Player Matchup

Sun Wukong
Sun Wukong
Kennedy450
Sun Wukong
Level 7
God Stats
24W - 19L
1,779 SR
Queue Stats
272W - 311L
1,638 Elo+
Solo
Ymir
Ymir
Kibble23
Ymir
Level 15
God Stats
1W - 2L
1,761 SR
Queue Stats
19W - 22L
1,705 Elo+
Solo
Ullr
Ullr
SudukoLeah
Ullr
Level 24
God Stats
3W - 2L
1,670 SR
Queue Stats
45W - 30L
1,640 Elo+
Solo
Hel
Hel
nerfmyexistence
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
496W - 445L
1,635 Elo+
Solo
Kali
Kali
zirkzise
Kali
Level 7
God Stats
21W - 9L
1,904 SR
Queue Stats
751W - 710L
1,669 Elo+
Solo
Team Averages
Level 16
1,723 SR
1,657 Elo+

VS

Team Averages
Level 19
1,542 SR
1,710 Elo+
Danzaburou
Danzaburou
BigMemeMan93
Danzaburou
Level 12
God Stats
16W - 3L
1,891 SR
Queue Stats
35W - 6L
1,943 Elo+
Solo
Ra
Ra
FearLessG0oat
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,625 Elo+
Solo
Izanami
Izanami
INTC1
Izanami
Level 29
God Stats
1W - 1L
1,317 SR
Queue Stats
16W - 10L
1,727 Elo+
Party 1
Achilles
Achilles
SeanFordAndSon
Achilles
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 109L
1,562 Elo+
Solo
Cthulhu
Cthulhu
textinggiraffe
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kennedy450
Sun Wukong
8
0 / 8 / 0
4,977
452
2,393
10,636
4,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
10
0 / 2 / 2
5,966
542
3,167
8,128
3,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 1 / 0
6,000
545
5,302
7,425
2,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 6 / 1
5,286
481
5,372
9,061
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
10
2 / 3 / 0
5,813
528
3,403
8,349
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigMemeMan93
Danzaburou
14
12 / 0 / 0
8,963
815
12,766
9,098
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 3
6,922
629
6,422
7,342
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
INTC1
Izanami
11
1 / 1 / 1
6,454
587
3,839
4,741
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
12
3 / 1 / 3
6,827
621
4,394
6,788
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 1 / 1
5,852
532
3,557
6,586
2,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
20
20
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigMemeMan93
Danzaburou
12
0
0
12
W
3
3
3
1.5
W
Izanami
INTC1
Izanami
1
1
1
1.5
L
Sun Wukong
Kennedy450
Sun Wukong
0
8
0
0
L
Ymir
0
2
2
0.5
W
Achilles
3
1
3
4.5
L
3
1
0
3
L
1
6
1
0.25
W
1
1
1
1.5
L
Kali
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,637
Damage
30,978
43,599
Taken
34,555
16,779
Mitigated
13,679
6,940
Healing
17,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigMemeMan93
Danzaburou
12,766
6,873
0
7,193
9,098
3,355
2,622
471
8,627
0
52,439
W
6,422
1,709
360
2,590
7,342
2,605
0
4,058
3,284
33,954
0
W
Izanami
INTC1
Izanami
3,839
2,140
0
750
4,741
1,220
1,076
819
3,922
0
37,108
L
Sun Wukong
Kennedy450
Sun Wukong
2,393
765
0
1,471
10,636
4,351
0
0
10,636
0
18,188
L
Ymir
3,167
838
0
675
8,128
3,080
0
2,493
5,635
23,084
0
W
Achilles
4,394
1,073
0
3,526
6,788
3,796
0
1,752
5,036
0
32,151
L
5,302
1,645
0
420
7,425
2,312
0
2,812
4,613
0
38,254
L
5,372
616
614
2,323
9,061
2,861
0
2,592
6,469
23,938
0
W
3,557
238
179
3,058
6,586
2,703
280
1,439
5,147
11,881
0
L
Kali
3,403
1,697
0
1,437
8,349
4,175
0
2,082
6,267
0
28,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,042
Gold Earned
35,018
237
Minions Killed
332
0
Camps Cleared
0
1,023,679
Distance Traveled
1,041,074
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,963
815
99
9
0
192,444
1
W
Ra
6,922
629
66
6
0
214,480
0
W
Izanami
6,454
587
92
8
0
190,744
1
L
Sun Wukong
4,977
452
31
3
0
180,257
2
L
Ymir
5,966
542
41
4
0
206,368
3
W
Achilles
6,827
621
64
6
0
218,185
6
L
Ullr
6,000
545
65
6
0
206,506
1
L
Hel
5,286
481
41
4
0
207,465
0
W
Cthulhu
5,852
532
11
1
0
225,221
1
L
Kali
5,813
528
59
5
0
223,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role