Player Matchup

Artemis
Artemis
 
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Joaco_Barracas
Bellona
Level 6
God Stats
2W - 0L
1,824 SR
Queue Stats
2W - 2L
1,489 Elo+
Party 2
Cerberus
Cerberus
XiroKey
Cerberus
Level 103
God Stats
3W - 2L
1,647 SR
Queue Stats
117W - 130L
1,472 Elo+
Party 2
Scylla
Scylla
cami_love67
Scylla
Level 87
God Stats
48W - 74L
1,411 SR
Queue Stats
285W - 301L
1,462 Elo+
Party 2
Da Ji
Da Ji
josue_natsu29
Da Ji
Level 65
God Stats
26W - 30L
1,507 SR
Queue Stats
217W - 262L
1,483 Elo+
Party 2
Team Averages
Level 61
1,578 SR
1,481 Elo+

VS

Team Averages
Level 55
1,468 SR
1,387 Elo+
Sobek
Sobek
AtalantaKS
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,530 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Chocks T1
Tsukuyomi
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,609 Elo+
Party 1
Sun Wukong
Sun Wukong
GAIB2006
Sun Wukong
Level 25
God Stats
11W - 18L
1,417 SR
Queue Stats
52W - 140L
1,328 Elo+
Party 3
Danzaburou
Danzaburou
IncensedJewel20
Danzaburou
Level 36
God Stats
10W - 29L
1,147 SR
Queue Stats
49W - 147L
1,210 Elo+
Party 3
Agni
Agni
SurfyJoaoV123
Agni
Level 63
God Stats
1W - 1L
1,774 SR
Queue Stats
68W - 162L
1,257 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
8 / 1 / 5
14,271
595
14,413
15,958
7,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 3 / 10
11,871
495
11,393
20,073
17,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
XiroKey
Cerberus
16
5 / 4 / 15
12,111
505
9,320
18,616
12,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
20
28 / 1 / 8
16,353
681
36,826
12,661
4,961
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
13 / 6 / 17
13,719
572
15,535
16,865
10,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
2 / 6 / 5
10,117
422
8,211
30,118
26,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Chocks T1
Tsukuyomi
16
4 / 12 / 4
11,112
463
11,577
22,708
9,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
GAIB2006
Sun Wukong
16
2 / 10 / 3
10,607
442
8,962
24,457
13,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
IncensedJewel20
Danzaburou
15
1 / 10 / 1
9,779
407
8,810
18,475
6,144
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 17 / 1
12,151
506
9,297
22,683
8,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
28
55
Kills
14
15
Deaths
55
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
5
10.5
L
Sobek
2
6
5
0.75
L
Tsukuyomi
Chocks T1
Tsukuyomi
4
12
4
0.5
L
Sun Wukong
GAIB2006
Sun Wukong
2
10
3
0.35
L
Danzaburou
IncensedJewel20
Danzaburou
1
10
1
0.15
W
1
3
10
2
L
5
17
1
0.32
W
Cerberus
XiroKey
Cerberus
5
4
15
3.13
W
Scylla
28
1
8
32
W
13
6
17
3.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,487
Damage
46,857
84,173
Taken
118,441
53,111
Mitigated
63,708
22,623
Healing
21,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
14,413
5,975
0
9,458
15,958
7,109
8,383
2,421
13,537
0
107,397
L
Sobek
8,211
723
293
6,740
30,118
26,439
265
13,239
16,496
40,771
0
L
Tsukuyomi
Chocks T1
Tsukuyomi
11,577
2,258
0
4,640
22,708
9,000
886
7,140
15,196
0
81,628
L
Sun Wukong
GAIB2006
Sun Wukong
8,962
1,633
0
885
24,457
13,195
1,276
4,924
18,934
0
54,952
L
Danzaburou
IncensedJewel20
Danzaburou
8,810
3,672
313
5,552
18,475
6,144
0
5,973
12,472
0
51,355
W
11,393
3,894
0
1,427
20,073
17,742
4,839
1,455
18,618
0
63,642
L
9,297
876
0
2,765
22,683
8,930
1,304
13,688
8,522
58,172
0
W
Cerberus
XiroKey
Cerberus
9,320
473
0
5,626
18,616
12,970
407
4,085
14,531
41,473
0
W
Scylla
36,826
3,317
204
4,707
12,661
4,961
960
5,105
7,556
109,081
0
W
15,535
4,849
0
1,201
16,865
10,329
0
4,442
12,423
0
61,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,325
Gold Earned
53,766
599
Minions Killed
453
0
Camps Cleared
0
2,172,911
Distance Traveled
1,799,657
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,271
595
170
7
0
406,253
5
L
Sobek
10,117
422
59
2
0
417,538
8
L
Tsukuyomi
11,112
463
111
5
0
353,917
0
L
Sun Wukong
10,607
442
93
4
0
359,104
0
L
Danzaburou
9,779
407
83
3
0
314,862
2
W
Bellona
11,871
495
100
4
0
496,352
0
L
Agni
12,151
506
107
4
0
354,236
1
W
Cerberus
12,111
505
88
4
0
380,243
1
W
Scylla
16,353
681
163
7
0
467,060
4
W
Da Ji
13,719
572
78
3
0
423,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role