Player Matchup

Ah Puch
Ah Puch
Dophunn
Ah Puch
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 214L
1,563 Elo+
Party 1
Da Ji
Da Ji
SilentMaiden412
Da Ji
Level 49
God Stats
1W - 5L
1,213 SR
Queue Stats
192W - 148L
1,574 Elo+
Party 1
Medusa
Medusa
micawolf
Medusa
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 77
1,404 SR
1,546 Elo+

VS

Team Averages
Level 84
1,611 SR
1,684 Elo+
Nox
Nox
CaptRuin
Nox
Level 128
God Stats
7W - 7L
1,676 SR
Queue Stats
13W - 11L
1,855 Elo+
Party 2
Medusa
Medusa
Hexlok
Medusa
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
Ouscar
Chaac
Level 107
God Stats
13W - 7L
1,657 SR
Queue Stats
51W - 32L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dophunn
Ah Puch
10
1 / 4 / 3
7,927
661
7,647
11,404
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 6 / 2
7,422
619
3,414
6,967
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
micawolf
Medusa
11
2 / 3 / 2
7,873
656
5,530
8,543
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
9,039
753
7,040
5,803
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Hexlok
Medusa
10
1 / 4 / 9
7,748
646
4,865
8,980
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Ouscar
Chaac
13
6 / 0 / 5
9,135
761
9,402
8,440
4,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
13
13
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Ah Puch
Dophunn
Ah Puch
1
4
3
0.63
W
Medusa
Hexlok
Medusa
1
4
9
1.38
W
Chaac
Ouscar
Chaac
6
0
5
8.5
L
2
6
2
0.5
L
Medusa
micawolf
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,591
Damage
21,307
26,914
Taken
23,223
14,820
Mitigated
9,888
4,210
Healing
7,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,040
618
0
1,714
5,803
2,153
407
1,488
4,315
33,302
0
L
Ah Puch
Dophunn
Ah Puch
7,647
525
393
2,142
11,404
8,460
0
2,491
8,751
30,846
0
W
Medusa
Hexlok
Medusa
4,865
2,799
0
1,826
8,980
2,965
908
4,507
4,473
0
17,065
W
Chaac
Ouscar
Chaac
9,402
1,145
0
3,693
8,440
4,770
110
1,700
6,740
0
39,774
L
3,414
1,097
0
573
6,967
3,615
0
1,648
5,226
0
14,132
L
Medusa
micawolf
Medusa
5,530
2,064
0
1,102
8,543
2,745
0
2,529
5,844
0
27,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,222
Gold Earned
25,922
122
Minions Killed
172
0
Camps Cleared
0
619,517
Distance Traveled
661,887
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,039
753
72
6
0
222,362
4
L
Ah Puch
7,927
661
44
4
0
190,034
1
W
Medusa
7,748
646
19
2
0
186,579
0
W
Chaac
9,135
761
81
7
0
252,946
6
L
Da Ji
7,422
619
28
2
0
201,821
2
L
Medusa
7,873
656
50
4
0
227,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role