Player Matchup

Bellona
Bellona
Platinum IV
Intedintjej
Bellona
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 176L
1,919 MMR
Party 4
Ne Zha
Ne Zha
Gold V
KoreanYeezus
Ne Zha
Gold V
Level 154
God Stats
9W - 16L
1,539 SR
Queue Stats
278W - 262L
1,600 MMR
Party 3
Aphrodite
Aphrodite
Platinum III
Slagtermester
Aphrodite
Platinum III
Level 158
God Stats
7W - 7L
1,539 SR
Queue Stats
356W - 331L
1,930 MMR
Party 3
Cabrakan
Cabrakan
Platinum V
Vosz
Cabrakan
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
whatwouldkaido
Apollo
Gold I
Level 95
God Stats
21W - 16L
1,622 SR
Queue Stats
125W - 117L
1,627 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,540 SR
1,715 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,555 SR
1,782 MMR
Scylla
Scylla
Gold II
Iroyz
Scylla
Gold II
Level 156
God Stats
2W - 2L
1,288 SR
Queue Stats
63W - 45L
1,643 MMR
Party 1
Hun Batz
Hun Batz
Gold II
Laprаs
Hun Batz
Gold II
Level 160
God Stats
8W - 4L
1,485 SR
Queue Stats
243W - 246L
1,616 MMR
Party 2
King Arthur
King Arthur
Platinum II
Pulsá
King Arthur
Platinum II
Level 116
God Stats
10W - 9L
1,733 SR
Queue Stats
58W - 49L
1,891 MMR
Solo
Heimdallr
Heimdallr
Gold I
Sath
Heimdallr
Gold I
Level 153
God Stats
1W - 3L
1,762 SR
Queue Stats
26W - 18L
1,870 MMR
Party 1
Bacchus
Bacchus
Platinum III
Toubib101
Bacchus
Platinum III
Level 160
God Stats
2W - 3L
1,509 SR
Queue Stats
119W - 99L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Intedintjej
Bellona
16
4 / 4 / 1
9,083
534
6,264
15,864
13,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
15
1 / 6 / 3
8,882
522
5,457
13,977
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Slagtermester
Aphrodite
14
2 / 2 / 2
8,474
498
8,447
8,815
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Vosz
Cabrakan
11
0 / 5 / 4
7,207
424
5,173
15,465
13,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 4 / 1
7,898
465
4,982
10,189
3,481
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
The MorriganSetChang'eNu WaPersephone

VS

Bans
NemesisCu ChulainnTsukuyomiGaneshaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Iroyz
Scylla
17
8 / 1 / 2
10,566
622
12,273
6,327
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Laprаs
Hun Batz
16
1 / 3 / 6
9,697
570
5,847
11,827
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Pulsá
King Arthur
17
7 / 2 / 5
10,878
640
18,010
15,478
8,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
Sath
Heimdallr
18
2 / 0 / 6
11,070
651
7,865
9,992
4,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Toubib101
Bacchus
14
2 / 1 / 7
9,225
543
4,771
10,862
9,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
20
21
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
Intedintjej
Bellona
4
4
1
1.13
W
Scylla
Iroyz
Scylla
8
1
2
9
L
Ne Zha
1
6
3
0.42
W
Hun Batz
Laprаs
Hun Batz
1
3
6
1.33
W
King Arthur
Pulsá
King Arthur
7
2
5
4.75
W
Heimdallr
Sath
Heimdallr
2
0
6
5
L
Aphrodite
Slagtermester
Aphrodite
2
2
2
1.5
W
Bacchus
Toubib101
Bacchus
2
1
7
5.5
L
Cabrakan
Vosz
Cabrakan
0
5
4
0.4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,323
Damage
48,766
64,310
Taken
54,486
39,007
Mitigated
28,357
22,027
Healing
18,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Intedintjej
Bellona
6,264
1,539
0
3,620
15,864
13,379
0
3,429
12,361
0
45,004
W
Scylla
Iroyz
Scylla
12,273
1,710
0
739
6,327
1,994
612
1,106
5,187
77,259
0
L
Ne Zha
5,457
887
0
4,193
13,977
5,406
0
3,760
10,132
0
58,449
W
Hun Batz
Laprаs
Hun Batz
5,847
2,300
0
4,038
11,827
4,564
1,211
4,372
7,293
0
71,009
W
King Arthur
Pulsá
King Arthur
18,010
2,898
0
5,401
15,478
8,107
281
3,045
12,375
0
71,668
W
Heimdallr
Sath
Heimdallr
7,865
4,300
0
6,300
9,992
4,154
2,888
1,223
8,739
0
90,682
L
Aphrodite
Slagtermester
Aphrodite
8,447
781
3,277
4,901
8,815
3,692
0
2,653
6,130
58,104
0
W
Bacchus
Toubib101
Bacchus
4,771
644
0
1,664
10,862
9,538
372
3,491
7,272
20,888
0
L
Cabrakan
Vosz
Cabrakan
5,173
890
0
1,822
15,465
13,049
0
5,475
9,434
16,288
0
L
4,982
3,594
0
4,214
10,189
3,481
0
1,364
8,799
0
57,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,544
Gold Earned
51,436
486
Minions Killed
587
0
Camps Cleared
0
1,652,202
Distance Traveled
1,744,337
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,083
534
92
5
0
349,340
3
W
Scylla
10,566
622
156
9
0
330,862
3
L
Ne Zha
8,882
522
96
6
0
353,429
3
W
Hun Batz
9,697
570
118
7
0
358,531
5
W
King Arthur
10,878
640
130
8
0
364,543
7
W
Heimdallr
11,070
651
162
10
0
329,868
7
L
Aphrodite
8,474
498
149
9
0
326,947
5
W
Bacchus
9,225
543
21
1
0
360,533
5
L
Cabrakan
7,207
424
15
1
0
324,313
5
L
Apollo
7,898
465
134
8
0
298,173
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role