Player Matchup

Chronos
Chronos
AlexTheGreat199
Chronos
Level 122
God Stats
2W - 1L
1,739 SR
Queue Stats
176W - 126L
1,811 Elo+
Party 1
Osiris
Osiris
ThuneyToons
Osiris
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Party 1
Hercules
Hercules
radrobot_
Hercules
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,760 Elo+
Party 1
Team Averages
Level 102
1,580 SR
1,690 Elo+

VS

Team Averages
Level 66
1,493 SR
1,543 Elo+
Rama
Rama
Kaesuhdeeuh
Rama
Level 88
God Stats
13W - 11L
1,407 SR
Queue Stats
511W - 484L
1,504 Elo+
Solo
Ra
Ra
KrisP_ChicknFace
Ra
Level 6
God Stats
15W - 12L
1,571 SR
Queue Stats
18W - 18L
1,631 Elo+
Solo
Hera
Hera
MasterBroshii
Hera
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
279W - 276L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 14
9,735
749
8,088
7,325
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
13
7 / 2 / 7
9,890
761
6,060
9,634
8,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
radrobot_
Hercules
14
10 / 0 / 9
10,733
826
9,434
13,087
14,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
7,577
583
3,598
8,561
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 10 / 2
8,259
635
4,278
11,523
7,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 0
7,801
600
6,107
7,477
2,703
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
19
Kills
2
3
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
0
4
1
0.13
L
1
10
2
0.2
L
1
5
0
0.2
W
Osiris
7
2
7
5.25
W
Hercules
radrobot_
Hercules
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,582
Damage
13,983
30,046
Taken
27,561
25,266
Mitigated
13,888
9,671
Healing
4,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,088
1,850
0
2,287
7,325
2,384
1,508
3,184
4,141
47,175
0
L
3,598
2,652
0
1,119
8,561
3,993
0
3,386
5,062
0
21,710
L
4,278
175
732
2,412
11,523
7,192
0
2,822
8,469
29,416
0
L
6,107
1,924
0
173
7,477
2,703
0
1,541
5,882
22,796
0
W
Osiris
6,060
2,447
0
375
9,634
8,549
409
2,408
7,226
0
39,646
W
Hercules
radrobot_
Hercules
9,434
4,470
0
7,009
13,087
14,333
1,029
4,834
8,253
0
31,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
23,637
181
Minions Killed
120
0
Camps Cleared
0
806,343
Distance Traveled
558,414
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,735
749
85
7
0
255,466
3
L
Rama
7,577
583
36
3
0
166,110
2
L
Ra
8,259
635
45
3
0
201,407
0
L
Hera
7,801
600
39
3
0
190,897
3
W
Osiris
9,890
761
56
4
0
274,124
4
W
Hercules
10,733
826
40
3
0
276,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role