Player Matchup

Cerberus
Cerberus
GoblinBabie
Cerberus
Level 66
God Stats
1W - 0L
1,289 SR
Queue Stats
17W - 5L
1,790 Elo+
Party 1
Hou Yi
Hou Yi
SaintByNumbers
Hou Yi
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 71L
1,591 Elo+
Party 1
Janus
Janus
SaintCunegundes
Janus
Level 126
God Stats
7W - 10L
1,556 SR
Queue Stats
49W - 37L
1,679 Elo+
Party 1
Arachne
Arachne
SaintJürgen
Arachne
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 129L
1,773 Elo+
Party 1
Hercules
Hercules
Sebasflyup
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 120
1,469 SR
1,667 Elo+

VS

Team Averages
Level 81
1,616 SR
1,440 Elo+
Heimdallr
Heimdallr
Diegorodriguezz
Heimdallr
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 128L
1,273 Elo+
Party 2
Camazotz
Camazotz
FENIXCRUJIENTE
Camazotz
Level 146
God Stats
8W - 6L
1,872 SR
Queue Stats
427W - 353L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
Muhen
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mxstodont
Cthulhu
Level 27
God Stats
34W - 16L
1,707 SR
Queue Stats
276W - 224L
1,431 Elo+
Party 2
Tyr
Tyr
Piedrota
Tyr
Level 29
God Stats
18W - 9L
1,500 SR
Queue Stats
270W - 168L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GoblinBabie
Cerberus
9
2 / 1 / 5
5,746
575
4,881
5,238
2,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 0 / 2
6,122
612
4,027
4,488
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 0 / 2
7,346
735
4,776
3,871
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
SaintJürgen
Arachne
10
4 / 4 / 1
6,269
627
5,405
9,461
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Sebasflyup
Hercules
10
1 / 1 / 0
6,112
611
5,522
4,882
2,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Diegorodriguezz
Heimdallr
8
1 / 4 / 0
4,791
479
2,114
7,234
2,192
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Camazotz
8
4 / 4 / 0
5,503
550
4,384
8,383
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Muhen
Baron Samedi
9
0 / 4 / 2
4,977
498
2,400
4,896
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Mxstodont
Cthulhu
7
0 / 2 / 1
4,631
463
2,194
3,621
1,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 1
5,431
543
3,088
7,946
2,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
16
Kills
6
6
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Diegorodriguezz
Heimdallr
1
4
0
0.25
L
Camazotz
4
4
0
1
W
Cerberus
GoblinBabie
Cerberus
2
1
5
4.5
L
Baron Samedi
Muhen
Baron Samedi
0
4
2
0.25
L
Cthulhu
Mxstodont
Cthulhu
0
2
1
0.25
L
1
2
1
0.75
W
3
0
2
4
W
6
0
2
7
W
Arachne
SaintJürgen
Arachne
4
4
1
1.13
W
Hercules
Sebasflyup
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,611
Damage
14,180
27,940
Taken
32,080
10,418
Mitigated
11,471
11,081
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Diegorodriguezz
Heimdallr
2,114
1,077
0
1,171
7,234
2,192
0
2,816
4,396
0
20,332
L
Camazotz
4,384
1,443
0
3,537
8,383
3,614
0
3,337
4,951
0
18,713
W
Cerberus
GoblinBabie
Cerberus
4,881
538
0
1,584
5,238
2,366
0
1,594
3,644
18,243
0
L
Baron Samedi
Muhen
Baron Samedi
2,400
50
102
241
4,896
1,874
0
2,210
2,646
23,285
0
L
Cthulhu
Mxstodont
Cthulhu
2,194
512
0
777
3,621
1,137
0
1,137
2,484
11,879
0
L
3,088
346
0
2,622
7,946
2,654
0
0
7,946
0
25,933
W
4,027
2,005
0
2,910
4,488
1,139
84
628
3,860
0
32,342
W
4,776
527
0
470
3,871
1,193
308
825
3,046
50,464
0
W
Arachne
SaintJürgen
Arachne
5,405
3,480
0
4,561
9,461
2,833
0
1,236
8,225
0
31,172
W
Hercules
Sebasflyup
Hercules
5,522
1,726
0
1,556
4,882
2,887
0
311
4,571
0
33,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,595
Gold Earned
25,333
335
Minions Killed
204
0
Camps Cleared
0
1,015,249
Distance Traveled
1,021,122
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,791
479
48
5
0
194,523
1
L
Camazotz
5,503
550
41
4
0
204,014
1
W
Cerberus
5,746
575
30
3
0
214,640
4
L
Baron Samedi
4,977
498
49
5
0
173,418
0
L
Cthulhu
4,631
463
10
1
0
230,777
0
L
Tyr
5,431
543
56
6
0
218,390
3
W
Hou Yi
6,122
612
64
6
0
176,774
4
W
Janus
7,346
735
106
11
0
218,380
6
W
Arachne
6,269
627
56
6
0
214,892
2
W
Hercules
6,112
611
79
8
0
190,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role