Player Matchup

Erlang Shen
Erlang Shen
Dregnes
Erlang Shen
Level 3
God Stats
0W - 2L
1,300 SR
Queue Stats
7W - 13L
1,367 Elo+
Solo
Anhur
Anhur
Grizzle5937
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,723 Elo+
Solo
Fafnir
Fafnir
NoticedSand8734
Fafnir
Level 18
God Stats
4W - 7L
1,462 SR
Queue Stats
81W - 90L
1,563 Elo+
Solo
Sobek
Sobek
Osirus812
Sobek
Level 19
God Stats
12W - 9L
1,771 SR
Queue Stats
41W - 38L
1,661 Elo+
Solo
Pele
Pele
ProginatorDragon
Pele
Level 17
God Stats
3W - 4L
1,502 SR
Queue Stats
27W - 24L
1,580 Elo+
Solo
Team Averages
Level 12
1,507 SR
1,579 Elo+

VS

Team Averages
Level 33
1,575 SR
1,521 Elo+
Tyr
Tyr
GoldViper1999
Tyr
Level 28
God Stats
90W - 81L
1,504 SR
Queue Stats
741W - 610L
1,520 Elo+
Party 1
Ganesha
Ganesha
SADBOYHOURS99
Ganesha
Level 16
God Stats
28W - 29L
1,572 SR
Queue Stats
730W - 704L
1,493 Elo+
Party 1
Izanami
Izanami
Sh4RPSh00T3R001
Izanami
Level 89
God Stats
154W - 99L
1,775 SR
Queue Stats
610W - 560L
1,594 Elo+
Party 1
Fenrir
Fenrir
YoungRReia
Fenrir
Level 16
God Stats
20W - 25L
1,477 SR
Queue Stats
93W - 108L
1,549 Elo+
Solo
Kukulkan
Kukulkan
Zequry
Kukulkan
Level 17
God Stats
35W - 32L
1,548 SR
Queue Stats
793W - 662L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dregnes
Erlang Shen
1
0 / 0 / 0
2,400
200
0
0
0
11
3 / 5 / 2
6,519
543
7,151
8,359
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 2
6,373
531
4,359
10,226
7,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Osirus812
Sobek
14
4 / 1 / 0
7,436
620
5,530
10,510
8,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 0
5,974
498
4,796
10,105
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,404
534
2,382
7,746
3,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
11
0 / 2 / 8
6,785
565
4,400
6,524
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
9 / 2 / 1
8,308
692
12,946
10,622
2,689
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
YoungRReia
Fenrir
11
3 / 5 / 0
6,665
555
5,004
7,826
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kukulkan
Zequry
Kukulkan
12
0 / 0 / 2
6,891
574
2,122
3,500
1,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
10
Kills
12
12
Deaths
10
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Dregnes
Erlang Shen
0
0
0
0
W
0
1
0
0
L
3
5
2
0.8
L
2
3
2
1
L
Sobek
Osirus812
Sobek
4
1
0
4
L
1
3
0
0.33
W
Ganesha
0
2
8
2
W
9
2
1
4.75
W
Fenrir
YoungRReia
Fenrir
3
5
0
0.6
W
Kukulkan
Zequry
Kukulkan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,836
Damage
26,854
39,200
Taken
36,218
23,008
Mitigated
13,153
11,800
Healing
11,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Dregnes
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
2,382
33
0
1,184
7,746
3,454
0
4,076
3,670
0
32,340
L
7,151
4,291
0
500
8,359
3,631
809
1,334
7,025
0
38,395
L
4,359
839
376
2,693
10,226
7,701
199
2,610
7,616
10,026
0
L
Sobek
Osirus812
Sobek
5,530
368
0
6,351
10,510
8,329
0
0
10,510
40,079
0
L
4,796
1,351
0
1,880
10,105
3,347
0
2,254
7,527
0
31,897
W
Ganesha
4,400
479
0
1,474
6,524
3,300
0
1,995
4,529
11,975
0
W
12,946
9,881
0
6,001
10,622
2,689
1,669
2,182
8,440
0
57,820
W
Fenrir
YoungRReia
Fenrir
5,004
1,014
0
856
7,826
2,623
0
1,636
6,190
0
31,048
W
Kukulkan
Zequry
Kukulkan
2,122
183
0
1,788
3,500
1,087
658
0
3,500
35,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,702
Gold Earned
35,053
208
Minions Killed
321
0
Camps Cleared
0
871,674
Distance Traveled
1,174,646
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
2,400
200
0
0
0
0
0
W
Tyr
6,404
534
60
5
0
235,837
3
L
Anhur
6,519
543
64
5
0
207,883
1
L
Fafnir
6,373
531
16
1
0
222,591
1
L
Sobek
7,436
620
85
7
0
210,621
0
L
Pele
5,974
498
43
4
0
230,579
1
W
Ganesha
6,785
565
3
0
0
237,271
0
W
Izanami
8,308
692
104
9
0
216,348
0
W
Fenrir
6,665
555
66
6
0
252,245
1
W
Kukulkan
6,891
574
88
7
0
232,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role