Player Matchup

Arachne
Arachne
DiddlyWiddly420
Arachne
Level 67
God Stats
36W - 38L
1,550 SR
Queue Stats
45W - 55L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
PyroSpartan 728
Kuzenbo
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 57L
1,499 Elo+
Party 1
Scylla
Scylla
SenpaiSubZero
Scylla
Level 28
God Stats
1W - 3L
1,206 SR
Queue Stats
1W - 3L
1,218 Elo+
Party 1
Chaac
Chaac
Skullhunter1509
Chaac
Level 81
God Stats
2W - 6L
1,372 SR
Queue Stats
5W - 15L
1,251 Elo+
Party 1
Danzaburou
Danzaburou
ThatGreyPegasus
Danzaburou
Level 117
God Stats
27W - 32L
1,637 SR
Queue Stats
48W - 63L
1,478 Elo+
Party 1
Team Averages
Level 82
1,453 SR
1,390 Elo+

VS

Team Averages
Level 73
1,538 SR
1,511 Elo+
Cthulhu
Cthulhu
DrunkenDragon4
Cthulhu
Level 28
God Stats
2W - 1L
1,481 SR
Queue Stats
10W - 10L
1,566 Elo+
Party 2
Bellona
Bellona
Fannypackdropbox
Bellona
Level 64
God Stats
1W - 1L
1,570 SR
Queue Stats
14W - 14L
1,520 Elo+
Party 2
Scylla
Scylla
KheprisSun
Scylla
Level 88
God Stats
1W - 0L
1,343 SR
Queue Stats
14W - 14L
1,520 Elo+
Party 2
Artemis
Artemis
SwiftTrigger64
Artemis
Level 120
God Stats
3W - 1L
1,797 SR
Queue Stats
122W - 137L
1,556 Elo+
Solo
Chronos
Chronos
TechyHyperion64
Chronos
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 36L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
7,851
654
4,485
11,956
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 4 / 5
8,392
699
11,094
20,532
17,737
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 2
7,561
630
7,584
5,784
2,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 5
7,801
650
7,736
13,231
6,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
ThatGreyPegasus
Danzaburou
14
1 / 3 / 0
7,887
657
6,162
8,454
3,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
9,830
819
10,017
11,056
9,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
4 / 2 / 6
8,885
740
5,938
9,441
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
KheprisSun
Scylla
18
9 / 0 / 9
10,926
911
21,821
8,089
4,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 3 / 12
8,827
736
8,922
10,356
4,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 4
8,592
716
4,953
7,622
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
7
Kills
20
20
Deaths
8
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
3
1
12
9
W
4
2
6
3.5
W
Scylla
KheprisSun
Scylla
9
0
9
13.5
L
2
4
5
1.13
L
1
3
2
0.67
L
1
6
5
0.58
W
2
3
12
2.67
W
2
2
4
2
L
Danzaburou
ThatGreyPegasus
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,061
Damage
51,651
59,957
Taken
46,564
35,578
Mitigated
28,003
12,490
Healing
9,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,485
2,740
0
2,941
11,956
6,032
460
6,270
5,514
0
22,775
W
10,017
653
633
500
11,056
9,302
2
4,266
6,790
25,950
0
W
5,938
1,437
0
1,478
9,441
7,380
184
3,768
5,673
0
14,263
W
Scylla
KheprisSun
Scylla
21,821
2,328
0
3,432
8,089
4,000
1,051
4,166
3,923
58,008
0
L
11,094
3,887
0
4,906
20,532
17,737
0
12,010
8,173
20,263
0
L
7,584
297
0
888
5,784
2,235
0
4,513
1,271
24,583
0
L
7,736
800
0
2,823
13,231
6,183
0
8,992
3,988
0
18,913
W
8,922
4,063
0
3,350
10,356
4,289
1,374
3,107
7,249
0
21,637
W
4,953
957
0
568
7,622
3,032
2,454
3,475
4,147
31,420
0
L
Danzaburou
ThatGreyPegasus
Danzaburou
6,162
1,859
0
932
8,454
3,391
0
4,730
3,654
0
34,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,492
Gold Earned
47,060
226
Minions Killed
284
7
Camps Cleared
7
1,012,215
Distance Traveled
1,071,580
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,851
654
47
4
7
218,402
1
W
Cthulhu
9,830
819
31
3
0
236,168
3
W
Bellona
8,885
740
30
3
2
227,017
0
W
Scylla
10,926
911
120
10
2
224,479
0
L
Kuzenbo
8,392
699
17
1
0
200,331
0
L
Scylla
7,561
630
50
4
0
206,714
1
L
Chaac
7,801
650
25
2
0
187,560
2
W
Artemis
8,827
736
33
3
0
185,113
0
W
Chronos
8,592
716
70
6
3
198,803
2
L
Danzaburou
7,887
657
87
7
0
199,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role