Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
EynSof
Loki
Level 87
God Stats
72W - 38L
1,662 SR
Queue Stats
87W - 46L
1,721 Elo+
Party 1
Chang'e
Chang'e
GiuDaEsfirra
Chang'e
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
JoshuaSene
Chiron
Level 108
God Stats
45W - 26L
1,690 SR
Queue Stats
270W - 203L
1,634 Elo+
Party 1
Sylvanus
Sylvanus
Silvano_Carry
Sylvanus
Level 28
God Stats
134W - 74L
1,758 SR
Queue Stats
153W - 88L
1,699 Elo+
Party 1
Team Averages
Level 77
1,622 SR
1,611 Elo+

VS

Team Averages
Level 106
1,612 SR
1,596 Elo+
Ymir
Ymir
ApenasCssio
Ymir
Level 17
God Stats
4W - 3L
1,853 SR
Queue Stats
46W - 28L
1,635 Elo+
Party 2
Osiris
Osiris
DyllanN7
Osiris
Level 143
God Stats
2W - 1L
1,698 SR
Queue Stats
45W - 47L
1,581 Elo+
Party 2
Hachiman
Hachiman
MaWickd_
Hachiman
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 66L
1,623 Elo+
Party 2
Set
Set
TheWavve
Set
Level 149
God Stats
6W - 9L
1,729 SR
Queue Stats
392W - 360L
1,658 Elo+
Party 2
Thoth
Thoth
Vinni Boyy
Thoth
Level 128
God Stats
4W - 5L
1,278 SR
Queue Stats
432W - 448L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
1 / 1 / 2
5,044
631
1,629
5,301
1,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Loki
EynSof
Loki
8
3 / 1 / 1
4,841
605
2,843
5,071
1,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
GiuDaEsfirra
Chang'e
9
0 / 1 / 3
5,004
626
2,973
5,037
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
JoshuaSene
Chiron
8
2 / 3 / 2
5,014
627
3,945
4,185
1,993
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Sylvanus
Silvano_Carry
Sylvanus
8
2 / 1 / 0
4,653
582
2,370
4,047
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 3
4,613
577
3,361
4,814
1,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
DyllanN7
Osiris
9
4 / 3 / 0
5,374
672
5,310
9,109
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
MaWickd_
Hachiman
7
0 / 1 / 1
4,209
526
2,483
3,449
722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
5,233
654
1,796
4,180
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
6
0 / 2 / 0
3,960
495
2,370
1,956
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
7
7
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
2
2
L
1
2
3
1.25
L
Osiris
DyllanN7
Osiris
4
3
0
1.33
W
Loki
EynSof
Loki
3
1
1
3.5
W
Chang'e
GiuDaEsfirra
Chang'e
0
1
3
1.5
W
Chiron
JoshuaSene
Chiron
2
3
2
1
L
Hachiman
MaWickd_
Hachiman
0
1
1
0.5
W
Sylvanus
Silvano_Carry
Sylvanus
2
1
0
2
L
2
0
1
2.5
L
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,760
Damage
15,320
23,641
Taken
23,508
9,145
Mitigated
8,846
10,839
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
1,629
265
709
2,284
5,301
1,926
225
902
4,357
0
16,885
L
3,361
1,126
0
1,137
4,814
1,975
0
1,427
3,323
9,742
0
L
Osiris
DyllanN7
Osiris
5,310
2,348
0
4,929
9,109
4,260
0
607
8,480
0
21,552
W
Loki
EynSof
Loki
2,843
1,204
0
2,452
5,071
1,425
364
1,140
3,903
0
17,734
W
Chang'e
GiuDaEsfirra
Chang'e
2,973
290
475
2,474
5,037
1,520
0
1,990
2,828
24,379
0
W
Chiron
JoshuaSene
Chiron
3,945
1,912
172
839
4,185
1,993
279
0
4,185
0
17,406
L
Hachiman
MaWickd_
Hachiman
2,483
1,629
0
1,166
3,449
722
351
1,431
2,018
0
19,756
W
Sylvanus
Silvano_Carry
Sylvanus
2,370
721
444
990
4,047
2,281
794
1,410
2,637
17,435
2,909
L
1,796
792
0
1,710
4,180
1,386
0
665
3,442
0
25,233
L
Thoth
2,370
73
0
270
1,956
503
0
834
1,048
15,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,556
Gold Earned
23,389
198
Minions Killed
183
0
Camps Cleared
0
787,001
Distance Traveled
729,972
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,044
631
22
3
0
160,282
1
L
Ymir
4,613
577
8
1
0
159,642
3
L
Osiris
5,374
672
40
5
0
160,440
0
W
Loki
4,841
605
40
5
0
169,780
3
W
Chang'e
5,004
626
57
7
0
160,915
3
W
Chiron
5,014
627
37
5
0
152,594
2
L
Hachiman
4,209
526
44
6
0
132,645
0
W
Sylvanus
4,653
582
42
5
0
143,430
3
L
Set
5,233
654
62
8
0
177,271
3
L
Thoth
3,960
495
29
4
0
99,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role