Player Matchup

Arachne
Arachne
BrownieFive
Arachne
Level 28
God Stats
9W - 3L
1,681 SR
Queue Stats
145W - 150L
1,403 Elo+
Solo
Cthulhu
Cthulhu
IlSilentRagell
Cthulhu
Level 27
God Stats
17W - 19L
1,405 SR
Queue Stats
131W - 180L
1,321 Elo+
Solo
Danzaburou
Danzaburou
Litteldriver
Danzaburou
Level 30
God Stats
28W - 29L
1,888 SR
Queue Stats
173W - 184L
1,425 Elo+
Solo
Agni
Agni
Sololoco
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,264 Elo+
Solo
Hou Yi
Hou Yi
xamadeu06
Hou Yi
Level 15
God Stats
1W - 1L
1,233 SR
Queue Stats
13W - 27L
1,252 Elo+
Solo
Team Averages
Level 23
1,542 SR
1,333 Elo+

VS

Team Averages
Level 12
1,256 SR
1,056 Elo+
Ra
Ra
CIoudiiy
Ra
Level 8
God Stats
5W - 5L
1,294 SR
Queue Stats
158W - 167L
1,098 Elo+
Party 1
Hachiman
Hachiman
Julio7597
Hachiman
Level 14
God Stats
3W - 5L
1,338 SR
Queue Stats
5W - 19L
1,132 Elo+
Solo
Vulcan
Vulcan
LatchedComa52
Vulcan
Level 22
God Stats
0W - 2L
1,185 SR
Queue Stats
328W - 324L
1,045 Elo+
Party 1
Vamana
Vamana
Synxhesis
Vamana
Level 8
God Stats
1W - 5L
1,170 SR
Queue Stats
129W - 142L
1,043 Elo+
Party 1
Artemis
Artemis
josejimenez_623
Artemis
Level 9
God Stats
1W - 2L
1,293 SR
Queue Stats
4W - 8L
964 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrownieFive
Arachne
17
4 / 0 / 2
11,527
524
3,109
14,573
8,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
10 / 3 / 4
11,945
543
13,219
27,423
19,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Litteldriver
Danzaburou
18
4 / 1 / 7
12,072
549
9,113
14,282
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
16
3 / 2 / 9
10,429
474
7,771
13,836
5,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
xamadeu06
Hou Yi
20
4 / 2 / 3
13,145
598
15,660
15,616
7,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,372
426
6,809
8,514
4,714
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
Julio7597
Hachiman
7
0 / 10 / 1
6,554
298
543
12,089
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 2
7,778
354
18,319
11,646
4,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Synxhesis
Vamana
15
2 / 4 / 0
8,773
399
8,883
18,975
9,737
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 4 / 0
8,571
390
10,434
16,511
6,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
25
Kills
7
8
Deaths
28
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrownieFive
Arachne
4
0
2
5
L
3
5
0
0.6
W
10
3
4
4
L
Hachiman
Julio7597
Hachiman
0
10
1
0.05
L
1
5
2
0.4
W
Danzaburou
Litteldriver
Danzaburou
4
1
7
7.5
W
Agni
3
2
9
3.75
L
Vamana
Synxhesis
Vamana
2
4
0
0.5
L
1
4
0
0.25
W
Hou Yi
xamadeu06
Hou Yi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,872
Damage
44,988
85,730
Taken
67,735
46,356
Mitigated
28,032
35,292
Healing
13,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrownieFive
Arachne
3,109
2,664
0
6,334
14,573
8,361
889
315
14,258
0
103,809
L
6,809
725
420
1,672
8,514
4,714
0
4,333
4,181
35,056
0
W
13,219
843
530
10,478
27,423
19,038
302
13,134
14,289
53,015
0
L
Hachiman
Julio7597
Hachiman
543
405
0
1,894
12,089
2,658
0
2,569
9,520
0
12,265
L
18,319
6,658
0
377
11,646
4,537
0
8,896
2,750
38,220
0
W
Danzaburou
Litteldriver
Danzaburou
9,113
2,823
0
3,647
14,282
6,304
6,444
1,775
12,507
0
59,129
W
Agni
7,771
280
458
4,741
13,836
5,108
1,031
8,577
5,259
42,453
0
L
Vamana
Synxhesis
Vamana
8,883
3,966
0
5,074
18,975
9,737
0
2,250
16,725
668
42,153
L
10,434
5,299
0
4,094
16,511
6,386
0
2,942
13,569
0
44,218
W
Hou Yi
xamadeu06
Hou Yi
15,660
7,603
0
9,104
15,616
7,545
2,808
2,119
13,497
0
89,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,118
Gold Earned
41,048
557
Minions Killed
248
0
Camps Cleared
0
1,939,581
Distance Traveled
1,716,879
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,527
524
133
6
0
371,820
0
L
Ra
9,372
426
61
3
0
260,495
1
W
Cthulhu
11,945
543
73
3
0
449,064
0
L
Hachiman
6,554
298
18
1
0
326,894
1
L
Vulcan
7,778
354
30
1
0
435,830
0
W
Danzaburou
12,072
549
117
5
0
402,315
0
W
Agni
10,429
474
70
3
0
366,138
2
L
Vamana
8,773
399
54
2
0
396,275
4
L
Artemis
8,571
390
85
4
0
297,385
3
W
Hou Yi
13,145
598
164
7
0
350,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role