Player Matchup

Ymir
Ymir
HappyDog12
Ymir
Level 28
God Stats
2W - 1L
1,681 SR
Queue Stats
27W - 26L
1,415 Elo+
Solo
Medusa
Medusa
Hydreigon360
Medusa
Level 8
God Stats
0W - 2L
1,626 SR
Queue Stats
2W - 9L
1,303 Elo+
Party 2
Nu Wa
Nu Wa
Lorymor
Nu Wa
Level 6
God Stats
0W - 4L
1,218 SR
Queue Stats
20W - 25L
1,561 Elo+
Solo
Thanatos
Thanatos
Lunala516
Thanatos
Level 7
God Stats
1W - 2L
1,439 SR
Queue Stats
13W - 16L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
corxea
Sun Wukong
Level 7
God Stats
5W - 5L
1,500 SR
Queue Stats
18W - 26L
1,500 Elo+
Solo
Team Averages
Level 11
1,493 SR
1,446 Elo+

VS

Team Averages
Level 21
1,509 SR
1,488 Elo+
Guan Yu
Guan Yu
GiantFeeFiFoFum
Guan Yu
Level 25
God Stats
10W - 8L
1,545 SR
Queue Stats
143W - 126L
1,533 Elo+
Party 1
Bastet
Bastet
SemiHardcore
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Ra
Ra
predatormn
Ra
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 31L
1,410 Elo+
Party 1
Cupid
Cupid
resipsa
Cupid
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Artio
Artio
vinacos
Artio
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
216W - 167L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
7,868
358
3,223
9,866
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
11
1 / 14 / 1
7,640
347
4,320
16,661
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Lorymor
Nu Wa
17
0 / 5 / 2
10,749
489
7,985
11,450
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Lunala516
Thanatos
11
0 / 11 / 0
7,887
359
726
16,952
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
corxea
Sun Wukong
14
0 / 9 / 0
8,383
381
5,380
20,183
11,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 6
13,935
633
17,117
16,892
25,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
19
11 / 0 / 6
12,626
574
11,122
12,928
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 1 / 5
12,733
579
6,138
9,092
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
resipsa
Cupid
20
11 / 1 / 7
13,925
633
18,964
11,972
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
vinacos
Artio
6
0 / 1 / 2
8,068
367
666
2,878
1,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
67
3
Kills
41
42
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
14
0
6
17
L
2
3
0
0.67
L
Medusa
1
14
1
0.11
L
Nu Wa
Lorymor
Nu Wa
0
5
2
0.2
L
Thanatos
Lunala516
Thanatos
0
11
0
0
W
Bastet
11
0
6
14
L
Sun Wukong
corxea
Sun Wukong
0
9
0
0
W
5
1
5
7.5
W
Cupid
resipsa
Cupid
11
1
7
14.5
W
Artio
vinacos
Artio
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,634
Damage
54,007
75,112
Taken
53,762
28,336
Mitigated
39,164
14,608
Healing
25,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,117
1,572
942
7,474
16,892
25,089
2,380
1,257
15,178
0
97,102
L
3,223
421
0
1,773
9,866
4,902
0
575
9,291
25,758
0
L
Medusa
4,320
1,742
0
1,310
16,661
3,252
85
2,114
14,328
0
26,850
L
Nu Wa
Lorymor
Nu Wa
7,985
1,552
0
2,458
11,450
3,514
531
712
10,522
74,193
0
L
Thanatos
Lunala516
Thanatos
726
330
0
5,639
16,952
4,762
480
2,487
14,316
0
36,190
W
Bastet
11,122
4,125
0
1,329
12,928
4,630
2,040
2,733
10,006
0
83,360
L
Sun Wukong
corxea
Sun Wukong
5,380
954
0
3,428
20,183
11,906
680
486
19,134
0
38,424
W
6,138
519
1,785
3,618
9,092
3,771
4,086
1,511
7,313
92,495
0
W
Cupid
resipsa
Cupid
18,964
13,010
565
9,055
11,972
4,619
4,079
3,660
8,154
0
116,559
W
Artio
vinacos
Artio
666
145
60
670
2,878
1,055
0
1,435
1,403
3,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,527
Gold Earned
61,287
361
Minions Killed
658
0
Camps Cleared
0
1,496,021
Distance Traveled
1,635,993
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,935
633
166
8
0
388,516
0
L
Ymir
7,868
358
41
2
0
189,842
0
L
Medusa
7,640
347
32
1
0
330,366
0
L
Nu Wa
10,749
489
158
7
0
341,077
5
L
Thanatos
7,887
359
68
3
0
284,183
1
W
Bastet
12,626
574
123
6
0
395,322
0
L
Sun Wukong
8,383
381
62
3
0
350,553
2
W
Ra
12,733
579
188
9
0
395,502
3
W
Cupid
13,925
633
178
8
0
369,605
4
W
Artio
8,068
367
3
0
0
87,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role