Player Matchup

The Morrigan
The Morrigan
CarlosLogPlay
The Morrigan
Level 19
God Stats
2W - 5L
1,285 SR
Queue Stats
43W - 46L
1,202 Elo+
Solo
Neith
Neith
Colderino
Neith
Level 8
God Stats
1W - 1L
1,223 SR
Queue Stats
2W - 8L
1,115 Elo+
Party 3
Ganesha
Ganesha
DigazST
Ganesha
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,248 Elo+
Party 3
Cthulhu
Cthulhu
KipplerST
Cthulhu
Level 25
God Stats
2W - 2L
1,369 SR
Queue Stats
6W - 15L
1,236 Elo+
Party 3
Kali
Kali
posh-goggles2
Kali
Level 23
God Stats
1W - 2L
1,280 SR
Queue Stats
7W - 9L
1,315 Elo+
Solo
Team Averages
Level 19
1,331 SR
1,223 Elo+

VS

Team Averages
Level 16
1,471 SR
1,375 Elo+
Amaterasu
Amaterasu
Congulix
Amaterasu
Level 15
God Stats
8W - 9L
1,467 SR
Queue Stats
69W - 92L
1,255 Elo+
Party 2
Sun Wukong
Sun Wukong
Hydrip
Sun Wukong
Level 17
God Stats
0W - 2L
1,386 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Agni
Agni
LIzarDog
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
994 Elo+
Party 2
Ratatoskr
Ratatoskr
w33v
Ratatoskr
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Da Ji
Da Ji
ΔΨΘδπβΞζψΏΞßθώξΔ
Da Ji
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
3W - 8L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CarlosLogPlay
The Morrigan
20
12 / 2 / 0
13,095
595
6,400
11,376
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Colderino
Neith
16
5 / 6 / 3
10,363
471
16,475
14,971
5,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
DigazST
Ganesha
16
2 / 3 / 14
11,191
509
9,219
16,382
19,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
KipplerST
Cthulhu
17
7 / 2 / 4
11,510
523
17,589
18,047
21,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
11 / 4 / 3
13,444
611
14,863
19,607
8,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Congulix
Amaterasu
14
0 / 4 / 2
8,511
387
5,368
17,731
10,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Hydrip
Sun Wukong
14
2 / 7 / 4
8,667
394
9,733
21,615
12,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Agni
14
2 / 9 / 3
9,353
425
4,949
12,475
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
w33v
Ratatoskr
16
6 / 8 / 5
10,653
484
10,039
16,641
6,386
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 9 / 0
11,105
505
17,604
17,841
9,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
37
Kills
17
17
Deaths
37
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
CarlosLogPlay
The Morrigan
12
2
0
6
W
Neith
Colderino
Neith
5
6
3
1.08
L
Amaterasu
Congulix
Amaterasu
0
4
2
0.25
W
Ganesha
DigazST
Ganesha
2
3
14
3
L
Sun Wukong
Hydrip
Sun Wukong
2
7
4
0.57
W
Cthulhu
KipplerST
Cthulhu
7
2
4
4.5
L
Agni
2
9
3
0.39
W
11
4
3
3.13
L
Ratatoskr
w33v
Ratatoskr
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,546
Damage
47,693
80,383
Taken
86,303
60,934
Mitigated
42,207
25,747
Healing
14,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
CarlosLogPlay
The Morrigan
6,400
680
490
2,103
11,376
5,183
40
1,181
10,170
78,852
633
W
Neith
Colderino
Neith
16,475
7,587
0
5,304
14,971
5,702
2,022
260
14,436
0
61,686
L
Amaterasu
Congulix
Amaterasu
5,368
2,104
0
3,676
17,731
10,044
902
7,874
9,375
0
35,847
W
Ganesha
DigazST
Ganesha
9,219
1,920
0
1,907
16,382
19,945
624
680
15,203
24,448
0
L
Sun Wukong
Hydrip
Sun Wukong
9,733
1,703
0
3,451
21,615
12,220
528
6,515
14,983
0
35,422
W
Cthulhu
KipplerST
Cthulhu
17,589
2,623
426
5,573
18,047
21,569
476
1,277
16,432
57,618
0
L
Agni
4,949
405
0
9
12,475
3,710
324
4,958
7,252
43,202
0
W
14,863
9,102
0
9,944
19,607
8,535
48
1,723
17,809
0
119,962
L
Ratatoskr
w33v
Ratatoskr
10,039
2,739
0
3,119
16,641
6,386
0
5,287
11,239
0
60,141
L
17,604
7,985
0
3,837
17,841
9,847
0
7,367
10,246
0
64,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,603
Gold Earned
48,289
518
Minions Killed
392
0
Camps Cleared
0
1,974,272
Distance Traveled
1,854,652
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,095
595
150
7
0
425,391
3
W
Neith
10,363
471
85
4
0
374,778
3
L
Amaterasu
8,511
387
70
3
0
404,069
0
W
Ganesha
11,191
509
8
0
0
370,119
2
L
Sun Wukong
8,667
394
50
2
0
418,408
0
W
Cthulhu
11,510
523
108
5
0
339,982
3
L
Agni
9,353
425
83
4
0
280,298
0
W
Kali
13,444
611
167
8
0
464,002
2
L
Ratatoskr
10,653
484
90
4
0
424,107
0
L
Da Ji
11,105
505
99
5
0
327,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role