Player Matchup

Ares
Ares
AlpineTsar
Ares
Level 119
God Stats
12W - 14L
1,540 SR
Queue Stats
12W - 14L
1,564 Elo+
Party 2
Freya
Freya
Paddy3013
Freya
Level 49
God Stats
1W - 1L
1,383 SR
Queue Stats
139W - 173L
1,540 Elo+
Party 2
Arachne
Arachne
Stanthrax
Arachne
Level 148
God Stats
14W - 17L
1,363 SR
Queue Stats
54W - 75L
1,557 Elo+
Party 2
Set
Set
darkicyboi
Set
Level 46
God Stats
27W - 9L
1,793 SR
Queue Stats
336W - 304L
1,606 Elo+
Solo
Danzaburou
Danzaburou
pantherbuc
Danzaburou
Level 143
God Stats
8W - 6L
1,651 SR
Queue Stats
77W - 105L
1,562 Elo+
Party 2
Team Averages
Level 101
1,546 SR
1,566 Elo+

VS

Team Averages
Level 100
1,546 SR
1,620 Elo+
Horus
Horus
Calamity024
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,704 Elo+
Party 1
Ymir
Ymir
DuhKoeTah
Ymir
Level 109
God Stats
6W - 3L
1,461 SR
Queue Stats
112W - 89L
1,611 Elo+
Party 1
Chiron
Chiron
MyENCHFireGiant
Chiron
Level 132
God Stats
12W - 12L
1,687 SR
Queue Stats
393W - 336L
1,647 Elo+
Party 1
Set
Set
SaltedHamWater
Set
Level 127
God Stats
1W - 1L
1,701 SR
Queue Stats
22W - 18L
1,567 Elo+
Party 1
King Arthur
King Arthur
SirSpamselot
King Arthur
Level 113
God Stats
6W - 13L
1,379 SR
Queue Stats
109W - 107L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 14
11,632
506
12,610
20,005
22,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Paddy3013
Freya
16
3 / 6 / 12
11,084
482
6,235
14,336
6,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Stanthrax
Arachne
20
5 / 0 / 13
12,567
546
14,619
19,810
10,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
6 / 2 / 6
13,140
571
21,252
18,105
23,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
pantherbuc
Danzaburou
19
8 / 1 / 12
12,741
554
24,217
16,841
8,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 5
7,875
342
7,695
18,270
19,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
17
7 / 8 / 3
10,991
478
14,584
20,404
10,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 1
10,068
438
16,917
18,440
7,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 5 / 1
11,030
480
8,464
19,790
10,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SirSpamselot
King Arthur
14
0 / 3 / 6
8,967
390
11,772
24,498
16,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
27
Kills
13
13
Deaths
27
57
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
4
14
3
L
0
8
5
0.31
L
Ymir
7
8
3
1.06
L
2
3
1
0.83
W
Freya
Paddy3013
Freya
3
6
12
1.5
L
4
5
1
0.9
L
King Arthur
SirSpamselot
King Arthur
0
3
6
1
W
Arachne
Stanthrax
Arachne
5
0
13
11.5
W
6
2
6
4.5
W
Danzaburou
pantherbuc
Danzaburou
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,933
Damage
59,432
89,097
Taken
101,402
71,907
Mitigated
65,033
35,492
Healing
25,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,610
1,230
0
2,500
20,005
22,176
0
4,445
15,410
33,693
0
L
7,695
2,729
2,138
2,984
18,270
19,143
39
5,285
12,734
731
20,265
L
Ymir
14,584
3,047
0
1,400
20,404
10,910
0
4,594
15,810
60,707
0
L
16,917
6,997
1,201
6,177
18,440
7,733
2,481
3,181
15,025
0
84,099
W
Freya
Paddy3013
Freya
6,235
2,409
0
4,584
14,336
6,943
1,033
4,708
9,603
37,469
0
L
8,464
3,196
0
7,316
19,790
10,327
0
1,734
17,881
0
84,240
L
King Arthur
SirSpamselot
King Arthur
11,772
2,171
0
4,723
24,498
16,920
196
4,286
20,117
0
57,958
W
Arachne
Stanthrax
Arachne
14,619
11,455
0
12,732
19,810
10,623
152
3,822
15,913
0
110,123
W
21,252
7,575
0
7,221
18,105
23,406
0
1,660
16,245
269
100,850
W
Danzaburou
pantherbuc
Danzaburou
24,217
12,542
0
8,455
16,841
8,759
3,232
2,603
14,163
0
96,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,164
Gold Earned
48,931
511
Minions Killed
556
0
Camps Cleared
0
2,249,866
Distance Traveled
1,997,088
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,632
506
22
1
0
455,083
8
L
Horus
7,875
342
40
2
0
351,528
0
L
Ymir
10,991
478
108
5
0
353,820
2
L
Chiron
10,068
438
165
7
0
423,072
2
W
Freya
11,084
482
65
3
0
437,925
7
L
Set
11,030
480
149
6
0
455,974
3
L
King Arthur
8,967
390
94
4
0
412,694
3
W
Arachne
12,567
546
135
6
0
486,680
4
W
Set
13,140
571
150
7
0
421,068
1
W
Danzaburou
12,741
554
139
6
0
449,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role