Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
OhFudge123
Loki
Level 25
God Stats
4W - 3L
1,462 SR
Queue Stats
34W - 18L
1,602 Elo+
Solo
Medusa
Medusa
RJay_416
Medusa
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 237L
1,610 Elo+
Solo
Anubis
Anubis
coolkid918
Anubis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,749 Elo+
Solo
Thoth
Thoth
smudgy_jar0
Thoth
Level 28
God Stats
6W - 7L
1,508 SR
Queue Stats
82W - 73L
1,533 Elo+
Solo
Team Averages
Level 24
1,494 SR
1,599 Elo+

VS

Team Averages
Level 18
1,575 SR
1,610 Elo+
Heimdallr
Heimdallr
Alex2468
Heimdallr
Level 13
God Stats
5W - 4L
1,671 SR
Queue Stats
45W - 57L
1,560 Elo+
Solo
Olorun
Olorun
DemonOn60fps
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 102L
1,587 Elo+
Solo
Pele
Pele
Lonzo2trill
Pele
Level 22
God Stats
30W - 30L
1,535 SR
Queue Stats
248W - 248L
1,623 Elo+
Solo
Ymir
Ymir
UnTalRobert
Ymir
Level 28
God Stats
2W - 4L
1,438 SR
Queue Stats
65W - 55L
1,698 Elo+
Solo
Ullr
Ullr
xMoonMonkey
Ullr
Level 18
God Stats
0W - 1L
1,729 SR
Queue Stats
31W - 32L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 0 / 12
6,499
650
6,699
6,252
3,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

10
6 / 1 / 7
6,765
677
6,658
6,599
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
RJay_416
Medusa
12
7 / 0 / 3
7,339
734
6,459
4,833
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
coolkid918
Anubis
11
4 / 0 / 2
6,416
642
6,672
6,104
3,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 0 / 2
7,117
712
6,105
3,529
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alex2468
Heimdallr
6
0 / 7 / 0
4,217
422
2,113
6,778
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
5
0 / 8 / 0
3,958
396
2,351
9,002
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 0
4,489
449
2,421
8,815
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 4 / 0
4,297
430
2,002
8,657
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 3 / 0
4,682
468
3,519
7,978
2,077
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
1
27
Kills
1
1
Deaths
27
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
12
9
L
Heimdallr
Alex2468
Heimdallr
0
7
0
0
L
Olorun
0
8
0
0
L
0
5
0
0
W
6
1
7
9.5
W
Medusa
RJay_416
Medusa
7
0
3
8.5
L
0
4
0
0
W
Anubis
coolkid918
Anubis
4
0
2
5
W
7
0
2
8
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,593
Damage
12,406
27,317
Taken
41,230
11,287
Mitigated
11,036
15,990
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,699
1,211
925
3,799
6,252
3,404
339
1,461
4,791
18,155
0
L
Heimdallr
Alex2468
Heimdallr
2,113
1,322
0
0
6,778
1,653
0
1,768
5,010
0
11,593
L
Olorun
2,351
1,273
0
1,597
9,002
2,167
0
6,190
2,812
12,347
0
L
2,421
504
147
2,343
8,815
1,965
0
3,332
5,483
0
19,538
W
6,658
1,762
0
3,400
6,599
2,038
0
530
6,069
0
25,502
W
Medusa
RJay_416
Medusa
6,459
2,937
0
2,979
4,833
1,489
1,391
389
4,444
0
43,100
L
2,002
250
0
745
8,657
3,174
0
3,697
4,960
10,968
0
W
Anubis
coolkid918
Anubis
6,672
243
0
3,499
6,104
3,291
0
868
5,236
39,289
0
W
6,105
291
0
1,388
3,529
1,065
1,690
1,105
2,424
45,734
0
L
3,519
1,348
0
782
7,978
2,077
0
4,489
3,489
0
17,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,136
Gold Earned
21,643
327
Minions Killed
120
0
Camps Cleared
0
918,743
Distance Traveled
857,959
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,499
650
17
2
0
176,108
1
L
Heimdallr
4,217
422
20
2
0
165,867
0
L
Olorun
3,958
396
14
1
0
156,326
0
L
Pele
4,489
449
43
4
0
171,224
1
W
Loki
6,765
677
50
5
0
221,978
2
W
Medusa
7,339
734
87
9
0
169,201
1
L
Ymir
4,297
430
18
2
0
194,856
3
W
Anubis
6,416
642
74
7
0
167,544
2
W
Thoth
7,117
712
99
10
0
183,912
3
L
Ullr
4,682
468
25
3
0
169,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role