Player Matchup

Anubis
Anubis
BUTTERMINDS55
Anubis
Level 25
God Stats
15W - 9L
1,666 SR
Queue Stats
131W - 140L
1,494 Elo+
Party 1
Hel
Hel
C48545
Hel
Level 36
God Stats
14W - 6L
1,442 SR
Queue Stats
174W - 202L
1,513 Elo+
Party 1
Bakasura
Bakasura
SirPanda695038
Bakasura
Level 28
God Stats
3W - 1L
1,721 SR
Queue Stats
62W - 70L
1,391 Elo+
Party 1
Team Averages
Level 30
1,610 SR
1,466 Elo+

VS

Team Averages
Level 45
1,461 SR
1,316 Elo+
Hun Batz
Hun Batz
LoOx-unDerGroUnD
Hun Batz
Level 25
God Stats
3W - 2L
1,506 SR
Queue Stats
69W - 76L
1,288 Elo+
Solo
Baron Samedi
Baron Samedi
WLND_Mamba
Baron Samedi
Level 83
God Stats
27W - 21L
1,426 SR
Queue Stats
173W - 198L
1,341 Elo+
Party 2
Chaac
Chaac
tpetes
Chaac
Level 27
God Stats
47W - 50L
1,450 SR
Queue Stats
61W - 72L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 15
11,895
661
15,835
14,108
6,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
C48545
Hel
17
9 / 3 / 8
13,503
750
15,577
18,699
6,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
16
8 / 7 / 8
12,933
719
14,917
17,675
10,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 4
12,159
676
9,026
20,580
11,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
WLND_Mamba
Baron Samedi
17
7 / 5 / 6
13,644
758
17,525
19,988
23,845
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
tpetes
Chaac
14
2 / 8 / 7
11,034
613
9,845
20,494
18,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
18
Kills
14
14
Deaths
18
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
4
15
2.13
W
Hel
C48545
Hel
9
3
8
4.33
L
5
5
4
1.4
W
Bakasura
8
7
8
1.71
L
Baron Samedi
WLND_Mamba
Baron Samedi
7
5
6
2
L
Chaac
tpetes
Chaac
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,329
Damage
36,396
50,482
Taken
61,062
23,760
Mitigated
53,818
25,967
Healing
22,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,835
1,163
1,454
6,617
14,108
6,208
880
5,969
7,939
60,575
0
W
Hel
C48545
Hel
15,577
973
5,500
10,421
18,699
6,845
1,237
6,672
11,852
55,217
0
L
9,026
3,377
0
7,050
20,580
11,330
271
9,652
10,129
0
72,327
W
Bakasura
14,917
9,630
0
1,975
17,675
10,707
1,451
5,490
12,035
0
30,593
L
Baron Samedi
WLND_Mamba
Baron Samedi
17,525
1,359
2,067
8,266
19,988
23,845
738
11,049
7,973
60,315
0
L
Chaac
tpetes
Chaac
9,845
402
195
4,776
20,494
18,643
0
10,922
8,527
0
25,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,331
Gold Earned
36,837
188
Minions Killed
183
0
Camps Cleared
0
929,248
Distance Traveled
901,911
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,895
661
65
4
0
266,024
0
W
Hel
13,503
750
74
4
0
335,282
1
L
Hun Batz
12,159
676
89
5
0
340,738
0
W
Bakasura
12,933
719
49
3
0
327,942
2
L
Baron Samedi
13,644
758
68
4
0
280,568
4
L
Chaac
11,034
613
26
1
0
280,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role