Player Matchup

Thor
Thor
HeadHoagie
Thor
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,645 Elo+
Party 2
Bellona
Bellona
LasagnaLoverM8
Bellona
Level 5
God Stats
3W - 0L
1,754 SR
Queue Stats
7W - 0L
1,645 Elo+
Party 2
Ra
Ra
SHAKYBUTTON
Ra
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 25L
1,078 Elo+
Solo
Xbalanque
Xbalanque
TerrorTwoTrees
Xbalanque
Level 25
God Stats
1W - 1L
1,518 SR
Queue Stats
9W - 3L
1,667 Elo+
Party 2
Cerberus
Cerberus
Vivapinata900
Cerberus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Team Averages
Level 20
1,554 SR
1,507 Elo+

VS

Team Averages
Level 22
1,498 SR
1,404 Elo+
Izanami
Izanami
AX3VI
Izanami
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Merlin
Merlin
Apolloito
Merlin
Level 29
God Stats
11W - 12L
1,481 SR
Queue Stats
20W - 36L
1,181 Elo+
Solo
Nemesis
Nemesis
DinoAloy
Nemesis
Level 28
God Stats
1W - 3L
1,729 SR
Queue Stats
125W - 134L
1,573 Elo+
Solo
Ymir
Ymir
PistolPete35280
Ymir
Level 29
God Stats
2W - 4L
1,393 SR
Queue Stats
11W - 12L
1,446 Elo+
Party 1
Nike
Nike
Velocityupri
Nike
Level 22
God Stats
48W - 51L
1,389 SR
Queue Stats
158W - 172L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,586
717
827
2,291
518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
2 / 0 / 0
4,174
835
1,628
2,676
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
1 / 2 / 0
3,447
689
1,196
1,464
353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
TerrorTwoTrees
Xbalanque
5
4 / 1 / 1
4,050
810
2,301
2,996
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vivapinata900
Cerberus
6
2 / 2 / 1
3,739
748
1,358
3,600
1,586
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AX3VI
Izanami
1
0 / 0 / 1
2,635
527
127
407
124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Apolloito
Merlin
4
2 / 2 / 1
3,411
682
745
1,639
384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
DinoAloy
Nemesis
5
1 / 1 / 0
3,347
669
309
1,857
890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
1 / 4 / 0
2,996
599
510
3,556
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
0 / 2 / 0
3,017
603
417
3,206
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
9
Kills
4
5
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
AX3VI
Izanami
0
0
1
0.5
L
Merlin
Apolloito
Merlin
2
2
1
1.25
L
Nemesis
DinoAloy
Nemesis
1
1
0
1
W
0
0
1
0.5
W
2
0
0
2
L
1
4
0
0.25
W
1
2
0
0.5
W
Xbalanque
TerrorTwoTrees
Xbalanque
4
1
1
4.5
L
0
2
0
0
W
Cerberus
Vivapinata900
Cerberus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,310
Damage
2,108
13,027
Taken
10,665
4,354
Mitigated
2,982
6,470
Healing
326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AX3VI
Izanami
127
121
0
7
407
124
0
407
0
0
778
L
Merlin
Apolloito
Merlin
745
120
0
0
1,639
384
0
618
1,021
5,045
0
L
Nemesis
DinoAloy
Nemesis
309
191
0
0
1,857
890
0
171
1,686
0
8,165
W
827
487
0
1,156
2,291
518
0
0
2,291
0
13,799
W
1,628
628
0
2,346
2,676
1,236
0
0
2,676
0
18,689
L
510
265
0
0
3,556
764
0
1,358
2,198
3,005
0
W
1,196
209
10
0
1,464
353
384
601
863
8,031
0
W
Xbalanque
TerrorTwoTrees
Xbalanque
2,301
1,557
0
1,647
2,996
661
106
232
2,764
0
10,438
L
417
88
0
319
3,206
820
0
0
3,206
0
8,061
W
Cerberus
Vivapinata900
Cerberus
1,358
205
60
1,251
3,600
1,586
420
422
3,178
9,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,996
Gold Earned
15,406
136
Minions Killed
49
0
Camps Cleared
0
468,166
Distance Traveled
337,825
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,635
527
0
0
0
16,585
0
L
Merlin
3,411
682
8
2
0
73,209
0
L
Nemesis
3,347
669
19
4
0
94,188
1
W
Thor
3,586
717
38
8
0
111,274
1
W
Bellona
4,174
835
43
9
0
112,471
0
L
Ymir
2,996
599
6
1
0
80,152
0
W
Ra
3,447
689
13
3
0
93,870
0
W
Xbalanque
4,050
810
18
4
0
67,526
0
L
Nike
3,017
603
16
3
0
73,691
2
W
Cerberus
3,739
748
24
5
0
83,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role