 / 3
11,278
451
13,269
13,034
5,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
RedMouse12
Anubis
20
6 / 5 / 3
13,306
532
16,441
17,413
9,466
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
17
2 / 6 / 5
11,084
443
10,219
22,798
23,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
TISOKI
Sun Wukong
17
2 / 4 / 2
11,086
443
14,319
19,646
14,880
Arachne
lolyesnoyes
Arachne
18
4 / 9 / 5
11,712
468
6,477
24,140
9,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
DanzaburouCu ChulainnNu WaTsukuyomiScylla

VS

Bans
SetCupidFenrirJing WeiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flínch
Anhur
20
8 / 1 / 11
15,026
601
15,155
15,374
8,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 6 / 3
13,014
521
13,534
13,624
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Geb
JHuns1
Geb
18
0 / 6 / 17
12,919
517
5,688
22,023
18,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
LAFLAME44
Sylvanus
20
5 / 3 / 9
14,962
598
14,981
24,468
32,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apollo
MENOXITIDE
Apollo
20
11 / 0 / 13
15,458
618
24,397
15,445
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
80
15
Kills
27
27
Deaths
16
18
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Anhur
Flínch
Anhur
8
1
11
13.5
W
3
6
3
0.75
W
Geb
JHuns1
Geb
0
6
17
1.42
W
Sylvanus
LAFLAME44
Sylvanus
5
3
9
3.17
L
Cernunnos
LordoTheRings
Cernunnos
1
3
3
0.83
W
Apollo
MENOXITIDE
Apollo
11
0
13
17.5
L
Anubis
RedMouse12
Anubis
6
5
3
1.5
L
Ares
2
6
5
0.75
L
Sun Wukong
TISOKI
Sun Wukong
2
4
2
0.75
L
Arachne
lolyesnoyes
Arachne
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,725
Damage
73,755
97,031
Taken
90,934
62,332
Mitigated
72,268
18,901
Healing
27,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Flínch
Anhur
15,155
8,158
0
5,115
15,374
8,062
8,546
4,069
11,230
0
113,069
W
13,534
245
0
1,595
13,624
4,328
1,034
7,238
6,361
80,263
0
W
Geb
JHuns1
Geb
5,688
522
0
3,743
22,023
18,725
430
8,745
13,239
29,794
0
W
Sylvanus
LAFLAME44
Sylvanus
14,981
3,278
2,969
9,778
24,468
32,146
2,099
4,136
19,628
74,934
9,297
L
Cernunnos
LordoTheRings
Cernunnos
13,269
4,005
0
5,032
13,034
5,047
0
3,583
9,451
0
103,216
W
Apollo
MENOXITIDE
Apollo
24,397
16,448
0
4,537
15,445
9,007
7,479
2,662
12,733
0
144,157
L
Anubis
RedMouse12
Anubis
16,441
436
221
6,070
17,413
9,466
1,102
6,433
10,980
124,498
0
L
Ares
10,219
316
0
1,913
22,798
23,841
0
5,774
17,024
44,870
0
L
Sun Wukong
TISOKI
Sun Wukong
14,319
2,729
0
3,249
19,646
14,880
21
9,650
9,996
0
71,582
L
Arachne
lolyesnoyes
Arachne
6,477
4,706
0
2,416
24,140
9,098
0
8,229
15,911
0
64,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,466
Gold Earned
71,379
630
Minions Killed
677
0
Camps Cleared
0
2,149,282
Distance Traveled
2,402,733
28
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,026
601
176
7
0
456,357
8
W
Janus
13,014
521
138
6
0
488,123
7
W
Geb
12,919
517
30
1
0
485,229
7
W
Sylvanus
14,962
598
154
6
0
433,994
2
L
Cernunnos
11,278
451
164
7
0
403,767
5
W
Apollo
15,458
618
179
7
0
539,030
14
L
Anubis
13,306
532
193
8
0
396,904
14
L
Ares
11,084
443
54
2
0
495,954
4
L
Sun Wukong
11,086
443
115
5
0
432,593
3
L
Arachne
11,712
468
104
4
0
420,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role