Player Matchup

Nox
Nox
Capyboy99
Nox
Level 124
God Stats
9W - 10L
1,438 SR
Queue Stats
232W - 193L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
JoyRo_
Danzaburou
Level 88
God Stats
1W - 0L
1,712 SR
Queue Stats
3W - 5L
1,177 Elo+
Solo
Mulan
Mulan
Kathi_2001_G
Mulan
Level 65
God Stats
5W - 6L
1,376 SR
Queue Stats
39W - 31L
1,391 Elo+
Party 2
Team Averages
Level 92
1,509 SR
1,351 Elo+

VS

Team Averages
Level 104
1,513 SR
1,384 Elo+
Cernunnos
Cernunnos
ObitoSan
Cernunnos
Level 147
God Stats
3W - 5L
1,540 SR
Queue Stats
92W - 117L
1,430 Elo+
Party 1
King Arthur
King Arthur
Ranar
King Arthur
Level 140
God Stats
5W - 5L
1,494 SR
Queue Stats
84W - 107L
1,434 Elo+
Party 1
Olorun
Olorun
TSM-THRAL
Olorun
Level 26
God Stats
6W - 4L
1,505 SR
Queue Stats
20W - 23L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 12
11,732
782
14,006
8,530
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JoyRo_
Danzaburou
14
3 / 3 / 10
11,700
780
10,344
12,399
5,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 4 / 8
11,688
779
11,647
13,280
12,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ObitoSan
Cernunnos
13
2 / 6 / 6
10,419
695
11,114
12,607
4,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Ranar
King Arthur
12
2 / 8 / 5
9,413
628
7,368
19,537
21,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
TSM-THRAL
Olorun
13
4 / 4 / 3
9,957
664
9,339
15,711
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
18
Kills
8
8
Deaths
18
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
Danzaburou
JoyRo_
Danzaburou
3
3
10
2.67
W
9
4
8
3.25
L
Cernunnos
ObitoSan
Cernunnos
2
6
6
0.83
L
King Arthur
Ranar
King Arthur
2
8
5
0.56
L
Olorun
TSM-THRAL
Olorun
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,997
Damage
27,821
34,209
Taken
47,855
21,800
Mitigated
31,830
8,595
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,006
1,502
0
2,000
8,530
3,756
1,295
1,798
6,507
56,267
0
W
Danzaburou
JoyRo_
Danzaburou
10,344
3,809
0
4,345
12,399
5,523
697
2,395
9,854
0
63,645
W
11,647
1,373
0
2,250
13,280
12,521
837
5,228
7,852
0
27,014
L
Cernunnos
ObitoSan
Cernunnos
11,114
3,406
0
3,454
12,607
4,444
722
2,790
9,522
0
45,448
L
King Arthur
Ranar
King Arthur
7,368
622
0
1,934
19,537
21,125
168
4,079
14,843
0
24,023
L
Olorun
TSM-THRAL
Olorun
9,339
3,762
1,477
5,267
15,711
6,261
879
6,475
8,861
40,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,120
Gold Earned
29,789
187
Minions Killed
167
0
Camps Cleared
0
847,245
Distance Traveled
760,575
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,732
782
99
7
0
284,953
4
W
Danzaburou
11,700
780
63
4
0
265,334
3
W
Mulan
11,688
779
25
2
0
296,958
1
L
Cernunnos
10,419
695
76
5
0
253,787
0
L
King Arthur
9,413
628
25
2
0
259,724
1
L
Olorun
9,957
664
66
4
0
247,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role