Player Matchup

Nike
Nike
IVITVVxB3RG3Rx
Nike
Level 29
God Stats
3W - 2L
1,648 SR
Queue Stats
180W - 158L
1,523 Elo+
Solo
Jing Wei
Jing Wei
ZeldaKing9015
Jing Wei
Level 6
God Stats
1W - 2L
1,347 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Nox
Nox
hatkatinthe
Nox
Level 13
God Stats
1W - 7L
1,500 SR
Queue Stats
45W - 51L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
joaopq97
Baron Samedi
Level 27
God Stats
2W - 2L
1,504 SR
Queue Stats
8W - 5L
1,450 Elo+
Party 3
Cthulhu
Cthulhu
rmonkey031
Cthulhu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 138L
1,338 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,441 Elo+

VS

Team Averages
Level 43
1,517 SR
1,478 Elo+
Chaac
Chaac
Greeeeenfox
Chaac
Level 114
God Stats
3W - 0L
1,857 SR
Queue Stats
56W - 35L
1,490 Elo+
Party 1
Rama
Rama
KFCinMYazz
Rama
Level 5
God Stats
6W - 9L
1,500 SR
Queue Stats
11W - 13L
1,633 Elo+
Party 1
Set
Set
candytotheeye27
Set
Level 8
God Stats
25W - 37L
1,228 SR
Queue Stats
39W - 58L
1,269 Elo+
Solo
Ymir
Ymir
oWhen im Banned
Ymir
Level 3
God Stats
10W - 10L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 2
Arachne
Arachne
samgetsbucks
Arachne
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 4
10,560
422
12,169
22,010
23,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
ZeldaKing9015
Jing Wei
15
8 / 12 / 6
10,349
414
9,507
20,627
6,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 10 / 7
11,506
460
10,782
17,789
7,720
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
joaopq97
Baron Samedi
16
4 / 6 / 9
10,488
420
12,247
13,808
10,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
rmonkey031
Cthulhu
16
0 / 7 / 5
10,450
418
5,316
21,372
14,755
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 9
13,076
523
13,986
19,373
17,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
15 / 0 / 7
15,337
613
30,367
19,792
9,323
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 8 / 14
11,772
471
9,511
16,074
5,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 11 / 2
9,071
363
1,792
15,282
9,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
samgetsbucks
Arachne
20
21 / 2 / 6
14,678
587
22,019
21,092
12,142
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
79
22
Kills
41
41
Deaths
23
31
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
5
6
4
1.17
W
15
0
7
18.5
L
Jing Wei
ZeldaKing9015
Jing Wei
8
12
6
0.92
W
1
8
14
1
L
5
10
7
0.85
L
Baron Samedi
joaopq97
Baron Samedi
4
6
9
1.42
W
0
11
2
0.09
L
Cthulhu
rmonkey031
Cthulhu
0
7
5
0.36
W
Arachne
samgetsbucks
Arachne
21
2
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,021
Damage
77,675
95,606
Taken
91,613
63,050
Mitigated
53,440
15,487
Healing
35,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,986
2,787
226
8,706
19,373
17,244
1,887
4,621
13,694
0
91,250
L
12,169
1,062
486
3,938
22,010
23,107
117
116
21,419
9,013
48,527
W
30,367
26,080
0
15,449
19,792
9,323
9,456
3,084
16,583
0
161,863
L
Jing Wei
ZeldaKing9015
Jing Wei
9,507
8,491
0
3,684
20,627
6,924
867
1,010
19,542
0
39,685
W
9,511
4,079
0
2,291
16,074
5,507
216
7,945
7,091
0
41,642
L
10,782
796
0
0
17,789
7,720
722
132
17,607
32,240
0
L
Baron Samedi
joaopq97
Baron Samedi
12,247
1,119
3,117
1,833
13,808
10,544
185
534
13,249
47,786
0
W
1,792
46
0
181
15,282
9,224
0
6,774
8,483
12,819
0
L
Cthulhu
rmonkey031
Cthulhu
5,316
249
0
2,429
21,372
14,755
553
0
21,352
48,005
0
W
Arachne
samgetsbucks
Arachne
22,019
13,965
0
8,944
21,092
12,142
3,872
8,716
12,288
0
100,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,353
Gold Earned
63,934
351
Minions Killed
573
0
Camps Cleared
0
1,906,476
Distance Traveled
2,194,114
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,076
523
156
6
0
494,511
0
L
Nike
10,560
422
86
3
0
422,858
5
W
Rama
15,337
613
207
8
0
424,133
1
L
Jing Wei
10,349
414
65
3
0
386,685
0
W
Set
11,772
471
69
3
0
428,384
0
L
Nox
11,506
460
54
2
0
330,099
0
L
Baron Samedi
10,488
420
80
3
0
394,431
4
W
Ymir
9,071
363
18
1
0
335,011
0
L
Cthulhu
10,450
418
66
3
0
372,403
1
W
Arachne
14,678
587
123
5
0
512,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role