Player Matchup

Ah Puch
Ah Puch
Enrryy
Ah Puch
Level 18
God Stats
6W - 11L
1,341 SR
Queue Stats
39W - 35L
1,538 Elo+
Party 1
Thor
Thor
Feitosaxdd
Thor
Level 8
God Stats
2W - 0L
1,818 SR
Queue Stats
8W - 9L
1,446 Elo+
Party 1
Agni
Agni
WillSummers
Agni
Level 22
God Stats
3W - 0L
1,840 SR
Queue Stats
49W - 45L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
YonaToe
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,516 Elo+
Party 1
Olorun
Olorun
larissauro
Olorun
Level 9
God Stats
8W - 6L
1,532 SR
Queue Stats
13W - 12L
1,479 Elo+
Party 1
Team Averages
Level 15
1,606 SR
1,501 Elo+

VS

Team Averages
Level 18
1,372 SR
1,282 Elo+
Vamana
Vamana
CaioWolF30
Vamana
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
237W - 280L
1,467 Elo+
Solo
Cthulhu
Cthulhu
ProouDG
Cthulhu
Level 8
God Stats
1W - 3L
1,401 SR
Queue Stats
4W - 11L
1,227 Elo+
Party 2
Nemesis
Nemesis
Sk-_-choraboy
Nemesis
Level 16
God Stats
1W - 6L
1,178 SR
Queue Stats
7W - 17L
1,241 Elo+
Party 2
Jormungandr
Jormungandr
SuL_KAZAPPI_GR3G
Jormungandr
Level 20
God Stats
2W - 5L
1,279 SR
Queue Stats
78W - 85L
1,336 Elo+
Solo
Da Ji
Da Ji
rossi1906
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,140 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Enrryy
Ah Puch
20
19 / 4 / 11
14,301
572
26,766
17,268
7,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
3 / 3 / 5
11,479
459
6,839
19,990
7,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
8 / 4 / 9
12,914
517
15,716
12,450
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
YonaToe
Heimdallr
18
8 / 3 / 11
12,925
517
13,779
17,670
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
larissauro
Olorun
15
2 / 4 / 11
10,500
420
6,256
11,825
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CaioWolF30
Vamana
19
5 / 5 / 4
12,662
506
18,612
32,086
24,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ProouDG
Cthulhu
15
3 / 11 / 7
10,425
417
12,616
25,578
9,845
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
17
6 / 7 / 3
11,854
474
8,279
17,872
8,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
SuL_KAZAPPI_GR3G
Jormungandr
6
0 / 3 / 1
6,803
272
1,335
3,749
1,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
rossi1906
Da Ji
15
2 / 14 / 0
10,457
418
8,345
19,674
8,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
40
Kills
16
18
Deaths
40
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vamana
CaioWolF30
Vamana
5
5
4
1.4
W
Ah Puch
Enrryy
Ah Puch
19
4
11
6.13
W
3
3
5
1.83
L
Cthulhu
ProouDG
Cthulhu
3
11
7
0.59
L
Nemesis
6
7
3
1.07
L
Jormungandr
SuL_KAZAPPI_GR3G
Jormungandr
0
3
1
0.17
W
8
4
9
3.13
W
Heimdallr
YonaToe
Heimdallr
8
3
11
4.5
W
Olorun
larissauro
Olorun
2
4
11
1.88
L
Da Ji
rossi1906
Da Ji
2
14
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,356
Damage
49,187
79,203
Taken
98,959
33,592
Mitigated
53,067
28,105
Healing
11,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
CaioWolF30
Vamana
18,612
13,270
0
8,789
32,086
24,182
211
12,212
19,874
0
103,797
W
Ah Puch
Enrryy
Ah Puch
26,766
1,409
0
4,686
17,268
7,574
3,618
4,378
12,890
71,671
0
W
6,839
1,975
0
5,241
19,990
7,886
259
1,244
18,746
0
71,912
L
Cthulhu
ProouDG
Cthulhu
12,616
335
0
1,177
25,578
9,845
42
15,657
9,921
35,521
0
L
Nemesis
8,279
3,334
0
1,318
17,872
8,724
708
11,532
6,337
0
39,073
L
Jormungandr
SuL_KAZAPPI_GR3G
Jormungandr
1,335
221
0
48
3,749
1,329
0
1,334
2,415
7,138
0
W
15,716
1,060
0
1,274
12,450
5,102
1,541
2,052
10,398
67,908
0
W
Heimdallr
YonaToe
Heimdallr
13,779
7,243
0
7,951
17,670
8,193
4,899
3,804
13,866
0
69,580
W
Olorun
larissauro
Olorun
6,256
1,872
4,086
4,867
11,825
4,837
3,547
3,083
8,742
30,927
0
L
Da Ji
rossi1906
Da Ji
8,345
1,864
0
450
19,674
8,987
757
8,003
11,671
0
42,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,119
Gold Earned
52,201
494
Minions Killed
327
0
Camps Cleared
0
2,103,278
Distance Traveled
1,835,629
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,662
506
145
6
0
524,845
4
W
Ah Puch
14,301
572
100
4
0
417,800
1
W
Thor
11,479
459
97
4
0
380,870
0
L
Cthulhu
10,425
417
42
2
0
368,649
1
L
Nemesis
11,854
474
71
3
0
463,969
5
L
Jormungandr
6,803
272
8
0
0
118,679
0
W
Agni
12,914
517
131
5
0
471,491
2
W
Heimdallr
12,925
517
122
5
0
456,734
0
W
Olorun
10,500
420
44
2
0
376,383
0
L
Da Ji
10,457
418
61
2
0
359,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role