Player Matchup

Chang'e
Chang'e
Silver I
CTG ACE
Chang'e
Silver I
Level 158
God Stats
3W - 0L
1,750 SR
Queue Stats
70W - 64L
1,223 MMR
Party 2
Janus
Janus
Gold V
Dark_Storm_604
Janus
Gold V
Level 128
God Stats
5W - 4L
1,425 SR
Queue Stats
122W - 133L
1,374 MMR
Solo
Bakasura
Bakasura
Gold IV
MassaNook
Bakasura
Gold IV
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 243L
1,392 MMR
Solo
Odin
Odin
Silver II
MoVeD ZoNe
Odin
Silver II
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 140L
1,377 MMR
Solo
Danzaburou
Danzaburou
Silver II
Solo D3s
Danzaburou
Silver II
Level 40
God Stats
5W - 0L
1,890 SR
Queue Stats
8W - 3L
1,523 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,613 SR
1,378 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,491 SR
1,378 MMR
Hera
Hera
Bronze III
Black-FootSanji
Hera
Bronze III
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 16L
1,449 MMR
Party 1
Fenrir
Fenrir
Gold V
FoodScraps
Fenrir
Gold V
Level 149
God Stats
36W - 44L
1,416 SR
Queue Stats
468W - 468L
1,371 MMR
Solo
Chernobog
Chernobog
Gold IV
HOVAKANE
Chernobog
Gold IV
Level 128
God Stats
2W - 1L
1,748 SR
Queue Stats
171W - 183L
1,384 MMR
Solo
Bellona
Bellona
Gold V
RexyPopAVitch
Bellona
Gold V
Level 82
God Stats
54W - 38L
1,472 SR
Queue Stats
200W - 208L
1,310 MMR
Party 1
Aphrodite
Aphrodite
Silver II
TTVAwaken
Aphrodite
Silver II
Level 84
God Stats
0W - 1L
1,318 SR
Queue Stats
26W - 35L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CTG ACE
Chang'e
20
1 / 6 / 19
16,521
472
15,718
28,284
32,689
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
7 / 7 / 13
17,809
509
38,613
24,519
9,681
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
MassaNook
Bakasura
20
7 / 8 / 12
18,194
520
22,265
37,872
22,927
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
9 / 3 / 13
17,900
511
28,292
36,802
46,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Solo D3s
Danzaburou
20
9 / 4 / 9
19,023
544
27,255
27,126
14,703
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetCu ChulainnTsukuyomiApolloScylla

VS

Bans
CthulhuSun WukongNemesisKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 8
16,799
480
36,771
22,326
13,767
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
FoodScraps
Fenrir
20
9 / 10 / 9
16,615
475
18,251
41,370
25,402
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chernobog
HOVAKANE
Chernobog
20
4 / 7 / 10
14,988
428
21,416
31,988
14,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
20
1 / 7 / 8
14,550
416
18,587
38,119
53,456
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Aphrodite
TTVAwaken
Aphrodite
20
3 / 5 / 12
15,813
452
11,292
34,594
48,315
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
74
33
Kills
27
28
Deaths
34
66
Assists
47
Player
Kills
Deaths
Assists
KDA
L
10
5
8
2.8
W
Chang'e
CTG ACE
Chang'e
1
6
19
1.75
W
7
7
13
1.93
L
Fenrir
FoodScraps
Fenrir
9
10
9
1.35
L
Chernobog
HOVAKANE
Chernobog
4
7
10
1.29
W
Bakasura
MassaNook
Bakasura
7
8
12
1.63
W
9
3
13
5.17
L
Bellona
1
7
8
0.71
W
Danzaburou
Solo D3s
Danzaburou
9
4
9
3.38
L
Aphrodite
TTVAwaken
Aphrodite
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,143
Damage
106,317
154,603
Taken
168,397
126,227
Mitigated
155,347
49,419
Healing
68,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
36,771
8,299
1,202
4,664
22,326
13,767
2,568
8,212
13,304
145,304
0
W
Chang'e
CTG ACE
Chang'e
15,718
2,216
8,404
13,125
28,284
32,689
1,350
10,372
17,912
84,647
0
W
38,613
1,004
2,190
4,775
24,519
9,681
1,139
10,329
14,190
127,601
0
L
Fenrir
FoodScraps
Fenrir
18,251
2,587
0
16,415
41,370
25,402
1,720
11,714
28,858
0
110,940
L
Chernobog
HOVAKANE
Chernobog
21,416
12,538
0
9,684
31,988
14,407
633
10,011
20,994
0
109,565
W
Bakasura
MassaNook
Bakasura
22,265
12,865
0
9,897
37,872
22,927
3,507
9,402
28,470
0
136,697
W
28,292
4,981
0
2,393
36,802
46,227
765
11,709
24,933
0
89,117
L
Bellona
18,587
5,202
0
6,314
38,119
53,456
1,524
8,784
28,275
15,940
89,569
W
Danzaburou
Solo D3s
Danzaburou
27,255
15,898
0
8,635
27,126
14,703
8,530
10,445
16,681
0
164,231
L
Aphrodite
TTVAwaken
Aphrodite
11,292
1,374
11,602
18,348
34,594
48,315
1,534
14,166
19,035
79,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,447
Gold Earned
78,765
775
Minions Killed
792
0
Camps Cleared
0
3,349,363
Distance Traveled
3,109,627
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
16,799
480
231
7
0
596,629
2
W
Chang'e
16,521
472
106
3
0
661,012
6
W
Janus
17,809
509
148
4
0
685,259
1
L
Fenrir
16,615
475
128
4
0
667,493
14
L
Chernobog
14,988
428
154
4
0
624,269
2
W
Bakasura
18,194
520
190
5
0
708,667
2
W
Odin
17,900
511
132
4
0
688,335
11
L
Bellona
14,550
416
150
4
0
587,707
4
W
Danzaburou
19,023
544
199
6
0
606,090
6
L
Aphrodite
15,813
452
129
4
0
633,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role