Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AsapPhantomX
Tyr
Level 149
God Stats
10W - 5L
1,597 SR
Queue Stats
232W - 206L
1,594 Elo+
Party 2
Danzaburou
Danzaburou
DeathlyFlash
Danzaburou
Level 129
God Stats
13W - 10L
1,658 SR
Queue Stats
20W - 27L
1,615 Elo+
Party 2
Vamana
Vamana
PhD PropheT
Vamana
Level 124
God Stats
5W - 6L
1,500 SR
Queue Stats
359W - 347L
1,606 Elo+
Solo
Ymir
Ymir
SlowdanceCobra
Ymir
Level 145
God Stats
0W - 2L
1,147 SR
Queue Stats
229W - 247L
1,508 Elo+
Party 2
Team Averages
Level 137
1,481 SR
1,565 Elo+

VS

Team Averages
Level 119
1,554 SR
1,495 Elo+
Ra
Ra
BumsDomination
Ra
Level 67
God Stats
23W - 28L
1,621 SR
Queue Stats
1,107W - 1,086L
1,443 Elo+
Solo
Chernobog
Chernobog
GEISAROD
Chernobog
Level 126
God Stats
5W - 7L
1,500 SR
Queue Stats
307W - 288L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
VicksVrf
Nu Wa
Level 128
God Stats
3W - 6L
1,522 SR
Queue Stats
285W - 292L
1,488 Elo+
Party 1
Erlang Shen
Erlang Shen
remorgabriel12
Erlang Shen
Level 129
God Stats
2W - 2L
1,626 SR
Queue Stats
207W - 202L
1,552 Elo+
Party 1
Tsukuyomi
Tsukuyomi
v1mb-_-
Tsukuyomi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 5 / 6
10,073
530
13,104
10,679
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 3 / 1
9,989
526
6,057
13,746
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
DeathlyFlash
Danzaburou
14
1 / 6 / 4
8,766
461
7,494
14,349
5,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
16
3 / 6 / 1
9,531
502
8,654
18,565
16,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 7
9,312
490
4,158
18,874
19,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
9,248
487
5,421
13,533
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
GEISAROD
Chernobog
15
4 / 2 / 6
10,008
527
11,740
10,046
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
VicksVrf
Nu Wa
19
5 / 1 / 8
11,706
616
16,225
8,488
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
remorgabriel12
Erlang Shen
16
2 / 3 / 4
9,558
503
8,929
13,609
9,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
v1mb-_-
Tsukuyomi
18
11 / 5 / 5
11,448
603
11,647
14,482
5,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
15
Kills
24
24
Deaths
15
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
6
1.2
L
5
3
1
1.83
W
2
4
7
1.38
L
Danzaburou
DeathlyFlash
Danzaburou
1
6
4
0.5
W
Chernobog
GEISAROD
Chernobog
4
2
6
3.5
L
Vamana
3
6
1
0.58
L
3
4
7
1.63
W
Nu Wa
VicksVrf
Nu Wa
5
1
8
9
W
Erlang Shen
remorgabriel12
Erlang Shen
2
3
4
1.33
W
Tsukuyomi
v1mb-_-
Tsukuyomi
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,467
Damage
53,962
76,213
Taken
60,158
51,386
Mitigated
35,759
20,569
Healing
23,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,104
694
225
2,317
10,679
3,007
491
5,157
5,286
88,501
0
L
6,057
627
0
5,693
13,746
6,784
0
3,662
9,926
0
67,331
W
5,421
378
2,415
6,088
13,533
12,444
0
4,529
8,794
38,278
0
L
Danzaburou
DeathlyFlash
Danzaburou
7,494
3,313
0
4,352
14,349
5,870
0
3,953
10,306
0
63,702
W
Chernobog
GEISAROD
Chernobog
11,740
7,409
0
2,375
10,046
4,402
1,126
1,829
8,068
0
63,394
L
Vamana
8,654
4,798
0
5,664
18,565
16,145
324
4,445
13,906
0
55,517
L
4,158
430
0
2,318
18,874
19,580
0
3,615
15,143
19,348
0
W
Nu Wa
VicksVrf
Nu Wa
16,225
4,066
256
2,299
8,488
3,485
505
3,040
5,208
90,461
0
W
Erlang Shen
remorgabriel12
Erlang Shen
8,929
4,049
0
5,693
13,609
9,679
438
4,197
8,987
0
51,955
W
Tsukuyomi
v1mb-_-
Tsukuyomi
11,647
2,583
0
4,799
14,482
5,749
0
2,990
11,332
0
72,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,671
Gold Earned
51,968
517
Minions Killed
563
0
Camps Cleared
0
1,854,833
Distance Traveled
1,828,855
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,073
530
168
9
0
387,211
0
L
Tyr
9,989
526
104
5
0
436,352
0
W
Ra
9,248
487
39
2
0
391,964
2
L
Danzaburou
8,766
461
102
5
0
341,406
2
W
Chernobog
10,008
527
135
7
0
359,237
5
L
Vamana
9,531
502
111
6
0
335,494
2
L
Ymir
9,312
490
32
2
0
354,370
2
W
Nu Wa
11,706
616
173
9
0
359,570
2
W
Erlang Shen
9,558
503
98
5
0
322,354
1
W
Tsukuyomi
11,448
603
118
6
0
395,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role