Player Matchup

Heimdallr
Heimdallr
I-Liri-I
Heimdallr
Level 109
God Stats
26W - 30L
1,542 SR
Queue Stats
260W - 285L
1,453 Elo+
Party 2
Ao Kuang
Ao Kuang
MAD0605
Ao Kuang
Level 120
God Stats
6W - 1L
1,500 SR
Queue Stats
1,222W - 701L
1,652 Elo+
Party 1
Apollo
Apollo
MettkitBoy
Apollo
Level 145
God Stats
11W - 7L
1,398 SR
Queue Stats
1,124W - 570L
1,721 Elo+
Party 1
Baron Samedi
Baron Samedi
Trimqee
Baron Samedi
Level 104
God Stats
14W - 11L
1,547 SR
Queue Stats
208W - 225L
1,454 Elo+
Party 2
Ymir
Ymir
uvlPrince
Ymir
Level 12
God Stats
8W - 2L
1,989 SR
Queue Stats
81W - 22L
1,878 Elo+
Party 1
Team Averages
Level 98
1,595 SR
1,632 Elo+

VS

Team Averages
Level 96
1,419 SR
1,369 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
ToJaco77
Amaterasu
Level 65
God Stats
8W - 20L
1,555 SR
Queue Stats
369W - 466L
1,342 Elo+
Party 3
Eset
Eset
ace_of_eight8
Eset
Level 84
God Stats
1W - 3L
1,240 SR
Queue Stats
111W - 129L
1,430 Elo+
Solo
Artemis
Artemis
dragontheszorns
Artemis
Level 26
God Stats
0W - 6L
1,500 SR
Queue Stats
4W - 16L
1,288 Elo+
Party 3
Fenrir
Fenrir
mattucheck
Fenrir
Level 146
God Stats
31W - 51L
1,298 SR
Queue Stats
363W - 505L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
I-Liri-I
Heimdallr
17
8 / 0 / 6
11,300
628
14,278
12,267
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
MAD0605
Ao Kuang
18
9 / 0 / 4
11,565
643
9,702
14,017
10,210
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
MettkitBoy
Apollo
17
9 / 1 / 6
11,094
616
10,422
8,981
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Trimqee
Baron Samedi
16
9 / 3 / 11
11,141
619
9,339
10,340
4,259
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
14
5 / 1 / 13
9,478
527
11,281
11,446
7,727
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 6 / 0
7,471
415
3,409
16,018
9,197
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
ToJaco77
Amaterasu
14
2 / 8 / 1
8,815
490
6,615
18,131
8,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 12 / 0
7,040
391
6,691
13,399
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 8 / 0
5,826
324
4,728
11,736
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
mattucheck
Fenrir
14
2 / 6 / 2
9,222
512
4,773
13,469
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
8
40
Kills
5
5
Deaths
40
40
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
0
0
W
Heimdallr
I-Liri-I
Heimdallr
8
0
6
11
W
Ao Kuang
MAD0605
Ao Kuang
9
0
4
11
W
Apollo
MettkitBoy
Apollo
9
1
6
12
L
Amaterasu
ToJaco77
Amaterasu
2
8
1
0.31
W
Baron Samedi
Trimqee
Baron Samedi
9
3
11
4.83
L
1
12
0
0.08
L
0
8
0
0
L
Fenrir
mattucheck
Fenrir
2
6
2
0.5
W
Ymir
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,022
Damage
26,216
57,051
Taken
72,753
31,211
Mitigated
30,335
23,949
Healing
16,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,409
490
0
3,070
16,018
9,197
0
6,413
9,605
30,002
0
W
Heimdallr
I-Liri-I
Heimdallr
14,278
7,070
0
6,397
12,267
5,520
7,931
899
11,368
0
71,672
W
Ao Kuang
MAD0605
Ao Kuang
9,702
2,356
0
8,672
14,017
10,210
0
1,171
12,746
71,098
0
W
Apollo
MettkitBoy
Apollo
10,422
7,474
0
1,235
8,981
3,495
2,780
1,292
7,556
0
82,374
L
Amaterasu
ToJaco77
Amaterasu
6,615
3,032
0
6,069
18,131
8,410
0
9,907
8,224
0
34,537
W
Baron Samedi
Trimqee
Baron Samedi
9,339
1,171
454
3,436
10,340
4,259
2,655
3,480
6,466
53,832
0
L
6,691
155
0
1,630
13,399
5,275
0
6,474
6,925
32,426
0
L
4,728
1,882
0
1,664
11,736
2,735
0
3,864
7,872
0
14,701
L
Fenrir
mattucheck
Fenrir
4,773
920
0
3,620
13,469
4,718
0
3,664
9,805
0
42,775
W
Ymir
11,281
3,916
438
3,317
11,446
7,727
1,034
2,621
8,815
36,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,578
Gold Earned
38,374
514
Minions Killed
290
0
Camps Cleared
0
1,534,544
Distance Traveled
1,416,763
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,471
415
40
2
0
319,366
0
W
Heimdallr
11,300
628
121
7
0
291,754
3
W
Ao Kuang
11,565
643
105
6
0
316,413
2
W
Apollo
11,094
616
133
7
0
354,945
1
L
Amaterasu
8,815
490
76
4
0
315,499
0
W
Baron Samedi
11,141
619
111
6
0
291,453
4
L
Eset
7,040
391
68
4
0
251,026
2
L
Artemis
5,826
324
27
2
0
243,102
0
L
Fenrir
9,222
512
79
4
0
287,770
2
W
Ymir
9,478
527
44
2
0
279,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role