Player Matchup

Ah Puch
Ah Puch
HotLloyd
Ah Puch
Level 125
God Stats
8W - 5L
1,500 SR
Queue Stats
62W - 62L
1,578 Elo+
Solo
Janus
Janus
joelbarber-pr
Janus
Level 131
God Stats
45W - 37L
1,598 SR
Queue Stats
60W - 58L
1,537 Elo+
Solo
Chaac
Chaac
runningxgun
Chaac
Level 75
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Team Averages
Level 110
1,533 SR
1,538 Elo+

VS

Team Averages
Level 122
1,570 SR
1,537 Elo+
Baron Samedi
Baron Samedi
Brown-Shorts9
Baron Samedi
Level 104
God Stats
19W - 10L
1,753 SR
Queue Stats
183W - 194L
1,593 Elo+
Solo
Danzaburou
Danzaburou
Some Kudi
Danzaburou
Level 137
God Stats
63W - 62L
1,613 SR
Queue Stats
125W - 139L
1,477 Elo+
Party 1
Tyr
Tyr
TrashyCheesy721
Tyr
Level 126
God Stats
2W - 10L
1,343 SR
Queue Stats
1,277W - 1,466L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HotLloyd
Ah Puch
12
1 / 5 / 10
9,933
662
8,198
8,417
4,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 3 / 9
10,856
724
11,866
7,363
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
12 / 2 / 4
12,633
842
16,395
19,035
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brown-Shorts9
Baron Samedi
11
0 / 6 / 7
8,642
576
9,927
12,508
5,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Some Kudi
Danzaburou
14
7 / 5 / 3
10,680
712
9,639
14,957
5,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
2 / 6 / 5
9,110
607
5,857
18,805
13,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
17
Kills
9
10
Deaths
17
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Brown-Shorts9
Baron Samedi
0
6
7
0.58
W
Ah Puch
HotLloyd
Ah Puch
1
5
10
1.2
L
Danzaburou
Some Kudi
Danzaburou
7
5
3
1.7
L
2
6
5
0.75
W
4
3
9
2.83
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,459
Damage
25,423
34,815
Taken
46,270
24,753
Mitigated
24,594
8,040
Healing
11,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Brown-Shorts9
Baron Samedi
9,927
511
1,879
3,733
12,508
5,335
0
5,150
7,240
35,229
0
W
Ah Puch
HotLloyd
Ah Puch
8,198
108
0
330
8,417
4,078
0
3,362
5,005
42,828
0
L
Danzaburou
Some Kudi
Danzaburou
9,639
4,934
32
2,283
14,957
5,598
0
5,650
9,085
0
31,365
L
5,857
516
0
3,876
18,805
13,661
0
8,573
9,818
0
14,269
W
11,866
292
0
770
7,363
2,531
891
1,138
6,125
48,557
0
W
16,395
3,402
0
6,940
19,035
18,144
527
5,455
13,230
0
33,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,422
Gold Earned
28,432
183
Minions Killed
111
0
Camps Cleared
0
785,686
Distance Traveled
681,040
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,642
576
50
3
0
223,627
2
W
Ah Puch
9,933
662
62
4
0
206,182
5
L
Danzaburou
10,680
712
46
3
0
210,328
0
L
Tyr
9,110
607
15
1
0
247,085
1
W
Janus
10,856
724
87
6
0
279,435
2
W
Chaac
12,633
842
34
2
0
300,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role